project-meteor-server/FFXIVClassic Map Server/actors/chara/npc/Npc.cs
2016-01-20 23:18:10 -05:00

175 lines
8.3 KiB
C#

using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.Actors
{
class Npc : Character
{
public Npc(uint id, string actorName, uint zoneId, uint actorTemplateId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string className)
: base(id)
{
this.actorName = actorName;
this.positionX = posX;
this.positionY = posY;
this.positionZ = posZ;
this.rotation = rot;
this.animationId = animationId;
this.className = className;
this.displayNameId = displayNameId;
this.customDisplayName = customDisplayName;
this.zoneId = zoneId;
loadNpcTemplate(actorTemplateId);
}
public SubPacket createAddActorPacket(uint playerActorId)
{
return AddActorPacket.buildPacket(actorId, playerActorId, 8);
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x0));
subpackets.Add(createAppearancePacket(playerActorId));
subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIdleAnimationPacket(playerActorId));
subpackets.Add(createInitStatusPacket(playerActorId));
subpackets.Add(createSetActorIconPacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId));
subpackets.Add(createScriptBindPacket(playerActorId));
return BasePacket.createPacket(subpackets, true, false);
}
public void loadNpcTemplate(uint id)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
displayNameId,
customDisplayName,
base,
size,
hairStyle,
hairHighlightColor,
hairVariation,
faceType,
characteristics,
characteristicsColor,
faceEyebrows,
faceIrisSize,
faceEyeShape,
faceNose,
faceFeatures,
faceMouth,
ears,
hairColor,
skinColor,
eyeColor,
voice,
mainHand,
offHand,
spMainHand,
spOffHand,
throwing,
pack,
pouch,
head,
body,
legs,
hands,
feet,
waist,
neck,
leftEars,
rightEars,
leftIndex,
rightIndex,
leftFinger,
rightFinger
FROM gamedata_actor_templates
INNER JOIN gamedata_actor_appearance ON gamedata_actor_templates.id = gamedata_actor_appearance.id
WHERE gamedata_actor_templates.id = @templateId
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@templateId", id);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
//Handle Name
if (reader.IsDBNull(1))
displayNameId = reader.GetUInt32(0);
else
{
customDisplayName = reader.GetString(1);
displayNameId = 0xFFFFFFF;
}
//Handle Appearance
modelId = reader.GetUInt32(2);
appearanceIds[Character.SIZE] = reader.GetUInt32(3);
appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(18) | (reader.GetUInt32(17) << 10) | (reader.GetUInt32(19) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(7), reader.GetByte(16), reader.GetByte(15), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10)));
appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(5) | reader.GetUInt32(4) << 10); //5- Hair Highlight, 4 - Hair Style
appearanceIds[Character.VOICE] = reader.GetUInt32(19);
appearanceIds[Character.WEAPON1] = reader.GetUInt32(21);
//appearanceIds[Character.WEAPON2] = reader.GetUInt32(22);
appearanceIds[Character.HEADGEAR] = reader.GetUInt32(28);
appearanceIds[Character.BODYGEAR] = reader.GetUInt32(29);
appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(30);
appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(31);
appearanceIds[Character.FEETGEAR] = reader.GetUInt32(32);
appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(33);
appearanceIds[Character.R_EAR] = reader.GetUInt32(34);
appearanceIds[Character.L_EAR] = reader.GetUInt32(35);
appearanceIds[Character.R_FINGER] = reader.GetUInt32(38);
appearanceIds[Character.L_FINGER] = reader.GetUInt32(39);
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
}
}
}