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31 lines
849 B
C#
31 lines
849 B
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatusPacket
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{
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public const ushort OPCODE = 0x0177;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint sourceActorId, ushort index, ushort statusCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)index);
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binWriter.Write((UInt16)statusCode);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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