project-meteor-server/FFXIVClassic Map Server/actors/group/RetainerGroup.cs

45 lines
1.6 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class RetainerGroup : Group
{
private RetainerWork work;
public RetainerGroup(ulong id) : base(id, Group.RetainerGroup)
{
work = new RetainerWork();
}
public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level)
{
if (members.Count >= index)
return;
work._memberSave[index].cdIDOffset = cdIDOffset;
work._memberSave[index].placeName = placeName;
work._memberSave[index].conditions = condition;
work._memberSave[index].level = level;
}
public override void sendWorkValues(Actors.Player player)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
groupWork.addProperty(this, "work._memberSave[0].placeName");
groupWork.addProperty(this, "work._memberSave[0].conditions");
groupWork.addProperty(this, "work._memberSave[0].level");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
player.QueuePacket(test);
}
}
}