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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Fixed music packet, no longer hard coded. Added setTarget, lockOn, and startScript packets. Console window has quieted down woo!
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								FFXIVClassic Map Server/packets/receive/EndScriptPacket.cs
									
									
									
									
									
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								FFXIVClassic Map Server/packets/receive/EndScriptPacket.cs
									
									
									
									
									
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							| @@ -0,0 +1,12 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.script | ||||
| { | ||||
|     class EndScriptPacket | ||||
|     { | ||||
|     } | ||||
| } | ||||
							
								
								
									
										34
									
								
								FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs
									
									
									
									
									
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								FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs
									
									
									
									
									
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							| @@ -0,0 +1,34 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.receive | ||||
| { | ||||
|     class LockTargetPacket | ||||
|     { | ||||
|         public bool invalidPacket = false; | ||||
|         public uint actorID; | ||||
|         public uint otherVal; //Camera related? | ||||
|  | ||||
|         public LockTargetPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         actorID = binReader.ReadUInt32(); | ||||
|                         otherVal = binReader.ReadUInt32();  | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										34
									
								
								FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs
									
									
									
									
									
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										34
									
								
								FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs
									
									
									
									
									
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							| @@ -0,0 +1,34 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.receive | ||||
| { | ||||
|     class SetTargetPacket | ||||
|     { | ||||
|         public bool invalidPacket = false; | ||||
|         public uint actorID; | ||||
|         public uint otherVal; //Usually 0xE0000000 | ||||
|  | ||||
|         public SetTargetPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         actorID = binReader.ReadUInt32(); | ||||
|                         otherVal = binReader.ReadUInt32(); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										36
									
								
								FFXIVClassic Map Server/packets/receive/StartScriptPacket.cs
									
									
									
									
									
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										36
									
								
								FFXIVClassic Map Server/packets/receive/StartScriptPacket.cs
									
									
									
									
									
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							| @@ -0,0 +1,36 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.receive | ||||
| { | ||||
|     class StartScriptPacket | ||||
|     { | ||||
|         public uint sourceActor; | ||||
|         public uint targetActor; | ||||
|          | ||||
|         public string scriptName; | ||||
|  | ||||
|         public bool invalidPacket = false; | ||||
|  | ||||
|         public StartScriptPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         sourceActor = binReader.ReadUInt32(); | ||||
|                         targetActor = binReader.ReadUInt32(); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -12,9 +12,9 @@ namespace FFXIVClassic_Map_Server.packets.send | ||||
|         public const ushort OPCODE = 0x000C; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint musicID, uint musicTrackMode) | ||||
|         public static SubPacket buildPacket(uint playerActorID, ushort musicID, ushort musicTrackMode) | ||||
|         { | ||||
|             ulong combined = musicID | (musicTrackMode << 32); | ||||
|             ulong combined = (ulong)(musicID | (musicTrackMode << 16)); | ||||
|             return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined)); | ||||
|         } | ||||
|     } | ||||
|   | ||||
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