project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs
yogurt efdec5e472 Add equip ability functions
Fix EquipAbility SQL query
2017-07-11 09:08:50 -05:00

49 lines
1.7 KiB
C#

using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorPositionPacket
{
public const ushort OPCODE = 0x00CE;
public const uint PACKET_SIZE = 0x48;
public const ushort SPAWNTYPE_FADEIN = 0;
public const ushort SPAWNTYPE_PLAYERWAKE = 1;
public const ushort SPAWNTYPE_WARP_DUTY = 2;
public const ushort SPAWNTYPE_WARP2 = 3;
public const ushort SPAWNTYPE_WARP3 = 4;
public const ushort SPAWNTYPE_WARP_YELLOW = 5;
public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
public const ushort SPAWNTYPE_WARP_LIGHT = 7;
public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Int32)0);
binWriter.Write((Int32)actorId);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rotation);
binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
binWriter.Write((UInt16)spawnType);
binWriter.Write((UInt16)(isZoningPlayer ? 1 : 0));
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}