Merged in xdemolish/ffxiv-classic-server/lua_commands (pull request #16)

dynamic gm commands + packet logging fix
This commit is contained in:
Filip Maj 2016-07-16 19:52:54 -04:00
commit 302d7bd68a
51 changed files with 1853 additions and 1464 deletions

View File

@ -24,6 +24,7 @@
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<RegisterForComInterop>false</RegisterForComInterop>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -35,6 +36,14 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.3.5\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@ -49,10 +58,12 @@
<Compile Include="Blowfish.cs" />
<Compile Include="EfficientHashTables.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sql.cs" />
<Compile Include="STA_INIFile.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using NLog;
using System.Data;
using System.Data.Common;
namespace FFXIVClassic.Common
{
// todo:
// havent decided whether it's worth wrapping every sql class
// so i'll just leave it with logger for now
public class Sql
{
public static Logger Log = LogManager.GetCurrentClassLogger();
}
}

View File

@ -1,233 +1,234 @@
using System;
using System.Text;
namespace FFXIVClassic.Common
{
public static class Utils
{
private static readonly uint[] _lookup32 = CreateLookup32();
private static uint[] CreateLookup32()
{
var result = new uint[256];
for (int i = 0; i < 256; i++)
{
string s = i.ToString("X2");
result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
}
return result;
}
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null)
{
return String.Empty;
}
char[] hexChars = "0123456789ABCDEF".ToCharArray();
// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
int offsetBlock = 8 + 3;
int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
StringBuilder sb = new StringBuilder(numLines * lineLength);
for (int i = 0; i < bytes.Length; i += bytesPerLine)
{
int h = i + offset;
line[0] = hexChars[(h >> 28) & 0xF];
line[1] = hexChars[(h >> 24) & 0xF];
line[2] = hexChars[(h >> 20) & 0xF];
line[3] = hexChars[(h >> 16) & 0xF];
line[4] = hexChars[(h >> 12) & 0xF];
line[5] = hexChars[(h >> 8) & 0xF];
line[6] = hexChars[(h >> 4) & 0xF];
line[7] = hexChars[(h >> 0) & 0xF];
int hexColumn = offsetBlock;
int charColumn = byteBlock;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
hexColumn++;
}
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
byte by = bytes[i + j];
line[hexColumn] = hexChars[(by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[by & 0xF];
line[charColumn] = (by < 32 ? '.' : (char)by);
}
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString();
}
public static UInt32 UnixTimeStampUTC()
{
UInt32 unixTimeStamp;
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
return unixTimeStamp;
}
public static UInt64 MilisUnixTimeStampUTC()
{
UInt64 unixTimeStamp;
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
return unixTimeStamp;
}
public static ulong SwapEndian(ulong input)
{
return ((0x00000000000000FF) & (input >> 56) |
(0x000000000000FF00) & (input >> 40) |
(0x0000000000FF0000) & (input >> 24) |
(0x00000000FF000000) & (input >> 8) |
(0x000000FF00000000) & (input << 8) |
(0x0000FF0000000000) & (input << 24) |
(0x00FF000000000000) & (input << 40) |
(0xFF00000000000000) & (input << 56));
}
public static uint SwapEndian(uint input)
{
return ((input >> 24) & 0xff) |
((input << 8) & 0xff0000) |
((input >> 8) & 0xff00) |
((input << 24) & 0xff000000);
}
public static int SwapEndian(int input)
{
uint inputAsUint = (uint)input;
input = (int)
(((inputAsUint >> 24) & 0xff) |
((inputAsUint << 8) & 0xff0000) |
((inputAsUint >> 8) & 0xff00) |
((inputAsUint << 24) & 0xff000000));
return input;
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
byte[] data = Encoding.ASCII.GetBytes(key);
const uint m = 0x5bd1e995;
const int r = 24;
int len = key.Length;
int dataIndex = len - 4;
// Initialize the hash to a 'random' value
uint h = seed ^ (uint)len;
// Mix 4 bytes at a time into the hash
while (len >= 4)
{
h *= m;
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
((k << 8) & 0xff0000) | // move byte 1 to byte 2
((k >> 8) & 0xff00) | // move byte 2 to byte 1
((k << 24) & 0xff000000); // byte 0 to byte 3
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
dataIndex -= 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch (len)
{
case 3:
h ^= (uint)data[0] << 16; goto case 2;
case 2:
h ^= (uint)data[len - 2] << 8; goto case 1;
case 1:
h ^= data[len - 1];
h *= m;
break;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
{
byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
int dataCounter = 0;
for (int i = 0; i < array.Length; i += 8)
{
for (int bitCount = 0; bitCount < 8; bitCount++)
{
if (i + bitCount >= array.Length)
break;
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
}
dataCounter++;
}
return data;
using System;
using System.Text;
namespace FFXIVClassic.Common
{
public static class Utils
{
private static readonly uint[] _lookup32 = CreateLookup32();
private static uint[] CreateLookup32()
{
var result = new uint[256];
for (var i = 0; i < 256; i++)
{
var s = i.ToString("X2");
result[i] = s[0] + ((uint) s[1] << 16);
}
return result;
}
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null)
{
return string.Empty;
}
var hexChars = "0123456789ABCDEF".ToCharArray();
var offsetBlock = 8 + 3;
var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
var sb = new StringBuilder(numLines*lineLength);
for (var i = 0; i < bytes.Length; i += bytesPerLine)
{
var h = i + offset;
line[0] = hexChars[(h >> 28) & 0xF];
line[1] = hexChars[(h >> 24) & 0xF];
line[2] = hexChars[(h >> 20) & 0xF];
line[3] = hexChars[(h >> 16) & 0xF];
line[4] = hexChars[(h >> 12) & 0xF];
line[5] = hexChars[(h >> 8) & 0xF];
line[6] = hexChars[(h >> 4) & 0xF];
line[7] = hexChars[(h >> 0) & 0xF];
var hexColumn = offsetBlock;
var charColumn = byteBlock;
for (var j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
hexColumn++;
}
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
var by = bytes[i + j];
line[hexColumn] = hexChars[(by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[by & 0xF];
line[charColumn] = by < 32 ? '.' : (char) by;
}
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
}
public static uint UnixTimeStampUTC()
{
uint unixTimeStamp;
var currentTime = DateTime.Now;
var zuluTime = currentTime.ToUniversalTime();
var unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
return unixTimeStamp;
}
public static ulong MilisUnixTimeStampUTC()
{
ulong unixTimeStamp;
var currentTime = DateTime.Now;
var zuluTime = currentTime.ToUniversalTime();
var unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
return unixTimeStamp;
}
public static ulong SwapEndian(ulong input)
{
return 0x00000000000000FF & (input >> 56) |
0x000000000000FF00 & (input >> 40) |
0x0000000000FF0000 & (input >> 24) |
0x00000000FF000000 & (input >> 8) |
0x000000FF00000000 & (input << 8) |
0x0000FF0000000000 & (input << 24) |
0x00FF000000000000 & (input << 40) |
0xFF00000000000000 & (input << 56);
}
public static uint SwapEndian(uint input)
{
return ((input >> 24) & 0xff) |
((input << 8) & 0xff0000) |
((input >> 8) & 0xff00) |
((input << 24) & 0xff000000);
}
public static int SwapEndian(int input)
{
var inputAsUint = (uint) input;
input = (int)
(((inputAsUint >> 24) & 0xff) |
((inputAsUint << 8) & 0xff0000) |
((inputAsUint >> 8) & 0xff00) |
((inputAsUint << 24) & 0xff000000));
return input;
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
var data = Encoding.ASCII.GetBytes(key);
const uint m = 0x5bd1e995;
const int r = 24;
var len = key.Length;
var dataIndex = len - 4;
// Initialize the hash to a 'random' value
var h = seed ^ (uint) len;
// Mix 4 bytes at a time into the hash
while (len >= 4)
{
h *= m;
var k = (uint) BitConverter.ToInt32(data, dataIndex);
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
((k << 8) & 0xff0000) | // move byte 1 to byte 2
((k >> 8) & 0xff00) | // move byte 2 to byte 1
((k << 24) & 0xff000000); // byte 0 to byte 3
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
dataIndex -= 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch (len)
{
case 3:
h ^= (uint) data[0] << 16;
goto case 2;
case 2:
h ^= (uint) data[len - 2] << 8;
goto case 1;
case 1:
h ^= data[len - 1];
h *= m;
break;
}
;
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
{
var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
var dataCounter = 0;
for (var i = 0; i < array.Length; i += 8)
{
for (var bitCount = 0; bitCount < 8; bitCount++)
{
if (i + bitCount >= array.Length)
break;
data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
}
dataCounter++;
}
return data;
}
public static string ToStringBase63(int number)
{
string lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
string secondDigit = lookup.Substring((int)Math.Floor((double)number / (double)lookup.Length), 1);
string firstDigit = lookup.Substring(number % lookup.Length, 1);
var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
var firstDigit = lookup.Substring(number%lookup.Length, 1);
return secondDigit + firstDigit;
}
}
}
}
}
}

