project-meteor-server/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs

34 lines
1.1 KiB
C#

using System;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class EndEventPacket
{
public const ushort OPCODE = 0x0131;
public const uint PACKET_SIZE = 0x50;
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourcePlayerActorId);
binWriter.Write((UInt32)0);
binWriter.Write((Byte)1);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
}
}
return new SubPacket(OPCODE, sourcePlayerActorId, data);
}
}
}