project-meteor-server/data/scripts/unique/fst0Town01a/PopulaceStandard/lefwyne.lua
CuriousJorge 3145ec5663 "Seeing the Seers" quest etc3g0 scripted, no reward handling currently. Requires actor "Nellaure" (http://ffxiv.gamerescape.com/w/index.php?title=Nellaure) to be added in. Hangs out in back-right corner of Carpenter's Guild.
Added a quest completion check to etc5g0.lua to prevent it showing "!" on quest-givers' head when you've cleared the quest already.
Fixed regression on select GM commands, !warp instant-warps within same zone again, !mypos reports to the thousandths place, !speed command works with one argument again.
2017-04-05 18:39:04 -04:00

54 lines
1.5 KiB
Lua

require ("global")
require ("quests/etc/etc3g0")
function onSpawn(player, npc)
if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then
if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_LEFWYNE) == false then
npc:SetQuestGraphic(player, 0x2);
else
npc:SetQuestGraphic(player, 0x0);
end
else
npc:SetQuestGraphic(player, 0x0);
end
end
function onEventStarted(player, npc)
defaultFst = GetStaticActor("DftFst");
quest = GetStaticActor("Etc3g0");
if (player:HasQuest("Etc3g0") == true) then
unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1);
if (result == 1) then
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLefwyne_001", nil, nil, nil);
elseif (result == 2) then
ownedQuest = player:GetQuest("Etc3g0");
if (ownedQuest:GetQuestFlag(FLAG_TALKED_LEFWYNE)) == false then
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeak", nil, nil, nil);
ownedQuest:SetQuestFlag(FLAG_TALKED_LEFWYNE, true);
ownedQuest:SaveData();
npc:SetQuestGraphic(player, 0x0);
checkNextPhase(player);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeakAfter", nil, nil, nil);
end
end
else
callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithLefwyne_001", nil, nil, nil);
end
player:endEvent();
end