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<system.data>
<DbProviderFactories>
<remove invariant="MySql.Data.MySqlClient" />
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
</DbProviderFactories>
</system.data>
</configuration>

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
<package id="NLog" version="4.3.5" targetFramework="net45" />
</packages>

View File

@ -58,8 +58,9 @@
<Reference Include="FFXIVClassic.Common">
<HintPath>..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll</HintPath>
</Reference>
<Reference Include="MySql.Data">
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
@ -112,6 +113,7 @@
<Content Include="NLog.config">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="app.config" />
<None Include="NLog.xsd">
<SubType>Designer</SubType>
</None>

View File

@ -1,45 +1,62 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
autoReload="true"
throwExceptions="false"
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
<!-- optional, add some variabeles
<!-- optional, add some variabeles
https://github.com/nlog/NLog/wiki/Configuration-file#variables
-->
<variable name="myvar" value="myvalue"/>
<variable name="myvar" value="myvalue" />
<!--
<!--
See https://github.com/nlog/nlog/wiki/Configuration-file
for information on customizing logging rules and outputs.
-->
<targets async="true">
<targets async="true">
<!--
<!--
add your targets here
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
-->
<!--
<!--
Write events to a file with the date in the filename.
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
layout="${longdate} ${uppercase:${level}} ${message}" />
-->
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/lobby.log" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
</targets>
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
<target xsi:type="ColoredConsole" name="console"
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
<target xsi:type="ColoredConsole" name="packets"
layout="${message}">
<highlight-row
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
backgroundColor="DarkYellow" foregroundColor="NoChange" />
<highlight-row
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
backgroundColor="DarkRed" foregroundColor="NoChange" />
<highlight-row
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
</target>
</targets>
<rules>
<!-- add your logging rules here -->
<logger name='*' minlevel='Trace' writeTo='file' />
<logger name='*' minlevel='Trace' writeTo='console' />
<!--
<rules>
<!-- add your logging rules here -->
<logger name='*' minlevel='Trace' writeTo='file' />
<logger name='*' minlevel='Info' writeTo='console' />
<logger name='FFXIVClassic_Lobby_Server.packets.*' minlevel='Debug' writeTo='packets' />
<!--
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
<logger name="*" minlevel="Debug" writeTo="f" />
-->
</rules>
</rules>
</nlog>

View File

@ -1,65 +1,63 @@
using System;
using System.Diagnostics;
using System.Threading;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic.Common;
using NLog;
namespace FFXIVClassic_Lobby_Server
{
class Program
{
public static Logger Log;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("--------FFXIV 1.0 Lobby Server--------");
Console.ForegroundColor = ConsoleColor.Gray;
bool startServer = true;
//Load Config
if (!ConfigConstants.Load())
startServer = false;
//Test DB Connection
Program.Log.Info("Testing DB connection to \"{0}\"", ConfigConstants.DATABASE_HOST);
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Start Server if A-OK
if (startServer)
{
Server server = new Server();
server.StartServer();
using System;
using System.Diagnostics;
using System.Threading;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic.Common;
using NLog;
namespace FFXIVClassic_Lobby_Server
{
class Program
{
public static Logger Log;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
Program.Log.Info("--------FFXIV 1.0 Lobby Server--------");
bool startServer = true;
//Load Config
if (!ConfigConstants.Load())
startServer = false;
//Test DB Connection
Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Start Server if A-OK
if (startServer)
{
Server server = new Server();
server.StartServer();
while (true) Thread.Sleep(10000);
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<system.data>
<DbProviderFactories>
<remove invariant="MySql.Data.MySqlClient" />
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
</DbProviderFactories>
</system.data>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<system.data>
<DbProviderFactories>
<remove invariant="MySql.Data.MySqlClient" />
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
</DbProviderFactories>
</system.data>
</configuration>

View File

@ -2,7 +2,7 @@
<packages>
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
<package id="Dapper" version="1.42" targetFramework="net45" />
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
<package id="NLog" version="4.3.4" targetFramework="net45" />
<package id="NLog.Config" version="4.3.4" targetFramework="net45" />

