project-meteor-server/FFXIVClassic Map Server/actors/director/Director.cs

55 lines
1.8 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{
class Director : Actor
{
Player owner;
public Director(Player owner, uint id) : base(id)
{
this.owner = owner;
}
public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId, 0));
subpackets.AddRange(getEventConditionPackets(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
}
public override BasePacket getInitPackets(uint playerActorId)
{
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.addTarget();
return BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false);
}
public void onTalked(Npc npc)
{
LuaEngine.doDirectorOnTalked(this, owner, npc);
}
public void onCommand(Command command)
{
LuaEngine.doDirectorOnCommand(this, owner, command);
}
}
}