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	Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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		| @@ -6,35 +6,68 @@ Functions: | ||||
|  | ||||
| eventAetheryteChildSelect(showTeleport, parentAetheryteID, animaAmount, animaCost(always 1)): Opens menu | ||||
| eventAetheryteChildDesion(aetheryteId): "Your homepoint is now X" | ||||
| processGuildleveBoost(favourCost, currentFavour): Ask: "Invoke the aspect of your Guardian deity to gain a temporary boon for the duration of a levequest." | ||||
| processGuildlevePlaying(??) | ||||
| processGuildleveJoin() - Ask: "Do you wish to join your party leader's levequest?" | ||||
|  | ||||
| eventGLSelect(?) - Open GL selector | ||||
| eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details | ||||
| eventGLDifficulty() - Open difficulty selector | ||||
| eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog | ||||
|  | ||||
| eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect | ||||
| eventGLPlay(??) - Open Menu (GL active version) | ||||
| eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window | ||||
| eventGLJoin () - Ask to join party leader's leve | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
| require ("aetheryte") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, 1280062, 4, 1); | ||||
| function onEventStarted(player, aetheryte, triggerName) | ||||
|  | ||||
| 	aetheryteId = aetheryte:GetActorClassId(); | ||||
| 	parentNode = aetheryteParentLinks[aetheryteId]; | ||||
| 	menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, aetheryteChildLinks[aetheryteId], 100, 1); | ||||
| 	 | ||||
| 	--Teleport | ||||
| 	if (menuChoice == 2) then | ||||
| 		 | ||||
| 	--Init Levequest | ||||
| 	elseif (menuChoice == -1) then | ||||
| 		callClientFunction(player, "eventGLSelect", 0); | ||||
| 		doLevequestInit(player, aetheryte); | ||||
| 	--Set Homepoint | ||||
| 	elseif (menuChoice == -2) then | ||||
| 	 | ||||
| 		player:SetHomePoint(aetheryteId); | ||||
| 		callClientFunction(player, "eventAetheryteChildDesion", aetheryteId); | ||||
| 	--View Faction Standing | ||||
| 	elseif (menuChoice == -3) then | ||||
| 	 | ||||
| 		player:SendGameMessage(player, aetheryte, 27, 0x20); | ||||
| 		player:SendGameMessage(player, aetheryte, 28, 0x20, 1, 15); | ||||
| 		player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10); | ||||
| 		player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5); | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
|  | ||||
| function doLevequestInit(player, aetheryte) | ||||
| 	::SELECT_LOOP:: | ||||
| 	unknown, glId = callClientFunction(player, "eventGLSelect", 0x0); | ||||
| 	if (glId ~= 0) then | ||||
| 		::SELECT_DETAIL:: | ||||
| 		unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false); | ||||
| 		if (begin) then | ||||
| 			::SELECT_DIFFICULTY:: | ||||
| 			difficulty = callClientFunction(player, "eventGLDifficulty", glId);			 | ||||
| 			if (difficulty == nil) then goto SELECT_DETAIL; end			 | ||||
| 			confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0); | ||||
| 			if (confirmResult == nil) then goto SELECT_DIFFICULTY; else | ||||
| 			end | ||||
| 		else | ||||
| 			goto SELECT_LOOP; | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|   | ||||
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