View File

@ -1,13 +1,14 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Diagnostics;
using FFXIVClassic.Common;
using System.IO;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
namespace FFXIVClassic_Lobby_Server.packets
{
[StructLayout(LayoutKind.Sequential)]
public struct BasePacketHeader
{
@ -21,25 +22,25 @@ namespace FFXIVClassic_Lobby_Server.packets
public class BasePacket
{
public const int TYPE_ZONE = 1;
public const int TYPE_CHAT = 2;
public const int BASEPACKET_SIZE = 0x10;
public BasePacketHeader header;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
public byte[] data;
public BasePacketHeader header;
//Loads a sniffed packet from a file
public unsafe BasePacket(String path)
public unsafe BasePacket(string path)
{
byte[] bytes = File.ReadAllBytes(path);
var bytes = File.ReadAllBytes(path);
if (bytes.Length < BASEPACKET_SIZE)
throw new OverflowException("Packet Error: Packet was too small");
fixed (byte* pdata = &bytes[0])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
if (bytes.Length < header.packetSize)
@ -64,7 +65,7 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[0])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
if (bytes.Length < header.packetSize)
@ -83,7 +84,7 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[offset])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
int packetSize = header.packetSize;
@ -105,9 +106,9 @@ namespace FFXIVClassic_Lobby_Server.packets
public List<SubPacket> GetSubpackets()
{
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
var subpackets = new List<SubPacket>(header.numSubpackets);
int offset = 0;
var offset = 0;
while (offset < data.Length)
subpackets.Add(new SubPacket(data, ref offset));
@ -115,7 +116,7 @@ namespace FFXIVClassic_Lobby_Server.packets
return subpackets;
}
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
{
BasePacketHeader header;
if (bytes.Length < BASEPACKET_SIZE)
@ -123,7 +124,7 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[0])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
return header;
@ -131,10 +132,10 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetHeaderBytes()
{
int size = Marshal.SizeOf(header);
byte[] arr = new byte[size];
var size = Marshal.SizeOf(header);
var arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@ -143,7 +144,7 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetPacketBytes()
{
byte[] outBytes = new byte[header.packetSize];
var outBytes = new byte[header.packetSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
return outBytes;
@ -152,16 +153,17 @@ namespace FFXIVClassic_Lobby_Server.packets
//Replaces all instances of the sniffed actorID with the given one
public void ReplaceActorID(uint actorID)
{
using (MemoryStream mem = new MemoryStream(data))
using (var mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
using (var binWriter = new BinaryWriter(mem))
{
using (BinaryReader binreader = new BinaryReader(mem))
using (var binreader = new BinaryReader(mem))
{
while (binreader.BaseStream.Position + 4 < data.Length)
{
uint read = binreader.ReadUInt32();
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
var read = binreader.ReadUInt32();
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
binWriter.Write(actorID);
@ -175,15 +177,15 @@ namespace FFXIVClassic_Lobby_Server.packets
//Replaces all instances of the sniffed actorID with the given one
public void ReplaceActorID(uint fromActorID, uint actorID)
{
using (MemoryStream mem = new MemoryStream(data))
using (var mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
using (var binWriter = new BinaryWriter(mem))
{
using (BinaryReader binreader = new BinaryReader(mem))
using (var binreader = new BinaryReader(mem))
{
while (binreader.BaseStream.Position + 4 < data.Length)
{
uint read = binreader.ReadUInt32();
var read = binreader.ReadUInt32();
if (read == fromActorID) //Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
@ -195,49 +197,65 @@ namespace FFXIVClassic_Lobby_Server.packets
}
}
public void DebugPrintPacket()
{
#if DEBUG
logger.ColorDebug(
string.Format("IsAuth:{0} Size:0x{1:X}, NumSubpackets:{2}{3}{4}",
header.isAuthenticated, header.packetSize, header.numSubpackets,
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
foreach (var sub in GetSubpackets())
{
sub.DebugPrintSubPacket();
}
#endif
}
#region Utility Functions
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
{
//Create Header
BasePacketHeader header = new BasePacketHeader();
var header = new BasePacketHeader();
byte[] data = null;
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)subpackets.Count;
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
header.numSubpackets = (ushort) subpackets.Count;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size
foreach (SubPacket subpacket in subpackets)
foreach (var subpacket in subpackets)
header.packetSize += subpacket.header.subpacketSize;
data = new byte[header.packetSize - 0x10];
//Add Subpackets
int offset = 0;
foreach (SubPacket subpacket in subpackets)
var offset = 0;
foreach (var subpacket in subpackets)
{
byte[] subpacketData = subpacket.GetBytes();
var subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
offset += (ushort)subpacketData.Length;
offset += (ushort) subpacketData.Length;
}
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
BasePacket packet = new BasePacket(header, data);
var packet = new BasePacket(header, data);
return packet;
}
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
{
//Create Header
BasePacketHeader header = new BasePacketHeader();
var header = new BasePacketHeader();
byte[] data = null;
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)1;
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
header.numSubpackets = 1;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
@ -247,42 +265,41 @@ namespace FFXIVClassic_Lobby_Server.packets
data = new byte[header.packetSize - 0x10];
//Add Subpackets
byte[] subpacketData = subpacket.GetBytes();
var subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
Debug.Assert(data != null);
BasePacket packet = new BasePacket(header, data);
var packet = new BasePacket(header, data);
return packet;
}
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isEncrypted)
{
Debug.Assert(data != null);
//Create Header
BasePacketHeader header = new BasePacketHeader();
var header = new BasePacketHeader();
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)1;
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
header.numSubpackets = 1;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size
header.packetSize += (ushort)data.Length;
header.packetSize += (ushort) data.Length;
BasePacket packet = new BasePacket(header, data);
var packet = new BasePacket(header, data);
return packet;
}
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
{
byte[] data = packet.data;
var data = packet.data;
int size = packet.header.packetSize;
int offset = 0;
var offset = 0;
while (offset < data.Length)
{
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
@ -291,7 +308,7 @@ namespace FFXIVClassic_Lobby_Server.packets
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
@ -301,15 +318,14 @@ namespace FFXIVClassic_Lobby_Server.packets
offset += header.subpacketSize;
}
}
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
{
byte[] data = packet.data;
var data = packet.data;
int size = packet.header.packetSize;
int offset = 0;
var offset = 0;
while (offset < data.Length)
{
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
@ -318,7 +334,7 @@ namespace FFXIVClassic_Lobby_Server.packets
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
@ -329,24 +345,17 @@ namespace FFXIVClassic_Lobby_Server.packets
offset += header.subpacketSize;
}
}
#endregion
public void DebugPrintPacket()
{
#if DEBUG
// todo: create new target for colourful packet logging
//Console.BackgroundColor = ConsoleColor.DarkYellow;
Program.Log.Debug("IsAuth: {0} Size: 0x{1:X}, NumSubpackets: {2}{3}{4}", header.isAuthenticated, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
foreach (SubPacket sub in GetSubpackets())
{
sub.DebugPrintSubPacket();
}
//Console.BackgroundColor = ConsoleColor.Black;
#endif
}
}
}
public static class LoggerExtensions
{
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
{
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
logEvent.Properties["color"] = (int) color;
logger.Log(logEvent);
}
}
}

