project-meteor-server/Lobby Server/DataObjects/CharaInfo.cs
Filip Maj eecb5ac8a1 Fixed appearance bugs. Fixed a lua arg bug.
-Due to using ordinals instead of keys, the NPC voices were set wrong. This is fixed now, as all appearance loading from the DB uses keys now.
-Fixed hairVariation not loading for lobby/map server.
-Fixed a lua arg bug.
2020-03-13 23:17:12 -04:00

303 lines
11 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using Meteor.Common;
namespace Meteor.Lobby.DataObjects
{
class CharaInfo
{
public Appearance appearance;
public struct FaceInfo
{
[BitfieldLength(5)]
public uint characteristics;
[BitfieldLength(3)]
public uint characteristicsColor;
[BitfieldLength(6)]
public uint type;
[BitfieldLength(2)]
public uint ears;
[BitfieldLength(2)]
public uint mouth;
[BitfieldLength(2)]
public uint features;
[BitfieldLength(3)]
public uint nose;
[BitfieldLength(3)]
public uint eyeShape;
[BitfieldLength(1)]
public uint irisSize;
[BitfieldLength(3)]
public uint eyebrows;
[BitfieldLength(2)]
public uint unknown;
}
public uint guardian = 0;
public uint birthMonth = 0;
public uint birthDay = 0;
public uint currentClass = 0;
public uint currentJob = 0;
public uint initialTown = 0;
public uint tribe = 0;
public ushort zoneId;
public float x, y, z, rot;
public uint currentLevel = 1;
public uint weapon1;
public uint weapon2;
public uint head;
public uint body;
public uint hands;
public uint legs;
public uint feet;
public uint belt;
public static CharaInfo GetFromNewCharRequest(String encoded)
{
byte[] data = Convert.FromBase64String(encoded.Replace('-', '+').Replace('_', '/'));
CharaInfo info = new CharaInfo();
Appearance appearance = new Appearance();
using (MemoryStream stream = new MemoryStream(data))
{
using (BinaryReader reader = new BinaryReader(stream))
{
uint version = reader.ReadUInt32();
uint unknown1 = reader.ReadUInt32();
info.tribe = reader.ReadByte();
appearance.size = reader.ReadByte();
appearance.hairStyle = reader.ReadUInt16();
appearance.hairHighlightColor = reader.ReadByte();
appearance.hairVariation = reader.ReadByte();
appearance.faceType = reader.ReadByte();
appearance.characteristics = reader.ReadByte();
appearance.characteristicsColor = reader.ReadByte();
reader.ReadUInt32();
appearance.faceEyebrows = reader.ReadByte();
appearance.faceIrisSize = reader.ReadByte();
appearance.faceEyeShape = reader.ReadByte();
appearance.faceNose = reader.ReadByte();
appearance.faceFeatures = reader.ReadByte();
appearance.faceMouth = reader.ReadByte();
appearance.ears = reader.ReadByte();
appearance.hairColor = reader.ReadUInt16();
reader.ReadUInt32();
appearance.skinColor = reader.ReadUInt16();
appearance.eyeColor = reader.ReadUInt16();
appearance.voice = reader.ReadByte();
info.guardian = reader.ReadByte();
info.birthMonth = reader.ReadByte();
info.birthDay = reader.ReadByte();
info.currentClass = reader.ReadUInt16();
reader.ReadUInt32();
reader.ReadUInt32();
reader.ReadUInt32();
reader.BaseStream.Seek(0x10, SeekOrigin.Current);
info.initialTown = reader.ReadByte();
}
}
info.appearance = appearance;
return info;
}
public static String BuildForCharaList(Character chara, Appearance appearance)
{
byte[] data;
using (MemoryStream stream = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
//Build faceinfo for later
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = appearance.characteristics;
faceInfo.characteristicsColor = appearance.characteristicsColor;
faceInfo.type = appearance.faceType;
faceInfo.ears = appearance.ears;
faceInfo.features = appearance.faceFeatures;
faceInfo.eyebrows = appearance.faceEyebrows;
faceInfo.eyeShape = appearance.faceEyeShape;
faceInfo.irisSize = appearance.faceIrisSize;
faceInfo.mouth = appearance.faceMouth;
faceInfo.nose = appearance.faceNose;
string location1 = "prv0Inn01\0";
string location2 = "defaultTerritory\0";
writer.Write((UInt32)0x000004c0);
writer.Write((UInt32)0x232327ea);
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(chara.name + '\0').Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(chara.name + '\0'));
writer.Write((UInt32)0x1c);
writer.Write((UInt32)0x04);
writer.Write((UInt32)GetTribeModel(chara.tribe));
writer.Write((UInt32)appearance.size);
uint colorVal = appearance.skinColor | (uint)(appearance.hairColor << 10) | (uint)(appearance.eyeColor << 20);
writer.Write((UInt32)colorVal);
var bitfield = PrimitiveConversion.ToUInt32(faceInfo);
writer.Write((UInt32)bitfield); //FACE, Figure this out!
