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			112 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using Meteor.Map.lua;
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| using MySql.Data.MySqlClient;
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| using Newtonsoft.Json;
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| using System;
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| using System.Collections.Generic;
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| 
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| namespace Meteor.Map.Actors
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| {
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|     class Quest : Actor
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|     {
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|         protected Player owner;
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| 
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|         public Quest(uint actorID, string name)
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|             : base(actorID)
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|         {
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|             actorName = name;
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|         }
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| 
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|         public Quest(Quest staticQuest, Player owner) : base(staticQuest.actorId)
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|         {
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|             this.owner = owner;
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|             actorName = staticQuest.actorName;
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|         }
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| 
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|         public uint GetQuestId()
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|         {
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|             return actorId & 0xFFFFF;
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|         }
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| 
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|         public virtual void SaveData() { }
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|         public virtual string GetSerializedQuestData() { return null; }
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| 
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|         public void DoCompletionCheck()
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|         {
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|             List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
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|             if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
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|             {
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|                 owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
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|                 owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());	
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|             }
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|         }
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| 
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|         public void DoAbandon()
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|         {
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|             LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
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|             owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
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|         }
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| 
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|         public static Quest LoadQuestDB(Player player, MySqlDataReader reader)
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|         {
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|             uint questID = 0xA0F00000 | reader.GetUInt32("questId");
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|             Quest staticQuest = Server.GetStaticActors(questID) as Quest;
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|             string questData = null;
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| 
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|             if (!reader.IsDBNull(reader.GetOrdinal("questData")))
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|                 questData = reader.GetString("questData");
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|             else
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|                 questData = "{}";
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| 
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|             if (staticQuest.IsScenario())
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|             {
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|                 uint questFlags = 0;
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|                 uint currentPhase = 0;
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| 
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|                 if (!reader.IsDBNull(reader.GetOrdinal("questFlags")))
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|                     questFlags = reader.GetUInt32("questFlags");
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| 
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|                 if (!reader.IsDBNull(reader.GetOrdinal("currentPhase")))
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|                     currentPhase = reader.GetUInt32("currentPhase");
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| 
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|                 return new Scenario(staticQuest, player, questData, questFlags, currentPhase);
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|             }
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|             else if (staticQuest.IsCraftPassiveGuildleve())
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|             {
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|                 return new PassiveGuildleve(staticQuest, player, questData);
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|             }
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|             throw new NotImplementedException("Unknown quest type added");
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|         }
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| 
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|         public bool IsScenario()
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|         {
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|             return !IsCraftPassiveGuildleve();
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|         }
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| 
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|         public bool IsCraftPassiveGuildleve()
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|         {
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|             return GetQuestId() > 120000 && GetQuestId() < 121024;
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|         }
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|     }
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| }
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