mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
178 lines
9.9 KiB
XML
178 lines
9.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FFXIVClassic_Map_Server</RootNamespace>
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<AssemblyName>FFXIVClassic Map Server</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Private>True</Private>
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</Reference>
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<Private>True</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClientConnection.cs" />
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<Compile Include="common\Bitfield.cs" />
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<Compile Include="common\Blowfish.cs" />
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<Compile Include="common\Log.cs" />
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<Compile Include="common\STA_INIFile.cs" />
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<Compile Include="common\Utils.cs" />
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<Compile Include="ConfigConstants.cs" />
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<Compile Include="Database.cs" />
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<Compile Include="dataobjects\Actor.cs" />
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<Compile Include="dataobjects\chara\BattleSave.cs" />
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<Compile Include="dataobjects\chara\BattleTemp.cs" />
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<Compile Include="dataobjects\chara\EventSave.cs" />
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<Compile Include="dataobjects\chara\EventTemp.cs" />
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<Compile Include="dataobjects\chara\ParameterTemp.cs" />
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<Compile Include="dataobjects\chara\PlayerActor.cs" />
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<Compile Include="dataobjects\database\DBAppearance.cs" />
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<Compile Include="dataobjects\database\DBCharacter.cs" />
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<Compile Include="dataobjects\CharaInfo.cs" />
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<Compile Include="dataobjects\chara\ParameterSave.cs" />
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<Compile Include="dataobjects\chara\PlayerWork.cs" />
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<Compile Include="dataobjects\database\DBJournal.cs" />
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<Compile Include="dataobjects\database\DBPlayerData.cs" />
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<Compile Include="dataobjects\database\DBStats.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\receive\HandshakePacket.cs" />
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<Compile Include="packets\receive\script\CommandStartRequestPacket.cs" />
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<Compile Include="packets\receive\SetTargetPacket.cs" />
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<Compile Include="packets\receive\LockTargetPacket.cs" />
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<Compile Include="packets\receive\social\AddRemoveSocialPacket.cs" />
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<Compile Include="packets\receive\social\FriendlistRequestPacket.cs" />
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<Compile Include="packets\receive\StartScriptPacket.cs" />
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
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<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
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<Compile Include="packets\send\actor\SetActorPropetyPacket.cs" />
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<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
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<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
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<Compile Include="packets\send\actor\SetStatusPacket.cs" />
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<Compile Include="packets\send\login\0x2Packet.cs" />
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<Compile Include="packets\send\actor\AddActorPacket.cs" />
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<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\login\InitPacket.cs" />
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<Compile Include="packets\send\LogoutPacket.cs" />
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<Compile Include="packets\send\player\SetCompletedAchievementsPacket.cs" />
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<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
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<Compile Include="packets\send\player\SetCutsceneBookPacket.cs" />
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<Compile Include="packets\send\player\SetAchievementPointsPacket.cs" />
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<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
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<Compile Include="packets\send\player\SetGCInfoPacket.cs" />
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<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
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<Compile Include="packets\send\PongPacket.cs" />
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<Compile Include="packets\send\QuitPacket.cs" />
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<Compile Include="packets\send\script\ScriptEndPacket.cs" />
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<Compile Include="packets\send\script\ScriptStartPacket.cs" />
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<Compile Include="packets\send\SendMessagePacket.cs" />
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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<Compile Include="packets\send\SetWeatherPacket.cs" />
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<Compile Include="packets\send\social\BlacklistAddedPacket.cs" />
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<Compile Include="packets\send\social\BlacklistRemovedPacket.cs" />
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<Compile Include="packets\send\social\FriendlistAddedPacket.cs" />
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<Compile Include="packets\send\social\FriendlistRemovedPacket.cs" />
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<Compile Include="packets\send\social\FriendStatusPacket.cs" />
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<Compile Include="packets\send\social\SendFriendlistPacket.cs" />
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<Compile Include="packets\send\social\SendBlacklistPacket.cs" />
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<Compile Include="packets\send\supportdesk\IssueListResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\StartGMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\EndGMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\FaqBodyResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\FaqListResponsePacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketPacket.cs" />
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<Compile Include="packets\send\supportdesk\GMTicketSentResponsePacket.cs" />
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<Compile Include="packets\SubPacket.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptParamReader.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="Zone.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |