project-meteor-server/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs

36 lines
1.1 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetGrandCompanyPacket
{
public const ushort OPCODE = 0x0194;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)currentAllegiance);
binWriter.Write((UInt16)rankLimsa);
binWriter.Write((UInt16)rankGridania);
binWriter.Write((UInt16)rankUldah);
}
}
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
}
}
}