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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet.
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2f6841b125
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@ -0,0 +1,47 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class DoBattleActionPacket
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{
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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/*
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uint32 actionSourceId = 0;
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uint32 animationId = 0;
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uint32 unknown0 = 0;
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uint32 unknown1 = 0;
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uint32 unknown2 = 0;
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uint32 unknown3 = 0;
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uint32 unknown4 = 0;
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float unknown5 = 1.0f;
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uint32 unknown6 = 1;
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uint32 descriptionId = 0;
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uint32 actionTargetId = 0;
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uint16 damage = 0;
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uint16 damageType = 0;
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uint32 feedbackId = 0;
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uint32 attackSide = 0;
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*/
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send
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public const ushort OPCODE = 0x0003;
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public const ushort OPCODE = 0x0003;
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public const uint PACKET_SIZE = 0x248;
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public const uint PACKET_SIZE = 0x248;
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public static SubPacket buildPacket(uint playerActorID, uint targetID, uint logtype, string sender, string message)
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public static SubPacket buildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
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{
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -46,10 +46,15 @@ namespace FFXIVClassic_Map_Server.packets.send
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{
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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{
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binWriter.Write(ASCIIEncoding.ASCII.GetBytes(sender));
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if (Encoding.Unicode.GetByteCount(sender) >= 0x20)
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sender = "ERR: Too Big";
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if (Encoding.Unicode.GetByteCount(message) >= 0x200)
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message = "ERR: Too Big";
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binWriter.Write(Encoding.Unicode.GetBytes(sender));
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binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
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binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)logtype);
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binWriter.Write((UInt32)messageType);
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binWriter.Write(ASCIIEncoding.ASCII.GetBytes(message));
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binWriter.Write(Encoding.Unicode.GetBytes(sender));
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}
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}
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}
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}
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