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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.group.work;
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using FFXIVClassic_Map_Server.packets.send.groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.group
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{
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class PartyGroup : Group
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{
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private PartyWork partyGroupWork;
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public PartyGroup(ulong id, uint owner) : base(id, Group.PlayerPartyGroup)
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{
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partyGroupWork = new PartyWork();
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partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | owner);
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}
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public void setPartyOwner(uint actorId)
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{
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partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId);
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}
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public override void sendWorkValues(Actors.Player player)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
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groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
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player.QueuePacket(test);
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}
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}
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}
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