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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.events
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{
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class EndEventPacket
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{
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public const ushort OPCODE = 0x0131;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x80;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourcePlayerActorId);
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binWriter.Write((UInt32)0);
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binWriter.Write((Byte)1);
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binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
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}
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}
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return new SubPacket(OPCODE, sourcePlayerActorId, data);
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}
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}
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}
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