project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/inventory
2016-03-12 02:52:34 -05:00
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EquipmentListX01Packet.cs Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object. 2016-02-20 16:51:35 -05:00
EquipmentListX08Packet.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
EquipmentListX16Packet.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
EquipmentListX32Packet.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
EquipmentListX64Packet.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
InventoryBeginChangePacket.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
InventoryEndChangePacket.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
InventoryItemEndPacket.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
InventoryItemPacket.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
InventoryListX01Packet.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
InventoryListX08Packet.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
InventoryListX16Packet.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
InventoryListX32Packet.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
InventoryListX64Packet.cs Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items. 2016-02-21 14:06:23 -05:00
InventoryRemoveX01Packet.cs Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db! 2016-02-11 22:14:40 -05:00
InventoryRemoveX08Packet.cs Bunch of bugfixes and final tweaking to get inventory working. 2016-02-14 12:09:18 -05:00
InventoryRemoveX16Packet.cs Bunch of bugfixes and final tweaking to get inventory working. 2016-02-14 12:09:18 -05:00
InventoryRemoveX32Packet.cs Bunch of bugfixes and final tweaking to get inventory working. 2016-02-14 12:09:18 -05:00
InventoryRemoveX64Packet.cs Bunch of bugfixes and final tweaking to get inventory working. 2016-02-14 12:09:18 -05:00
InventorySetBeginPacket.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
InventorySetEndPacket.cs Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
SetInitialEquipmentPacket.cs Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. 2015-10-06 00:39:18 -04:00