project-meteor-server/Data/scripts/quests/man/man0u0.lua
2022-02-06 12:36:15 -05:00

267 lines
9.1 KiB
Lua

require("global");
--[[
Quest Script
Name: Flowers for All
Code: Man0u0
Id: 110009
Prereq: None (Given on chara creation)
]]
-- Sequence Numbers
SEQ_000 = 0; -- On the Merchant Strip in Ul'dah; contains the basic tutorial.
SEQ_005 = 5; -- Combat on the Sapphire Avenue Exchange
SEQ_010 = 10; -- Back on the Merchant Strip in Ul'dah
-- Actor Class Ids
ASCILIA = 1000042;
WARBURTON = 1000186;
RURURAJI = 1000840;
BIG_BELLIED_BARKER = 1001490;
FRETFUL_FARMHAND = 1001491;
DEBAUCHED_DEMONESS = 1001492;
DAPPER_DAN = 1001493;
LOUTISH_LAD = 1001494;
GIL_DIGGING_MISTRESS = 1001495;
TWITTERING_TOMBOY = 1001496;
STOCKY_STRANGER = 1001644;
EXIT_TRIGGER = 1090372;
OPENING_STOPER_ULDAH = 1090373;
--1001114-1001140: Untargetable standby actors: Add the correct ones at some point for bookkeeping
-- Quest Markers
MKRK_YAYATOKI = 11000901;
MKRK_ASCILIA = 11000902;
MKRK_FRETFUL_FARMHAND = 11000903;
MKRK_GIL_DIGGING_MISTRESS = 11000904;
MKRK_UNKNOWN1 = 11000905;
MKRK_UNKNOWN2 = 11000906;
-- Quest Flags
FLAG_SEQ000_MINITUT0 = 0;
FLAG_SEQ000_MINITUT1 = 1;
FLAG_SEQ000_MINITUT2 = 2;
FLAG_SEQ000_MINITUT3 = 3;
--[[ FUNCTION LIST
processEvent000(A0_1, A1_2, A2_3)
processEvent000_2(A0_4, A1_5, A2_6)
processEvent000_3(A0_7, A1_8, A2_9)
processEvent000_4(A0_10, A1_11, A2_12)
processEvent000_5(A0_13, A1_14, A2_15)
processEvent000_6(A0_16, A1_17, A2_18)
processEvent000_6_2(A0_19, A1_20, A2_21)
processEvent000_7(A0_22, A1_23, A2_24)
processEvent000_8(A0_25, A1_26, A2_27)
processEvent000_9(A0_28, A1_29, A2_30)
processEvent000_10(A0_31, A1_32, A2_33)
processEvent000_11(A0_34, A1_35, A2_36)
processEvent000_12(A0_37, A1_38, A2_39)
processEvent000_13(A0_40, A1_41, A2_42)
processEvent000_14(A0_43, A1_44, A2_45)
processEvent010(A0_46, A1_47, A2_48)
processEvent020(A0_49, A1_50, A2_51)
processEvent020_2(A0_58, A1_59, A2_60)
processEvent020_3(A0_61, A1_62, A2_63)
processEvent020_4(A0_64, A1_65, A2_66)
processEvent020_5(A0_67, A1_68, A2_69)
processEvent020_6(A0_70, A1_71, A2_72)
processEvent020_7(A0_73, A1_74, A2_75)
processEvent020_8(A0_76, A1_77, A2_78)
processTtrNomal001withHQ(A0_79, A1_80, A2_81)
processTtrNomal001(A0_91, A1_92, A2_93)
processTtrNomal002(A0_103, A1_104, A2_105, A3_106)
processTtrNomal003(A0_113, A1_114, A2_115, A3_116)
processTtrAfterBtl001(A0_123, A1_124, A2_125)
processTtrMini001(A0_135, A1_136, A2_137)
processTtrMini002(A0_138, A1_139, A2_140)
processTtrMini002_first(A0_141, A1_142, A2_143)
processTtrMini003(A0_144, A1_145, A2_146)
processTtrMini003_first(A0_147, A1_148, A2_149)
processTtrBlkNml001(A0_150, A1_151, A2_152)
processTtrBtl001(A0_153, A1_154, A2_155, A3_156)
processTtrBtlMagic001(A0_163, A1_164, A2_165, A3_166)
processTtrBtl002(A0_179, A1_180, A2_181, A3_182)
processTtrBtl003(A0_202, A1_203, A2_204)
processTtrBtl004(A0_214, A1_215, A2_216)
processTtrBlkNml002(A0_217, A1_218, A2_219)
processTtrBlkNml003(A0_226, A1_227, A2_228)
processEtc001(A0_235, A1_236, A2_237)
processEtc002(A0_238, A1_239, A2_240)
processEtc003(A0_241, A1_242, A2_243)
processInformDialogAsQuest(A0_244, A1_245, A2_246)
--]]
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
quest:ClearENpcs();
quest:ClearData();
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local asciliaCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
local asciliaFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
local fretfulfarmhandFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
local gildiggingmistressFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
