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EquipmentListX01Packet.cs
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Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
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2016-02-20 16:51:35 -05:00 |
EquipmentListX08Packet.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
EquipmentListX16Packet.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
EquipmentListX32Packet.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
EquipmentListX64Packet.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
InventoryBeginChangePacket.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
InventoryEndChangePacket.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
InventoryItemEndPacket.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
InventoryItemPacket.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
InventoryListX01Packet.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
InventoryListX08Packet.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
InventoryListX16Packet.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
InventoryListX32Packet.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
InventoryListX64Packet.cs
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Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
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2016-02-21 14:06:23 -05:00 |
InventoryRemoveX01Packet.cs
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Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
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2016-02-11 22:14:40 -05:00 |
InventoryRemoveX08Packet.cs
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Bunch of bugfixes and final tweaking to get inventory working.
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2016-02-14 12:09:18 -05:00 |
InventoryRemoveX16Packet.cs
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Bunch of bugfixes and final tweaking to get inventory working.
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2016-02-14 12:09:18 -05:00 |
InventoryRemoveX32Packet.cs
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Bunch of bugfixes and final tweaking to get inventory working.
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2016-02-14 12:09:18 -05:00 |
InventoryRemoveX64Packet.cs
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Bunch of bugfixes and final tweaking to get inventory working.
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2016-02-14 12:09:18 -05:00 |
InventorySetBeginPacket.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
InventorySetEndPacket.cs
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Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
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2016-03-12 02:52:34 -05:00 |
SetInitialEquipmentPacket.cs
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Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id.
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2015-10-06 00:39:18 -04:00 |