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project-meteor-server
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FFXIVClassic Map Server
History
Filip Maj
d90dc0cb80
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
..
actors
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
common
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
2016-01-17 23:36:34 -05:00
dataobjects
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
lua
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
obj
/Debug
Cleaning up repo. Removing everything under /bin.
2015-11-28 20:56:57 -05:00
packets
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
Properties
Initial Commit.
2015-09-25 18:52:25 -04:00
utils
Added utils to generate sql tables from game data.
2016-01-17 01:50:38 -05:00
App.config
Initial Commit.
2015-09-25 18:52:25 -04:00
ClientConnection.cs
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
2015-12-29 01:20:46 -05:00
ConfigConstants.cs
Initial Commit.
2015-09-25 18:52:25 -04:00
Database.cs
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
2016-01-17 23:36:34 -05:00
FFXIVClassic Map Server.csproj
Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
2016-01-17 23:36:34 -05:00
inventorys_packets.txt
New debug packets.
2015-10-04 22:42:20 -04:00
packages.config
Added NLua.
2016-01-01 14:11:48 -05:00
PacketProcessor.cs
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
Program.cs
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
Server.cs
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
WorldManager.cs
Built a WorldManager to handle zones.
2016-01-19 21:06:41 -05:00