mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Add actor update flag for hotbar to send hotbar changes all at once. Add script for equipping all actions for a class/job. Fix multiple script errors. Fix multiple status flag errors Fix battle command db errors Fix error in spawnnpc and yolo.
107 lines
4.1 KiB
Lua
107 lines
4.1 KiB
Lua
CommandType =
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{
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None = 0,
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AutoAttack = 1,
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Weaponskill = 2,
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Ability = 3,
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Spell = 4
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}
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ActionType =
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{
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None = 0,
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Physical = 1,
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Magic = 2,
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Heal = 3,
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Status = 4
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}
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ActionProperty =
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{
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None = 0,
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Physical = 1,
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Magic = 2,
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Heal = 4,
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Status = 8,
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Ranged = 16
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}
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DamageTakenType =
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{
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None,
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Attack,
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Magic,
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Weaponskill,
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Ability
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}
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HitDirection =
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{
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None = 0,
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Front = 1,
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Right = 2,
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Rear = 4,
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Left = 8
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}
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HitType =
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{
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Miss = 0,
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Evade = 1,
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Parry = 2,
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Block = 3,
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Resist = 4,
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Hit = 5,
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Crit = 6
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}
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TargetFindAOEType =
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{
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None = 0,
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Circle = 1,
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Cone = 2,
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Box = 3
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}
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StatusEffectFlags =
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{
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None = 0,
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--Loss flags - Do we need loseonattacking/caststart? Could just be done with activate flags
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LoseOnDeath = bit32.lshift(1, 0), -- effects removed on death
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LoseOnZoning = bit32.lshift(1, 1), -- effects removed on zoning
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LoseOnEsuna = bit32.lshift(1, 2), -- effects which can be removed with esuna (debuffs)
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LoseOnDispel = bit32.lshift(1, 3), -- some buffs which player might be able to dispel from mob
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LoseOnLogout = bit32.lshift(1, 4), -- effects removed on logging out
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LoseOnAttacking = bit32.lshift(1, 5), -- effects removed when owner attacks another entity
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LoseOnCastStart = bit32.lshift(1, 6), -- effects removed when owner starts casting
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LoseOnAggro = bit32.lshift(1, 7), -- effects removed when owner gains enmity (swiftsong)
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LoseOnClassChange = bit32.lshift(1, 8), --Effect falls off whhen changing class
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--Activate flags
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ActivateOnCastStart = bit32.lshift(1, 9), --Activates when a cast starts.
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ActivateOnCommandStart = bit32.lshift(1, 10), --Activates when a command is used, before iterating over targets. Used for things like power surge, excruciate.
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ActivateOnCommandFinish = bit32.lshift(1, 11), --Activates when the command is finished, after all targets have been iterated over. Used for things like Excruciate and Resonance falling off.
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ActivateOnPreactionTarget = bit32.lshift(1, 12), --Activates after initial rates are calculated for an action against owner
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ActivateOnPreactionCaster = bit32.lshift(1, 13), --Activates after initial rates are calculated for an action by owner
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ActivateOnDamageTaken = bit32.lshift(1, 14),
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ActivateOnHealed = bit32.lshift(1, 15),
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--Should these be rolled into DamageTaken?
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ActivateOnMiss = bit32.lshift(1, 16), --Activates when owner misses
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ActivateOnEvade = bit32.lshift(1, 17), --Activates when owner evades
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ActivateOnParry = bit32.lshift(1, 18), --Activates when owner parries
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ActivateOnBlock = bit32.lshift(1, 19), --Activates when owner evades
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ActivateOnHit = bit32.lshift(1, 20), --Activates when owner hits
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ActivateOnCrit = bit32.lshift(1, 21), --Activates when owner crits
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--Prevent flags. Sleep/stun/petrify/etc combine these
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PreventSpell = bit32.lshift(1, 22), -- effects which prevent using spells, such as silence
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PreventWeaponSkill = bit32.lshift(1, 23), -- effects which prevent using weaponskills, such as pacification
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PreventAbility = bit32.lshift(1, 24), -- effects which prevent using abilities, such as amnesia
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PreventAttack = bit32.lshift(1, 25), -- effects which prevent basic attacks
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PreventMovement = bit32.lshift(1, 26), -- effects which prevent movement such as bind, still allows turning in place
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PreventTurn = bit32.lshift(1, 27), -- effects which prevent turning, such as stun
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PreventUntarget = bit32.lshift(1, 28), -- effects which prevent changing targets, such as fixation
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Stance = bit32.lshift(1, 29) -- effects that do not have a timer
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} |