project-meteor-server/FFXIVClassic Map Server/packets/send/player/InfoRequestResponsePacket.cs

34 lines
981 B
C#

using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class InfoRequestResponsePacket
{
public const ushort OPCODE = 0x0133;
public const uint PACKET_SIZE = 0xE0;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, List<LuaParam> luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
LuaUtils.writeLuaParams(binWriter, luaParams);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}