project-meteor-server/FFXIVClassic Map Server/actors/chara/npc/Npc.cs
2017-06-29 18:45:39 +01:00

414 lines
18 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils;
using MoonSharp.Interpreter;
using MySql.Data.MySqlClient;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.Actors
{
class Npc : Character
{
private uint actorClassId;
private string uniqueIdentifier;
private bool isMapObj = false;
private uint layout, instance;
public NpcWork npcWork = new NpcWork();
public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName)
: base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber))
{
this.positionX = posX;
this.positionY = posY;
this.positionZ = posZ;
this.rotation = rot;
this.currentMainState = actorState;
this.animationId = animationId;
this.displayNameId = actorClass.displayNameId;
this.customDisplayName = customDisplayName;
this.uniqueIdentifier = uniqueId;
this.zoneId = spawnedArea.actorId;
this.zone = spawnedArea;
this.actorClassId = actorClass.actorClassId;
LoadNpcAppearance(actorClass.actorClassId);
this.classPath = actorClass.classPath;
className = classPath.Substring(classPath.LastIndexOf("/")+1);
charaWork.battleSave.potencial = 1.0f;
charaWork.parameterSave.state_mainSkill[0] = 3;
charaWork.parameterSave.state_mainSkill[2] = 3;
charaWork.parameterSave.state_mainSkillLevel = 2;
charaWork.parameterSave.hp[0] = 500;
charaWork.parameterSave.hpMax[0] = 500;
for (int i = 0; i < 32; i++ )
charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
npcWork.pushCommand = actorClass.pushCommand;
npcWork.pushCommandSub = actorClass.pushCommandSub;
npcWork.pushCommandPriority = actorClass.pushCommandPriority;
if (actorClassId == 1080078 || actorClassId == 1080079 || actorClassId == 1080080 || (actorClassId >= 1080123 && actorClassId <= 1080135) || (actorClassId >= 5000001 && actorClassId <= 5000090) || (actorClassId >= 5900001 && actorClassId <= 5900038))
{
isMapObj = true;
List<LuaParam> lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
if (lParams == null || lParams.Count < 6)
isMapObj = false;
else
{
layout = (uint)(Int32)lParams[4].value;
instance = (uint)(Int32)lParams[5].value;
isStatic = true;
}
}
GenerateActorName((int)actorNumber);
}
public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, uint layout, uint instance)
: base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber))
{
this.positionX = posX;
this.positionY = posY;
this.positionZ = posZ;
this.rotation = rot;
this.currentMainState = 0;
this.animationId = 0;
this.displayNameId = actorClass.displayNameId;
this.uniqueIdentifier = uniqueId;
this.zoneId = spawnedArea.actorId;
this.zone = spawnedArea;
this.actorClassId = actorClass.actorClassId;
LoadNpcAppearance(actorClass.actorClassId);
this.classPath = actorClass.classPath;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
for (int i = 0; i < 32; i++)
charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
npcWork.pushCommand = actorClass.pushCommand;
npcWork.pushCommandSub = actorClass.pushCommandSub;
npcWork.pushCommandPriority = actorClass.pushCommandPriority;
this.isMapObj = true;
this.layout = layout;
this.instance = instance;
GenerateActorName((int)actorNumber);
}
public SubPacket CreateAddActorPacket(uint playerActorId)
{
return AddActorPacket.BuildPacket(actorId, playerActorId, 8);
}
int val = 0x0b00;
// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
public override SubPacket CreateScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
if (uniqueIdentifier.Equals("1"))
{
lParams[5].value = val;
val++;
player.SendMessage(0x20, "", String.Format("ID is now: 0x{0:X}", val));
}
if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
isStatic = true;
else
{
charaWork.property[2] = 1;
npcWork.hateType = 1;
}
if (lParams == null)
{
string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
string classNameFake = "PopulaceStandard";
lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
isStatic = true;
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
}
else
{
lParams.Insert(0, new LuaParam(2, classPath));
lParams.Insert(1, new LuaParam(4, 4));
lParams.Insert(2, new LuaParam(4, 4));
lParams.Insert(3, new LuaParam(4, 4));
lParams.Insert(4, new LuaParam(4, 4));
lParams.Insert(5, new LuaParam(4, 4));
lParams.Insert(6, new LuaParam(0, (int)actorClassId));
}
//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
if (isMapObj)
subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, instance, layout));
else
subpackets.Add(CreateAppearancePacket(playerActorId));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIdleAnimationPacket(playerActorId));
subpackets.Add(CreateInitStatusPacket(playerActorId));
subpackets.Add(CreateSetActorIconPacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
public override BasePacket GetInitPackets(uint playerActorId)
