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	apparently i forgot to push modifiers script
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								data/scripts/modifiers.lua
									
									
									
									
									
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								data/scripts/modifiers.lua
									
									
									
									
									
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							@@ -0,0 +1,77 @@
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modifiersGlobal = 
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{
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        None                   = 0,
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        Hp                     = 1,
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        HpPercent              = 2,
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        Mp                     = 3,
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        MpPercent              = 4,
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        Tp                     = 5,
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        TpPercent              = 6,
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        Regen                  = 7,
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        Refresh                = 8,
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        Strength               = 9,
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        Vitality               = 10,
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        Dexterity              = 11,
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        Intelligence           = 12,
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        Mind                   = 13,
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        Piety                  = 14,
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        Attack                 = 15,
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        Accuracy               = 16,
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        Defense                = 17,
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        Evasion                = 18,
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        MagicAttack            = 19,
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        MagicHeal              = 20, -- is this needed? shouldnt it just be calc'd from mind
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        MagicAccuracy          = 21,
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        MagicEvasion           = 22,
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        MagicDefense           = 23,
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        MagicEnhancePotency    = 24,
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        MagicEnfeeblingPotency = 25,
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        ResistFire             = 26,
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        ResistIce              = 27,
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        ResistWind             = 28,
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        ResistLightning        = 29,
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        ResistEarth            = 30,
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        ResistWater            = 31, -- <3 u jorge
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        AttackRange            = 32,
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        Speed                  = 33,
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        AttackDelay            = 34,
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        CraftProcessing        = 35,
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        CraftMagicProcessing   = 36,
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        CraftProcessControl    = 37,
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        HarvestPotency         = 38,
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        HarvestLimit           = 39,
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        HarvestRate            = 40,
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        Raise                  = 41,
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        MinimumHpLock          = 42, -- hp cannot fall below this value
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}
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mobModifiersGlobal = 
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{
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        None              = 0,
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        SpawnLeash        = 1, -- how far can i move before i deaggro target
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        SightRange        = 2, -- how close does target need to be for me to detect by sight
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        SoundRange        = 3, -- how close does target need to be for me to detect by sound
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        BuffChance        = 4, 
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        HealChance        = 5,
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        SkillUseChance    = 6,
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        LinkRadius        = 7,
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        MagicDelay        = 8,
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        SpecialDelay      = 9,
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        ExpBonus          = 10, -- 
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        IgnoreSpawnLeash  = 11, -- pursue target forever
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        DrawIn            = 12, -- do i suck people in around me
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        HpScale           = 13, --
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        Assist            = 14, -- gotta call the bois 
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        NoMove            = 15, -- cant move
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        ShareTarget       = 16, -- use this actor's id as target id
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        AttackScript      = 17, -- call my script's onAttack whenever i attack
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        DefendScript      = 18, -- call my script's onDamageTaken whenever i take damage
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        SpellScript       = 19, -- call my script's onSpellCast whenever i finish casting
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        WeaponskillScript = 20, -- call my script's onWeaponSkill whenever i finish using a weaponskill
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        AbilityScript     = 21, -- call my script's onAbility whenever i finish using an ability
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        CallForHelp       = 22, -- actor with this id outside of target's party with this can attack me
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        FreeForAll        = 23, -- any actor can attack me
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}
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