project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultContainer.cs
2019-05-06 16:07:06 -04:00

73 lines
2.3 KiB
C#

using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class CommandResultContainer
{
private List<CommandResult> actionsList = new List<CommandResult>();
//EXP messages are always the last mesages in battlea ction packets, so they get appended after all the rest of the actions are done.
private List<CommandResult> expActionList = new List<CommandResult>();
public CommandResultContainer()
{
}
public void AddAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte hitNum = 0)
{
AddAction(new CommandResult(targetId, worldMasterTextId, effectId, amount, param, hitNum));
}
//Just to make scripting simpler
public void AddMPAction(uint targetId, ushort worldMasterTextId, ushort amount)
{
uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.MP | HitEffect.Heal);
AddAction(targetId, worldMasterTextId, effectId, amount);
}
public void AddHPAction(uint targetId, ushort worldMasterTextId, ushort amount)
{
uint effectId = (uint)(HitEffect.MagicEffectType | HitEffect.Heal);
AddAction(targetId, worldMasterTextId, effectId, amount);
}
public void AddTPAction(uint targetId, ushort worldMasterTextId, ushort amount)
{
uint effectId = (uint)(HitEffect.MagicEffectType | HitEffect.TP);
AddAction(targetId, worldMasterTextId, effectId, amount);
}
public void AddAction(CommandResult action)
{
if (action != null)
actionsList.Add(action);
}
public void AddActions(List<CommandResult> actions)
{
actionsList.AddRange(actions);
}
public void AddEXPAction(CommandResult action)
{
expActionList.Add(action);
}
public void AddEXPActions(List<CommandResult> actionList)
{
expActionList.AddRange(actionList);
}
public void CombineLists()
{
actionsList.AddRange(expActionList);
}
public List<CommandResult> GetList()
{
return actionsList;
}
}
}