project-meteor-server/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs

38 lines
1.2 KiB
C#

using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
{
class WorldRequestZoneChangePacket
{
public const ushort OPCODE = 0x1002;
public const uint PACKET_SIZE = 0x048;
public static SubPacket BuildPacket(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sessionId);
binWriter.Write((UInt32)destinationZoneId);
binWriter.Write((UInt16)spawnType);
binWriter.Write((Single)spawnX);
binWriter.Write((Single)spawnY);
binWriter.Write((Single)spawnZ);
binWriter.Write((Single)spawnRotation);
}
}
return new SubPacket(OPCODE, sessionId, data);
}
}
}