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# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class CommandResultX00Packet
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{
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public const ushort OPCODE = 0x013C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)0); //Num actions (always 0 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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