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abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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@@ -23,5 +23,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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}
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defender.DelHP((short)damage);
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}
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public static int CalculateSpellDamage(Character attacker, Character defender, Ability spell)
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{
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// todo: spell formulas and stuff (stoneskin, mods, stats, etc)
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return 69;
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}
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}
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}
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