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Add in ingame help system
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parent
9a2977a094
commit
7a8e53a8ac
@ -460,14 +460,14 @@ namespace FFXIVClassic_Lobby_Server
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if (client != null)
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{
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Player p = client.getActor();
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Log.info(String.Format("{0} position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation));
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Log.info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
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}
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}
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}
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@ -642,10 +642,139 @@ namespace FFXIVClassic_Lobby_Server
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input = input.Substring(1);
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String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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// Debug
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// if (client != null)
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// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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// string.Join(",", split)
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// ));
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if (split.Length >= 1)
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{
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if (split[0].Equals("mypos"))
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if (split[0].Equals("help"))
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{
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if (split.Length == 1)
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
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));
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}
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if (split.Length == 2)
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{
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if (split[1].Equals("mypos"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
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));
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}
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else if (split[1].Equals("music"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("warp"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
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));
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}
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else if (split[1].Equals("givecurrency"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
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));
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}
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else if (split[1].Equals("giveitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
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));
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}
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else if (split[1].Equals("givekeyitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("removecurrency"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
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));
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}
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else if (split[1].Equals("removeitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("removekeyitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("reloaditems"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Reloads the current item data from the database"
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));
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}
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else if (split[1].Equals("resetzone"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Reloads the current zone data from the server files"
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));
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}
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else if (split[1].Equals("property"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"\n*Syntax: property <value 1> <value 2> <value 3>"
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));
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}
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else if (split[1].Equals("property2"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"\n*Syntax: property2 <value 1> <value 2> <value 3>"
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));
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}
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else if (split[1].Equals("sendpacket"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
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));
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}
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else if (split[1].Equals("setgraphic"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
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));
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}
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}
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return true;
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}
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else if (split[0].Equals("mypos"))
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{
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try
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{
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@ -665,7 +794,7 @@ namespace FFXIVClassic_Lobby_Server
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client.getActor().zone.clear();
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client.getActor().zone.addActorToZone(client.getActor());
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client.getActor().sendInstanceUpdate();
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Resting zone {0}...", client.getActor().zoneId)), true, false));
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false));
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}
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mWorldManager.reloadZone(client.getActor().zoneId);
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return true;
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@ -775,7 +904,7 @@ namespace FFXIVClassic_Lobby_Server
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Log.error("Could not remove keyitem.");
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}
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}
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else if (split[0].Equals("givecurrancy"))
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else if (split[0].Equals("givecurrency"))
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{
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try
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{
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@ -786,10 +915,10 @@ namespace FFXIVClassic_Lobby_Server
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}
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catch (Exception e)
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{
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Log.error("Could not give currancy.");
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Log.error("Could not give currency.");
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}
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}
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else if (split[0].Equals("removecurrancy"))
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else if (split[0].Equals("removecurrency"))
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{
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if (split.Length < 2)
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return false;
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@ -804,7 +933,7 @@ namespace FFXIVClassic_Lobby_Server
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}
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catch (Exception e)
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{
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Log.error("Could not remove currancy.");
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Log.error("Could not remove currency.");
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}
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}
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else if (split[0].Equals("music"))
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