project-meteor-server/data/scripts/commands/magic/minuet_of_rigor.lua
yogurt cf30eef39e AoE rewrite and bug fixes
Rewrote aoe checks for cone and line aoes and added minimum distance values
Added height checks for commands
Fixed combo effects repeating for every target hit by AoE attacks
Fixed teleport sometimes not raising (I think)
Fixed gear checks in some command scripts
2018-07-02 00:45:06 -05:00

55 lines
1.9 KiB
Lua

require("global");
require("magic");
function onMagicPrepare(caster, target, skill)
return 0;
end;
function onMagicStart(caster, target, skill)
--Miuet gives 35 ACC/MACC by default at level 50. Minuet does scale with level
--BV apparetnly gives 71 ACc/MACC
--Formula seems to be level - 15, not sure why BV gives 71 at 50 then
local acc = caster.GetLevel() - 15;
--8071405: Choral Ringbands: Enhances Minuet of Rigor
--With Choral Tights, Minuet gives 60 ACC/MACC at 50. Unsure what it is at lower levels (ie if it's a flat added 25 MP or a multiplier)
--Assuming it's a flat 25 because that makes more sense than multiplying by 1.714
if caster.HasItemEquippedInSlot(8071405, 13) then
acc = acc + 25;
end
--223253: Battle Voice
--Battle Voice doubles effect of songs
if caster.statusEffects.HasStatusEffect(223253) then
acc = acc * 2;
--Set status tier so we can check it later when BV falls off
skill.statusTier = 2;
end
skill.statusMagnitude = acc;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--223224: Swiftsong
--223254: Ballad Of Magi
--223255: Paeon of War
--If target has one of these effects that was from this caster, remove it
local oldSong;
local swiftSong = target.statusEffects.GetStatusEffectById(223224);
local ballad = target.statusEffects.GetStatusEffectById(223254);
local paeon = target.statusEffects.GetStatusEffectById(223255);
if swiftSong and swiftSong.GetSource() == caster then
oldSong = swiftSong;
elseif ballad and ballad.GetSource() == caster then
oldSong = ballad;
elseif paeon and paeon.GetSource() == caster then
oldSong = paeon;
end
if oldSong then
target.statusEffects.RemoveStatusEffect(oldSong);
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;