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	Fix line endings
This commit is contained in:
		| @@ -664,113 +664,113 @@ namespace FFXIVClassic_Lobby_Server | |||||||
|                             )); |                             )); | ||||||
|                     } |                     } | ||||||
|                     if (split.Length == 2) |                     if (split.Length == 2) | ||||||
|                     { |                     { | ||||||
|                         if (split[1].Equals("mypos")) |                         if (split[1].Equals("mypos")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data" |                                 "Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("music")) |                         else if (split[1].Equals("music")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database" |                                 "Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("warp")) |                         else if (split[1].Equals("warp")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player" |                                 "Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("givecurrency")) |                         else if (split[1].Equals("givecurrency")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified" |                                 "Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("giveitem")) |                         else if (split[1].Equals("giveitem")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)" |                                 "Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("givekeyitem")) |                         else if (split[1].Equals("givekeyitem")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database" |                                 "Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("removecurrency")) |                         else if (split[1].Equals("removecurrency")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified" |                                 "Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("removeitem")) |                         else if (split[1].Equals("removeitem")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database" |                                 "Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("removekeyitem")) |                         else if (split[1].Equals("removekeyitem")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database" |                                 "Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("reloaditems")) |                         else if (split[1].Equals("reloaditems")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Reloads the current item data from the database" |                                 "Reloads the current item data from the database" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("resetzone")) |                         else if (split[1].Equals("resetzone")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Reloads the current zone data from the server files" |                                 "Reloads the current zone data from the server files" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("property")) |                         else if (split[1].Equals("property")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "\n*Syntax: property <value 1> <value 2> <value 3>" |                                 "\n*Syntax: property <value 1> <value 2> <value 3>" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("property2")) |                         else if (split[1].Equals("property2")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "\n*Syntax: property2 <value 1> <value 2> <value 3>" |                                 "\n*Syntax: property2 <value 1> <value 2> <value 3>" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("sendpacket")) |                         else if (split[1].Equals("sendpacket")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet" |                                 "Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                         else if (split[1].Equals("setgraphic")) |                         else if (split[1].Equals("setgraphic")) | ||||||
|                         { |                         { | ||||||
|                             if (client != null) |                             if (client != null) | ||||||
|                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", |                                 client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", | ||||||
|                                 "Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data" |                                 "Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data" | ||||||
|                             )); |                             )); | ||||||
|                         } |                         } | ||||||
|                     }  |                     }  | ||||||
|  |  | ||||||
|                     return true; |                     return true; | ||||||
|                 } |                 } | ||||||
|   | |||||||
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