..
battle
Fixed missing seek, added battle packet 0x13C.
2016-02-07 15:43:32 -05:00
events
Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int.
2016-04-01 23:24:14 -04:00
inventory
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
2016-03-12 02:52:34 -05:00
_0x132Packet.cs
Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
2016-01-02 18:16:38 -05:00
_0xFPacket.cs
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
2015-12-29 01:20:46 -05:00
ActorDoEmotePacket.cs
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
2016-02-18 22:38:54 -05:00
ActorInstantiatePacket.cs
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
ActorSpecialGraphicPacket.cs
-Fixed up the quest flag functions.
2016-04-07 22:34:10 -04:00
AddActorPacket.cs
Started doing multiplayer stuff.
2015-10-13 22:58:21 -04:00
BattleAction1Packet.cs
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
2016-02-03 00:45:11 -05:00
DeleteAllActorsPacket.cs
More packets implemented.
2015-10-12 00:42:28 -04:00
MoveActorToPositionPacket.cs
Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
2015-10-11 14:57:24 -04:00
RemoveActorPacket.cs
Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
2016-01-23 23:28:12 -05:00
SetActorAppearancePacket.cs
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
SetActorIconPacket.cs
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
2015-12-29 01:20:46 -05:00
SetActorIdleAnimationPacket.cs
Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
2016-01-02 18:16:38 -05:00
SetActorIsZoningPacket.cs
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
2015-12-29 01:20:46 -05:00
SetActorNamePacket.cs
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
SetActorPositionPacket.cs
Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
2016-01-09 18:52:23 -05:00
SetActorPropetyPacket.cs
Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
2016-03-19 18:43:02 -04:00
SetActorSpeedPacket.cs
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
2016-02-03 00:45:11 -05:00
SetActorStatePacket.cs
Fixed state being wrong size. Player substate will always be 0xBF.
2016-01-09 00:06:56 -05:00
SetActorStatusAllPacket.cs
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
2015-12-29 01:20:46 -05:00
SetActorStatusPacket.cs
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
2015-12-29 01:20:46 -05:00
SetActorTargetAnimatedPacket.cs
More packets implemented.
2015-10-12 00:42:28 -04:00
SetActorTargetPacket.cs
More packets implemented.
2015-10-12 00:42:28 -04:00