--AddENpc(classId, byte flagType=0,isTalkEnabled, isEmoteEnabled , isPushEnabled , isSpawned)
quest:AddENpc(ASCILIA, asciliaFlag, true, false, asciliaCanPush);
quest:AddENpc(WARBURTON);
quest:AddENpc(RURURAJI);
quest:AddENpc(BIG_BELLIED_BARKER);
quest:AddENpc(FRETFUL_FARMHAND, fretfulfarmhandFlag);
quest:AddENpc(DEBAUCHED_DEMONESS);
quest:AddENpc(DAPPER_DAN);
quest:AddENpc(LOUTISH_LAD);
quest:AddENpc(GIL_DIGGING_MISTRESS, gildiggingmistressFlag);
quest:AddENpc(TWITTERING_TOMBOY);
quest:AddENpc(STOCKY_STRANGER);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
quest:AddENpc(OPENING_STOPER_ULDAH, QFLAG_NONE, false, false, true);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_010) then
seq010_onTalk(player, quest, npc, classId);
end
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
if (classId == ASCILIA) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal002");
player:EndEvent();
elseif (classId == OPENING_STOPER_ULDAH) then
end
elseif (sequence == SEQ_010) then
end
end
function onNotice(player, quest, target)
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
player:EndEvent();
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == ASCILIA) then
-- Handle the talk tutorial after the push one.
if (not quest:GetFlag(FLAG_SEQ000_MINITUT0)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal003");
quest:SetFlag(FLAG_SEQ000_MINITUT0);
quest:UpdateENpc(ASCILIA, ENPC_PROP_CAN_PUSH, false);
quest:UpdateENpc(ASCILIA, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:UpdateENpc(FRETFUL_FARMHAND, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:UpdateENpc(GIL_DIGGING_MISTRESS, ENPC_PROP_QFLAG, QFLAG_PLATE);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini001");
if (not quest:GetFlag(FLAG_SEQ000_MINITUT1)) then
quest:UpdateENpc(ASCILIA, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT1);
end
end
elseif (classId == WARBURTON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_3");
elseif (classId == RURURAJI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
elseif (classId == BIG_BELLIED_BARKER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
elseif (classId == FRETFUL_FARMHAND) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT2)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002_first");
quest:UpdateENpc(FRETFUL_FARMHAND, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT2);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002");
end
elseif (classId == DEBAUCHED_DEMONESS) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
elseif (classId == DAPPER_DAN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
elseif (classId == LOUTISH_LAD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
elseif (classId == GIL_DIGGING_MISTRESS) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT3)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003_first");
quest:UpdateENpc(GIL_DIGGING_MISTRESS, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT3);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003");
end
elseif (classId == TWITTERING_TOMBOY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12");
elseif (classId == STOCKY_STRANGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6_2"); -- TODO: Likely 6, 6_2 looks like a Stoper dialog
end
if (quest:GetFlags() == 0xF) then
quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_CAN_PUSH, true);
quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_QFLAG, QFLAG_MAP);
end
player:EndEvent();
end
function seq010_onTalk(player, quest, npc, classId)
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MKRK_ASCILIA, MKRK_FRETFUL_FARMHAND;
elseif (sequence == SEQ_010) then
--return
end
end