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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class ActorDoEmotePacket
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{
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public const ushort OPCODE = 0x00E1;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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if (targettedActorId == 0)
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{
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targettedActorId = sourceActorId;
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if (descriptionId != 10105)
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descriptionId++;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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uint realAnimID = 0x5000000 | (animationId << 12);
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binWriter.Write((UInt32)realAnimID);
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binWriter.Write((UInt32)targettedActorId);
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binWriter.Write((UInt32)descriptionId);
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}
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}
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SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
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packet.DebugPrintSubPacket();
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return packet;
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}
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}
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}
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