project-meteor-server/FFXIVClassic Map Server/actors/group/PartyGroup.cs

38 lines
1.2 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class PartyGroup : Group
{
private PartyWork partyGroupWork;
public PartyGroup(ulong id, uint owner) : base(id, Group.PlayerPartyGroup)
{
partyGroupWork = new PartyWork();
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | owner);
}
public void setPartyOwner(uint actorId)
{
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId);
}
public override void sendWorkValues(Actors.Player player)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
player.QueuePacket(test);
}
}
}