View File

@ -1,6 +1,8 @@
using System;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
namespace FFXIVClassic_Lobby_Server.packets
{
@ -28,10 +30,11 @@ namespace FFXIVClassic_Lobby_Server.packets
{
public const int SUBPACKET_SIZE = 0x10;
public const int GAMEMESSAGE_SIZE = 0x10;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
public byte[] data;
public GameMessageHeader gameMessage;
public SubPacketHeader header;
public GameMessageHeader gameMessage;
public byte[] data;
public unsafe SubPacket(byte[] bytes, ref int offset)
{
@ -40,14 +43,15 @@ namespace FFXIVClassic_Lobby_Server.packets
fixed (byte* pdata = &bytes[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (header.type == 0x3)
{
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
{
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
gameMessage =
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
}
}
@ -70,8 +74,8 @@ namespace FFXIVClassic_Lobby_Server.packets
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
{
this.header = new SubPacketHeader();
this.gameMessage = new GameMessageHeader();
header = new SubPacketHeader();
gameMessage = new GameMessageHeader();
gameMessage.opcode = opcode;
header.sourceId = sourceId;
@ -87,13 +91,13 @@ namespace FFXIVClassic_Lobby_Server.packets
this.data = data;
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
}
public SubPacket(SubPacket original, uint newTargetId)
{
this.header = new SubPacketHeader();
this.gameMessage = original.gameMessage;
header = new SubPacketHeader();
gameMessage = original.gameMessage;
header.subpacketSize = original.header.subpacketSize;
header.type = original.header.type;
header.sourceId = original.header.sourceId;
@ -103,10 +107,10 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetHeaderBytes()
{
int size = Marshal.SizeOf(header);
byte[] arr = new byte[size];
var size = Marshal.SizeOf(header);
var arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@ -115,10 +119,10 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetGameMessageBytes()
{
int size = Marshal.SizeOf(gameMessage);
byte[] arr = new byte[size];
var size = Marshal.SizeOf(gameMessage);
var arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(gameMessage, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@ -127,7 +131,7 @@ namespace FFXIVClassic_Lobby_Server.packets
public byte[] GetBytes()
{
byte[] outBytes = new byte[header.subpacketSize];
var outBytes = new byte[header.subpacketSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
if (header.type == 0x3)
@ -140,17 +144,20 @@ namespace FFXIVClassic_Lobby_Server.packets
public void DebugPrintSubPacket()
{
#if DEBUG
// todo: create new target for colourful packet logging
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
logger.ColorDebug(
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
Environment.NewLine,
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
if (header.type == 0x03)
{
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
}
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
ConsoleOutputColor.DarkRed);
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
ConsoleOutputColor.DarkMagenta);
}
#endif
}
}
}
}

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<system.data>
<DbProviderFactories>
<remove invariant="MySql.Data.MySqlClient" />
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
</DbProviderFactories>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<system.data>
<DbProviderFactories>
<remove invariant="MySql.Data.MySqlClient" />
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
</DbProviderFactories>
</system.data></configuration>

View File

@ -35,25 +35,6 @@ namespace FFXIVClassic_Map_Server
mConnectedPlayerList = playerList;
}
public void SendPacket(ConnectedPlayer client, string path)
{
BasePacket packet = new BasePacket(path);
if (client != null)
{
packet.ReplaceActorID(client.actorID);
client.QueuePacket(packet);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
packet.ReplaceActorID(entry.Value.actorID);
entry.Value.QueuePacket(packet);
}
}
}
public void ChangeProperty(uint id, uint value, string target)
{
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
@ -73,418 +54,6 @@ namespace FFXIVClassic_Map_Server
}
}
public void DoMusic(ConnectedPlayer client, string music)
{
ushort musicId;
if (music.ToLower().StartsWith("0x"))
musicId = Convert.ToUInt16(music, 16);
else
musicId = Convert.ToUInt16(music);
if (client != null)
client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
entry.Value.QueuePacket(musicPacket);
}
}
}
/// <summary>
/// Teleports player to a location on a predefined list
/// </summary>
/// <param name="client">The current player</param>
/// <param name="id">Predefined list: &lt;ffxiv_database&gt;\server_zones_spawnlocations</param>
public void DoWarp(ConnectedPlayer client, uint id)
{
WorldManager worldManager = Server.GetWorldManager();
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
if (ze == null)
return;
if (client != null)
worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
}
}
public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
{
WorldManager worldManager = Server.GetWorldManager();
if (worldManager.GetZone(zoneId) == null)
{
if (client != null)
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
Program.Log.Error("Zone does not exist or setting isn't valid.");
}
if (client != null)
worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
}
}
}
public void PrintPos(ConnectedPlayer client)
{
if (client != null)
{
Player p = client.GetActor();
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
}
}
}
private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
{
if (client != null)
{
Player p = client.GetActor();
p.GraphicChange(slot, wId, eId, vId, cId);
p.SendAppearance();
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GraphicChange(slot, wId, eId, vId, cId);
p.SendAppearance();
}
}
}
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
}
}
}
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
{
if (client != null)
{
Player p = client.GetActor();
if (p.GetInventory(type) != null)
p.GetInventory(type).AddItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
if (p.GetInventory(type) != null)
p.GetInventory(type).AddItem(itemId, quantity);
}
}
}
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
}
}
}
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
{
if (client != null)
{
Player p = client.GetActor();
if (p.GetInventory(type) != null)
p.GetInventory(type).RemoveItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
if (p.GetInventory(type) != null)
p.GetInventory(type).RemoveItem(itemId, quantity);
}
}
}
private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
}
}
}
// TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
}
}
}
private void GiveKeyItem(ConnectedPlayer client, uint itemId)
{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
}
}
}
private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
}
}
}
private void ParseWarp(ConnectedPlayer client, string[] split)
{
float x = 0, y = 0, z = 0, r = 0.0f;
uint zoneId = 0;
string privatearea = null;
if (split.Length == 2) // Predefined list
{
// TODO: Handle !warp Playername
#region !warp (predefined list)
try
{
if (split[1].ToLower().StartsWith("0x"))
zoneId = Convert.ToUInt32(split[1], 16);
else
zoneId = Convert.ToUInt32(split[1]);
}
catch{return;}
#endregion
DoWarp(client, zoneId);
}
else if (split.Length == 4)
{
#region !warp X Y Z
if (split[1].StartsWith("@"))
{
split[1] = split[1].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[1]))
split[1] = "0";
try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
catch{return;}
split[1] = x.ToString();
}
if (split[2].StartsWith("@"))
{
split[2] = split[2].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[2]))
split[2] = "0";
try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
catch{return;}
split[2] = y.ToString();
}
if (split[3].StartsWith("@"))
{
split[3] = split[3].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[3]))
split[3] = "0";
try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
catch{return;}
split[3] = z.ToString();
}
try
{
x = Single.Parse(split[1]);
y = Single.Parse(split[2]);
z = Single.Parse(split[3]);
}
catch{return;}
zoneId = client.GetActor().zoneId;
r = client.GetActor().rotation;
#endregion
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
}
else if (split.Length == 5)
{
#region !warp Zone X Y Z
try
{
x = Single.Parse(split[2]);
y = Single.Parse(split[3]);
z = Single.Parse(split[4]);
}
catch{return;}
if (split[1].ToLower().StartsWith("0x"))
{
try { zoneId = Convert.ToUInt32(split[1], 16); }
catch{return;}
}
else
{
try { zoneId = Convert.ToUInt32(split[1]); }
catch{return;}
}
#endregion
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
}
else if (split.Length == 6)
{
#region !warp Zone Instance X Y Z
try
{
x = Single.Parse(split[3]);
y = Single.Parse(split[4]);
z = Single.Parse(split[5]);
}
catch{return;}
if (split[1].ToLower().StartsWith("0x"))
{
try { zoneId = Convert.ToUInt32(split[1], 16); }
catch{return;}
}
else
{
try { zoneId = Convert.ToUInt32(split[1]); }
catch{return;}
}
privatearea = split[2];
#endregion
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
}
else
return; // catch any invalid warps here
}
private void doWeather(ConnectedPlayer client, string weatherID, string value)
{
ushort weather = Convert.ToUInt16(weatherID);
if (client != null)
{
client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
}
/*
* WIP: Change weather serverside, currently only clientside
*
uint currentZoneID;
if (client != null)
{
currentZoneID = client.GetActor().zoneId;
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
// Change the weather for everyone in the same zone
if (currentZoneID == entry.Value.GetActor().zoneId)
{
BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
entry.Value.QueuePacket(weatherPacket);
}
}
}
*/
}
/// <summary>
/// We only use the default options for SendMessagePacket.
/// May as well make it less unwieldly to view
@ -499,136 +68,61 @@ namespace FFXIVClassic_Map_Server
internal bool DoCommand(string input, ConnectedPlayer client)
{
if (!input.Any() || input.Equals(""))
return false;
input.Trim();
if (input.StartsWith("!"))
input = input.Substring(1);
input = input.StartsWith("!") ? input.Substring(1) : input;
var split = input.Split('"')
.Select((str, index) => index % 2 == 0
? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
: new String[] { str }
)
.SelectMany(str => str).ToArray();
String[] split = input.Split(' ');
split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
// Debug
//SendMessage(client, string.Join(",", split));
if (split.Length >= 1)
var cmd = split[0];
if (cmd.Any())
{
#region !help
if (split[0].Equals("help"))
// if client isnt null, take player to be the player actor
var player = client?.GetActor();
if (cmd.Equals("help"))
{
if (split.Length == 1)
// if there's another string after this, take it as the command we want the description for
if (split.Length > 1)
{
SendMessage(client, Resources.CPhelp);
}
if (split.Length == 2)
{
if (split[1].Equals("mypos"))
SendMessage(client, Resources.CPmypos);
else if (split[1].Equals("music"))
SendMessage(client, Resources.CPmusic);
else if (split[1].Equals("warp"))
SendMessage(client, Resources.CPwarp);
else if (split[1].Equals("givecurrency"))
SendMessage(client, Resources.CPgivecurrency);
else if (split[1].Equals("giveitem"))
SendMessage(client, Resources.CPgiveitem);
else if (split[1].Equals("givekeyitem"))
SendMessage(client, Resources.CPgivekeyitem);
else if (split[1].Equals("Removecurrency"))
SendMessage(client, Resources.CPRemovecurrency);
else if (split[1].Equals("Removeitem"))
SendMessage(client, Resources.CPRemoveitem);
else if (split[1].Equals("Removekeyitem"))
SendMessage(client, Resources.CPRemovekeyitem);
else if (split[1].Equals("reloaditems"))
SendMessage(client, Resources.CPreloaditems);
else if (split[1].Equals("reloadzones"))
SendMessage(client, Resources.CPreloadzones);
/*
else if (split[1].Equals("property"))
SendMessage(client, Resources.CPproperty);
else if (split[1].Equals("property2"))
SendMessage(client, Resources.CPproperty2);
else if (split[1].Equals("sendpacket"))
SendMessage(client, Resources.CPsendpacket);
else if (split[1].Equals("setgraphic"))
SendMessage(client, Resources.CPsetgraphic);
*/
}
if (split.Length == 3)
{
if(split[1].Equals("test"))
{
if (split[2].Equals("weather"))
SendMessage(client, Resources.CPtestweather);
}
}
return true;
}
#endregion
#region !test
else if (split[0].Equals("test"))
{
if (split.Length == 1)
{
// catch invalid commands
SendMessage(client, Resources.CPhelp);
}
else if (split.Length >= 2)
{
#region !test weather
if (split[1].Equals("weather"))
{
try
{
doWeather(client, split[2], split[3]);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not change weather: " + e);
}
}
#endregion
}
}
#endregion
#region !mypos
else if (split[0].Equals("mypos"))
{
try
{
PrintPos(client);
LuaEngine.RunGMCommand(player, split[1], null, true);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not load packet: " + e);
}
}
#endregion
#region !reloadzones
else if (split[0].Equals("reloadzones"))
{
if (client != null)
// print out all commands
foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
{
Program.Log.Info(String.Format("Got request to reset zone: {0}", client.GetActor().zoneId));
client.GetActor().zone.Clear();
client.GetActor().zone.AddActorToZone(client.GetActor());
client.GetActor().SendInstanceUpdate();
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
var c = str.Replace(".lua", "");
c = c.Replace("./scripts/commands/gm/", "");
LuaEngine.RunGMCommand(player, c, null, true);
}
Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
return true;
}
#endregion
#region !reloaditems
else if (split[0].Equals("reloaditems"))
LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
return true;
}
// Debug
//SendMessage(client, string.Join(",", split));
if (split.Length >= 1)
{
// TODO: reloadzones
#region !reloaditems
if (split[0].Equals("reloaditems"))
{
Program.Log.Info(String.Format("Got request to reload item gamedata"));
SendMessage(client, "Reloading Item Gamedata...");
@ -640,181 +134,6 @@ namespace FFXIVClassic_Map_Server
}
#endregion
#region !sendpacket
else if (split[0].Equals("sendpacket"))
{
if (split.Length < 2)
return false;
try
{
SendPacket(client, "./packets/" + split[1]);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not load packet: " + e);
}
}
#endregion
#region !graphic
else if (split[0].Equals("graphic"))
{
try
{
if (split.Length == 6)
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not give item.");
}
}
#endregion
#region !giveitem
else if (split[0].Equals("giveitem"))
{
try
{
if (split.Length == 2)
GiveItem(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
else if (split.Length == 4)
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not give item.");
}
}
#endregion
#region !Removeitem
else if (split[0].Equals("Removeitem"))
{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
RemoveItem(client, UInt32.Parse(split[1]), 1);
else if (split.Length == 3)
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
else if (split.Length == 4)
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not Remove item.");
}
}
#endregion
#region !givekeyitem
else if (split[0].Equals("givekeyitem"))
{
try
{
if (split.Length == 2)
GiveKeyItem(client, UInt32.Parse(split[1]));
}
catch (Exception e)
{
Program.Log.Error("Could not give keyitem.");
}
}
#endregion
#region !Removekeyitem
else if (split[0].Equals("Removekeyitem"))
{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
RemoveKeyItem(client, UInt32.Parse(split[1]));
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not Remove keyitem.");
}
}
#endregion
#region !givecurrency
else if (split[0].Equals("givecurrency"))
{
try
{
if (split.Length == 2)
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
else if (split.Length == 3)
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
}
catch (Exception e)
{
Program.Log.Error("Could not give currency.");
}
}
#endregion
#region !Removecurrency
else if (split[0].Equals("Removecurrency"))
{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
else if (split.Length == 3)
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not Remove currency.");
}
}
#endregion
#region !music
else if (split[0].Equals("music"))
{
if (split.Length < 2)
return false;
try
{
DoMusic(client, split[1]);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not change music: " + e);
}
}
#endregion
#region !warp
else if (split[0].Equals("warp"))
{
ParseWarp(client, split);
return true;
}
#endregion
#region !property
else if (split[0].Equals("property"))
{

