project-meteor-server/FFXIVClassic Map Server/packets/send/SetMapPacket.cs
2016-01-08 21:37:09 -05:00

34 lines
951 B
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetMapPacket
{
public const ushort OPCODE = 0x0005;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorID, uint mapID, uint regionID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)mapID);
binWriter.Write((uint)regionID);
binWriter.Write((uint)0x0);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}