project-meteor-server/FFXIVClassic Map Server
2016-01-09 17:09:36 -05:00
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actors Fixed state being wrong size. Player substate will always be 0xBF. 2016-01-09 00:06:56 -05:00
common Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. 2016-01-01 14:04:44 -05:00
dataobjects Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
lua Implemented the player portion of the new actor system. 2016-01-02 18:17:03 -05:00
obj/Debug Cleaning up repo. Removing everything under /bin. 2015-11-28 20:56:57 -05:00
packets Fixed actors not spawning. 2016-01-09 17:09:36 -05:00
Properties Initial Commit. 2015-09-25 18:52:25 -04:00
App.config Initial Commit. 2015-09-25 18:52:25 -04:00
ClientConnection.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ConfigConstants.cs Initial Commit. 2015-09-25 18:52:25 -04:00
Database.cs Added NPC table to database loaders. 2016-01-02 14:05:37 -05:00
FFXIVClassic Map Server.csproj Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
packages.config Added NLua. 2016-01-01 14:11:48 -05:00
PacketProcessor.cs Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
Program.cs Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
Server.cs Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
Zone.cs Fixed packet creators in Actor. Added replace id overload. Fixed Zone class, should work correctly. 2015-10-13 22:57:16 -04:00