project-meteor-server/Map Server/Actors/Quest/PassiveGuildleve.cs

140 lines
4.5 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using Meteor.Map.DataObjects;
using Newtonsoft.Json;
using System.Collections.Generic;
namespace Meteor.Map.Actors
{
class PassiveGuildleve : Quest
{
private Recipe targetRecipe;
private byte currentDifficulty;
private short numSuccesses;
private short currentAttempt;
private bool hasMaterials;
private PassiveGuildleveData passiveGLData;
public PassiveGuildleve(Quest staticQuest, Player owner, byte currentDifficulty)
: base(staticQuest, owner)
{
passiveGLData = Server.GetPassiveGLGamedata(GetQuestId());
targetRecipe = Server.ResolveRecipe().GetRecipeByItemID(passiveGLData.objectiveItemId[currentDifficulty]);
this.currentDifficulty = currentDifficulty;
currentAttempt = 0;
numSuccesses = 0;
hasMaterials = false;
}
public PassiveGuildleve(Quest staticQuest, Player owner, string questDataJson) : base(staticQuest, owner)
{
passiveGLData = Server.GetPassiveGLGamedata(GetQuestId());
Dictionary<string, object> questData = null;
if (questDataJson != null)
questData = JsonConvert.DeserializeObject<Dictionary<string, object>>(questDataJson);
if (questData == null)
questData = new Dictionary<string, object>();
currentDifficulty = questData.ContainsKey("currentDifficulty") ? (byte)questData["currentDifficulty"] : (byte)0;
currentAttempt = questData.ContainsKey("currentAttempt") ? (short)questData["currentAttempt"] : (short)0;
numSuccesses = questData.ContainsKey("numSuccesses") ? (short)questData["numSuccesses"] : (short)0;
hasMaterials = questData.ContainsKey("hasMaterials") ? (bool)questData["hasMaterials"] : false;
targetRecipe = Server.ResolveRecipe().GetRecipeByItemID(passiveGLData.objectiveItemId[currentDifficulty]);
}
public void CraftSuccess()
{
numSuccesses++;
currentAttempt++;
}
public void CraftFail()
{
currentAttempt++;
}
public Recipe GetRecipe()
{
return targetRecipe;
}
public int GetNumberOfSuccesses()
{
return numSuccesses;
}
public int GetRemainingMaterials()
{
return passiveGLData.numberOfAttempts[currentDifficulty] - currentAttempt;
}
public int GetCurrentAttempt()
{
return currentAttempt;
}
public int GetMaxAttempts()
{
return passiveGLData.numberOfAttempts[currentDifficulty];
}
public byte GetCurrentDifficulty()
{
return currentDifficulty;
}
public bool HasMaterials()
{
return hasMaterials;
}
public PassiveGuildleveData GetPassiveGLData()
{
return passiveGLData;
}
public override void SaveData()
{
Database.SaveQuest(owner, this);
}
public override string GetSerializedQuestData()
{
Dictionary<string, object> questData = new Dictionary<string, object>
{
{ "currentDifficulty", currentDifficulty },
{ "currentAttempt", currentAttempt },
{ "itemsCompleted", numSuccesses },
{ "hasMaterials", hasMaterials }
};
return JsonConvert.SerializeObject(questData, Formatting.Indented);
}
}
}