.. |
actors
|
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
|
2017-07-18 04:54:05 +01:00 |
dataobjects
|
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
|
2017-07-11 20:52:43 +01:00 |
lua
|
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
|
2017-07-18 04:54:05 +01:00 |
navmesh
|
moved vector3 to common
|
2017-06-29 19:14:03 +01:00 |
packets
|
Add equip ability functions
|
2017-07-11 09:08:50 -05:00 |
Properties
|
initial navmesh stuff
|
2017-06-29 18:45:39 +01:00 |
utils
|
Add equip ability functions
|
2017-07-11 09:08:50 -05:00 |
App.config
|
initial navmesh stuff
|
2017-06-29 18:45:39 +01:00 |
CommandProcessor.cs
|
Add equip ability functions
|
2017-07-11 09:08:50 -05:00 |
ConfigConstants.cs
|
added db launch args and improved import time on gamedata_actor_class.sql
|
2017-03-25 04:36:19 +00:00 |
Database.cs
|
added status effect saving
|
2017-07-18 00:55:03 +01:00 |
FFXIVClassic Map Server.csproj
|
added status effect loading
|
2017-07-15 22:11:22 +01:00 |
inventorys_packets.txt
|
New debug packets.
|
2015-10-04 22:42:20 -04:00 |
NLog.config
|
Fixed NLog config for map server. Added some debug printouts while testing.
|
2016-08-29 09:03:48 -04:00 |
NLog.xsd
|
accidentally mass replaced "target", fixed now
|
2016-06-15 04:27:25 +01:00 |
packages.config
|
initial navmesh stuff
|
2017-06-29 18:45:39 +01:00 |
PacketProcessor.cs
|
Add equip ability functions
|
2017-07-11 09:08:50 -05:00 |
Program.cs
|
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
|
2017-07-18 04:54:05 +01:00 |
Server.cs
|
added status effect loading
|
2017-07-15 22:11:22 +01:00 |
SharpNav.dll
|
initial navmesh stuff
|
2017-06-29 18:45:39 +01:00 |
WorldManager.cs
|
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
|
2017-07-18 04:54:05 +01:00 |