project-meteor-server/FFXIVClassic Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs

56 lines
2.1 KiB
C#

using System.IO;
using System.Text;
using FFXIVClassic.Common;
using System;
namespace FFXIVClassic_Map_Server.packets.send.search
{
class PlayerSearchInfoResultPacket
{
public const ushort OPCODE = 0x01DF;
public const uint PACKET_SIZE = 0x3C8;
public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
byte count;
if (results.Length - offset < 8)
count = (byte)(results.Length - offset);
else
count = 8;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = offset; i < count; i++)
{
long start = binWriter.BaseStream.Position;
binWriter.Write((Byte)results[i].preferredClass);
binWriter.Write((Byte)0);
binWriter.Write((Byte)results[i].clientLanguage);
binWriter.Write((UInt16)results[i].currentZone);
binWriter.Write((Byte)results[i].initialTown);
binWriter.Write((Byte)0);
binWriter.Write((Byte)results[i].status);
binWriter.Write((Byte)results[i].currentClass);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(results[i].name), 0, Encoding.ASCII.GetByteCount(results[i].name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(results[i].name));
binWriter.Seek((int)(start + 30), SeekOrigin.Begin);
//classes
binWriter.Seek((int)(start + 30 + 20), SeekOrigin.Begin);
//jobs
}
}
}
offset += count;
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}