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apparently i forgot to push modifiers script
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77
data/scripts/modifiers.lua
Normal file
77
data/scripts/modifiers.lua
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modifiersGlobal =
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{
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None = 0,
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Hp = 1,
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HpPercent = 2,
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Mp = 3,
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MpPercent = 4,
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Tp = 5,
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TpPercent = 6,
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Regen = 7,
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Refresh = 8,
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Strength = 9,
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Vitality = 10,
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Dexterity = 11,
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Intelligence = 12,
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Mind = 13,
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Piety = 14,
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Attack = 15,
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Accuracy = 16,
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Defense = 17,
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Evasion = 18,
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MagicAttack = 19,
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MagicHeal = 20, -- is this needed? shouldnt it just be calc'd from mind
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MagicAccuracy = 21,
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MagicEvasion = 22,
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MagicDefense = 23,
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MagicEnhancePotency = 24,
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MagicEnfeeblingPotency = 25,
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ResistFire = 26,
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ResistIce = 27,
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ResistWind = 28,
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ResistLightning = 29,
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ResistEarth = 30,
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ResistWater = 31, -- <3 u jorge
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AttackRange = 32,
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Speed = 33,
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AttackDelay = 34,
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CraftProcessing = 35,
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CraftMagicProcessing = 36,
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CraftProcessControl = 37,
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HarvestPotency = 38,
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HarvestLimit = 39,
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HarvestRate = 40,
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Raise = 41,
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MinimumHpLock = 42, -- hp cannot fall below this value
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}
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mobModifiersGlobal =
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{
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None = 0,
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SpawnLeash = 1, -- how far can i move before i deaggro target
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SightRange = 2, -- how close does target need to be for me to detect by sight
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SoundRange = 3, -- how close does target need to be for me to detect by sound
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BuffChance = 4,
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HealChance = 5,
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SkillUseChance = 6,
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LinkRadius = 7,
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MagicDelay = 8,
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SpecialDelay = 9,
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ExpBonus = 10, --
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IgnoreSpawnLeash = 11, -- pursue target forever
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DrawIn = 12, -- do i suck people in around me
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HpScale = 13, --
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Assist = 14, -- gotta call the bois
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NoMove = 15, -- cant move
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ShareTarget = 16, -- use this actor's id as target id
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AttackScript = 17, -- call my script's onAttack whenever i attack
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DefendScript = 18, -- call my script's onDamageTaken whenever i take damage
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SpellScript = 19, -- call my script's onSpellCast whenever i finish casting
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WeaponskillScript = 20, -- call my script's onWeaponSkill whenever i finish using a weaponskill
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AbilityScript = 21, -- call my script's onAbility whenever i finish using an ability
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CallForHelp = 22, -- actor with this id outside of target's party with this can attack me
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FreeForAll = 23, -- any actor can attack me
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}
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