uint hairVal = appearance.hairHighlightColor | (uint)(appearance.hairVariation << 5) | (uint)(appearance.hairStyle << 10);
writer.Write((UInt32)hairVal);
writer.Write((UInt32)appearance.voice);
writer.Write((UInt32)appearance.mainHand);
writer.Write((UInt32)appearance.offHand);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)0);
writer.Write((UInt32)appearance.head);
writer.Write((UInt32)appearance.body);
writer.Write((UInt32)appearance.legs);
writer.Write((UInt32)appearance.hands);
writer.Write((UInt32)appearance.feet);
writer.Write((UInt32)appearance.waist);
writer.Write((UInt32)appearance.neck);
writer.Write((UInt32)appearance.rightEar);
writer.Write((UInt32)appearance.leftEar);
writer.Write((UInt32)appearance.rightIndex);
writer.Write((UInt32)appearance.leftIndex);
writer.Write((UInt32)appearance.rightFinger);
writer.Write((UInt32)appearance.leftFinger);
for (int i = 0; i < 0x8; i++)
writer.Write((byte)0);
writer.Write((UInt32)1);
writer.Write((UInt32)1);
writer.Write((byte)chara.currentClass);
writer.Write((UInt16)chara.currentLevel);
writer.Write((byte)chara.currentJob);
writer.Write((UInt16)1);
writer.Write((byte)chara.tribe);
writer.Write((UInt32)0xe22222aa);
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location1).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location1));
writer.Write((UInt32)System.Text.Encoding.UTF8.GetBytes(location2).Length);
writer.Write(System.Text.Encoding.UTF8.GetBytes(location2));
writer.Write((byte)chara.guardian);
writer.Write((byte)chara.birthMonth);
writer.Write((byte)chara.birthDay);
writer.Write((UInt16)0x17);
writer.Write((UInt32)4);
writer.Write((UInt32)4);
writer.BaseStream.Seek(0x10, SeekOrigin.Current);
writer.Write((UInt32)chara.initialTown);
writer.Write((UInt32)chara.initialTown);
}
data = stream.GetBuffer();
}
return Convert.ToBase64String(data).Replace('+', '-').Replace('/', '_');
}
public static String Debug()
{
byte[] bytes = File.ReadAllBytes("./packets/charaappearance.bin");
Program.Log.Debug(Common.Utils.ByteArrayToHex(bytes));
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
}
public static UInt32 GetTribeModel(byte tribe)
{
switch (tribe)
{
//Hyur Midlander Male
case 1:
default:
return 1;
//Hyur Midlander Female
case 2:
return 2;
//Elezen Male
case 4:
case 6:
return 3;
//Elezen Female
case 5:
case 7:
return 4;
//Lalafell Male
case 8:
case 10:
return 5;
//Lalafell Female
case 9:
case 11:
return 6;
//Miqo'te Female
case 12:
case 13:
return 8;
//Roegadyn Male
case 14:
case 15:
return 7;
//Hyur Highlander Male
case 3:
return 9;
}
}
}
}