{
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
//Potential
propPacketUtil.AddProperty("charaWork.battleSave.potencial");
//Properties
for (int i = 0; i < charaWork.property.Length; i++)
{
if (charaWork.property[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i));
}
//Parameters
propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]");
propPacketUtil.AddProperty("charaWork.parameterSave.mp");
propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
if (charaWork.parameterSave.state_mainSkill[0] != 0)
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]");
if (charaWork.parameterSave.state_mainSkill[1] != 0)
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[1]");
if (charaWork.parameterSave.state_mainSkill[2] != 0)
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[2]");
if (charaWork.parameterSave.state_mainSkill[3] != 0)
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[3]");
propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel");
//Status Times
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
{
if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i));
}
//General Parameters
for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
{
if (charaWork.battleTemp.generalParameter[i] != 0)
propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
}
propPacketUtil.AddProperty("npcWork.hateType");
if (npcWork.pushCommand != 0)
{
propPacketUtil.AddProperty("npcWork.pushCommand");
if (npcWork.pushCommandSub != 0)
propPacketUtil.AddProperty("npcWork.pushCommandSub");
propPacketUtil.AddProperty("npcWork.pushCommandPriority");
}
return BasePacket.CreatePacket(propPacketUtil.Done(), true, false);
}
public string GetUniqueId()
{
return uniqueIdentifier;
}
public uint GetActorClassId()
{
return actorClassId;
}
public void ChangeNpcAppearance(uint id)
{
LoadNpcAppearance(id);
zone.BroadcastPacketAroundActor(this, CreateAppearancePacket(actorId));
}
public void LoadNpcAppearance(uint id)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
base,
size,
hairStyle,
hairHighlightColor,
hairVariation,
faceType,
characteristics,
characteristicsColor,
faceEyebrows,
faceIrisSize,
faceEyeShape,
faceNose,
faceFeatures,
faceMouth,
ears,
hairColor,
skinColor,
eyeColor,
voice,
mainHand,
offHand,
spMainHand,
spOffHand,
throwing,
pack,
pouch,
head,
body,
legs,
hands,
feet,
waist,
neck,
leftEar,
rightEar,
leftIndex,
rightIndex,
leftFinger,
rightFinger
FROM gamedata_actor_appearance
WHERE id = @templateId
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@templateId", id);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
//Handle Appearance
modelId = reader.GetUInt32(0);
appearanceIds[Character.SIZE] = reader.GetUInt32(1);
appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
appearanceIds[Character.VOICE] = reader.GetUInt32(17);
appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
appearanceIds[Character.OFFHAND] = reader.GetUInt32(20);
appearanceIds[Character.SPMAINHAND] = reader.GetUInt32(21);
appearanceIds[Character.SPOFFHAND] = reader.GetUInt32(22);
appearanceIds[Character.THROWING] = reader.GetUInt32(23);
appearanceIds[Character.PACK] = reader.GetUInt32(24);
appearanceIds[Character.POUCH] = reader.GetUInt32(25);
appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26);
appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27);
appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28);
appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29);
appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30);
appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31);
appearanceIds[Character.NECKGEAR] = reader.GetUInt32(32);
appearanceIds[Character.R_EAR] = reader.GetUInt32(33);
appearanceIds[Character.L_EAR] = reader.GetUInt32(34);
appearanceIds[Character.R_INDEXFINGER] = reader.GetUInt32(35);
appearanceIds[Character.L_INDEXFINGER] = reader.GetUInt32(36);
appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(37);
appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(38);
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
}
public void LoadEventConditions(string eventConditions)
{
EventList conditions = JsonConvert.DeserializeObject<EventList>(eventConditions);
this.eventConditions = conditions;
}
public void DoOnActorSpawn(Player player)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
}
public void PlayMapObjAnimation(Player player, string animationName)
{
player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, player.actorId, animationName));
}
public void Update(double deltaTime)
{
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
}
//A party member list packet came, set the party
/* public void SetParty(MonsterPartyGroup group)
{
if (group is MonsterPartyGroup)
currentParty = group;
}
*/
}
}