project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs

36 lines
1.2 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEmoteEventCondition
{
public const ushort OPCODE = 0x016C;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, byte unknown1, byte unknown2, ushort emoteId, string conditionName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)unknown1);
binWriter.Write((Byte)unknown2);
binWriter.Write((UInt16)emoteId);
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName));
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
}
}
}