project-meteor-server/Data/scripts/commands/gm/despawn.lua

15 lines
255 B
Lua

require("global");
properties = {
permissions = 0,
parameters = "d",
description = "Spawns a actor",
}
function onTrigger(player, argc, actorName)
if (actorName ~= nil) then
actor = player.CurrentArea:DespawnActor(actorName);
end
end;