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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
34 lines
1023 B
C#
34 lines
1023 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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{
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static class BattleUtils
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{
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public static void DamageTarget(Character attacker, Character defender, int damage)
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{
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// todo: other stuff too
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if (defender is BattleNpc)
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{
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if (!((BattleNpc)defender).hateContainer.HasHateForTarget(attacker))
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{
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((BattleNpc)defender).hateContainer.AddBaseHate(attacker);
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}
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((BattleNpc)defender).hateContainer.UpdateHate(attacker, damage);
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}
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defender.DelHP((short)damage);
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}
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public static int CalculateSpellDamage(Character attacker, Character defender, Ability spell)
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{
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// todo: spell formulas and stuff (stoneskin, mods, stats, etc)
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return 69;
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}
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}
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}
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