project-meteor-server/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs

35 lines
1.3 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{
class LinkshellLeavePacket
{
public const ushort OPCODE = 0x1031;
public const uint PACKET_SIZE = 0x68;
public static SubPacket BuildPacket(Session session, string lsName, string kickedName, bool isKicked)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)(isKicked ? 1 : 0));
if (kickedName != null && isKicked)
binWriter.Write(Encoding.ASCII.GetBytes(kickedName), 0, Encoding.ASCII.GetByteCount(kickedName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(kickedName));
binWriter.Seek(0x22, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
return new SubPacket(true, OPCODE, session.id, data);
}
}
}