project-meteor-server/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs

56 lines
1.9 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.group
{
class CreateNamedGroupMultiple
{
public const ushort OPCODE = 0x0189;
public const uint PACKET_SIZE = 0x228;
public static SubPacket buildPacket(uint playerActorID, Group[] groups, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max = 8;
if (groups.Length - offset <= 8)
max = groups.Length - offset;
for (int i = 0; i < max; i++)
{
binWriter.Seek(i * 0x40, SeekOrigin.Begin);
Group group = groups[offset+i];
binWriter.Write((UInt64)group.groupId);
binWriter.Write((UInt32)group.groupTypeId);
binWriter.Write((Int32)group.localizedNamed);
binWriter.Write((UInt16)0x121C);
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(group.groupName), 0, Encoding.ASCII.GetByteCount(group.groupName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(group.groupName));
}
binWriter.Seek(0x200, SeekOrigin.Begin);
binWriter.Write((Byte)max);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}