project-meteor-server/FFXIVClassic Map Server/packets/receive/UpdatePlayerPositionPacket.cs
2015-09-25 18:52:25 -04:00

42 lines
1.2 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class UpdatePlayerPositionPacket
{
bool invalidPacket = false;
public ulong time;
public float x, y, z, rot;
public ushort moveState; //0: Standing, 1: Walking, 2: Running
public UpdatePlayerPositionPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
time = binReader.ReadUInt64();
x = binReader.ReadSingle();
y = binReader.ReadSingle();
z = binReader.ReadSingle();
rot = binReader.ReadSingle();
moveState = binReader.ReadUInt16();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}