View File

@ -419,6 +419,8 @@ namespace FFXIVClassic_Map_Server
player.oldRotation = player.rotation = reader.GetFloat(4);
player.currentMainState = reader.GetUInt16(5);
player.zoneId = reader.GetUInt32(6);
player.isZoning = true;
player.zone = Server.GetWorldManager().GetZone(player.zoneId);
player.gcCurrent = reader.GetByte(7);
player.gcRankLimsa = reader.GetByte(8);
player.gcRankGridania = reader.GetByte(9);

View File

@ -49,8 +49,8 @@
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
</Reference>
<Reference Include="MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
@ -119,6 +119,7 @@
<Compile Include="lua\LuaParam.cs" />
<Compile Include="lua\LuaNpc.cs" />
<Compile Include="lua\LuaPlayer.cs" />
<Compile Include="lua\LuaScript.cs" />
<Compile Include="PacketProcessor.cs" />
<Compile Include="packets\BasePacket.cs" />
<Compile Include="packets\receive\ChatMessagePacket.cs" />

View File

@ -1,16 +1,17 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
autoReload="true"
throwExceptions="false"
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
<!-- optional, add some variabeles
https://github.com/nlog/NLog/wiki/Configuration-file#variables
-->
<variable name="myvar" value="myvalue"/>
<variable name="myvar" value="myvalue" />
<!--
See https://github.com/nlog/nlog/wiki/Configuration-file
@ -23,20 +24,36 @@
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
-->
<!--
Write events to a file with the date in the filename.
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
layout="${longdate} ${uppercase:${level}} ${message}" />
-->
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log" layout="[${longdate}] [${uppercase:${level}}] ${message}"/>
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
<target xsi:type="ColoredConsole" name="console"
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
<target xsi:type="ColoredConsole" name="packets"
layout="${message}">
<highlight-row
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
backgroundColor="DarkYellow" foregroundColor="NoChange" />
<highlight-row
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
backgroundColor="DarkRed" foregroundColor="NoChange" />
<highlight-row
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
</target>
</targets>
<rules>
<!-- add your logging rules here -->
<logger name='*' minlevel='Trace' writeTo='file' />
<logger name='*' minlevel='Trace' writeTo='console' />
<logger name='*' minlevel='Trace' writeTo='file' />
<logger name='*' minlevel='Info' writeTo='console' />
<logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' />
<!--
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
<logger name="*" minlevel="Debug" writeTo="f" />

View File

@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
{
while (!mPlayers.ContainsKey(client.owner))
while (mPlayers != null && !mPlayers.ContainsKey(client.owner))
{ }
player = mPlayers[client.owner];
}
@ -127,9 +127,9 @@ namespace FFXIVClassic_Map_Server
player.SetConnection(packet.header.connectionType, client);
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
//Create player actor
reply1.DebugPrintPacket();
@ -139,12 +139,14 @@ namespace FFXIVClassic_Map_Server
}
else if (subpacket.header.type == 0x07)
{
BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08);
//client.QueuePacket(init);
}
else if (subpacket.header.type == 0x08)
{
//Response, client's current [actorID][time]
{
//Response, client's current [actorID][time]
//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
//client.QueuePacket(init);
packet.DebugPrintPacket();
}
else if (subpacket.header.type == 0x03)
@ -154,7 +156,7 @@ namespace FFXIVClassic_Map_Server
if(mPlayers.ContainsKey(client.owner))
player = mPlayers[client.owner];
if (player == null)
if (player == null || !player.IsClientConnectionsReady())
return;
//Normal Game Opcode

View File

@ -1,85 +1,83 @@
using System;
using System.Diagnostics;
using System.Threading;
using System.Text;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
using NLog.Targets.Wrappers;
using NLog.Config;
namespace FFXIVClassic_Map_Server
{
class Program
{
public static Logger Log;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
bool startServer = true;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("---------FFXIV 1.0 Map Server---------");
Console.ForegroundColor = ConsoleColor.Gray;
//Load Config
if (!ConfigConstants.Load())
startServer = false;
//Test DB Connection
Program.Log.Info("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Check World ID
DBWorld thisWorld = Database.GetServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
else
Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
//Start server if A-OK
if (startServer)
{
Server server = new Server();
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
server.StartServer();
while (startServer)
{
String input = Console.ReadLine();
Log.Info("[Console Input] " + input);
cp.DoCommand(input, null);
}
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}
using System;
using System.Diagnostics;
using System.Threading;
using System.Text;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
using NLog.Targets.Wrappers;
using NLog.Config;
namespace FFXIVClassic_Map_Server
{
class Program
{
public static Logger Log;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
bool startServer = true;
Program.Log.Info("---------FFXIV 1.0 Map Server---------");
//Load Config
if (!ConfigConstants.Load())
startServer = false;
//Test DB Connection
Program.Log.Info("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
startServer = false;
}
}
//Check World ID
DBWorld thisWorld = Database.GetServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
else
Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
//Start server if A-OK
if (startServer)
{
Server server = new Server();
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
server.StartServer();
while (startServer)
{
String input = Console.ReadLine();
Log.Info("[Console Input] " + input);
cp.DoCommand(input, null);
}
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}

View File

@ -11,7 +11,7 @@ using FFXIVClassic_Map_Server.actors.area;
namespace FFXIVClassic_Map_Server.Actors
{
class Actor
{
{
public uint actorId;
public string actorName;
@ -58,12 +58,12 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
{
return AddActorPacket.BuildPacket(actorId, playerActorId, val);
}
}
public SubPacket CreateNamePacket(uint playerActorId)
{
return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
}
}
public SubPacket CreateSpeedPacket(uint playerActorId)
{
@ -95,10 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
{
SubPacket spawnPacket;
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnPacket.DebugPrintSubPacket();
return spawnPacket;
@ -124,8 +124,8 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
}
if (eventConditions.noticeEventConditions != null)
@ -171,8 +171,8 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
}
if (eventConditions.noticeEventConditions != null)
@ -219,7 +219,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
public virtual BasePacket GetSpawnPackets(uint playerActorId)
{
{
return GetSpawnPackets(playerActorId, 0x1);
}
@ -229,13 +229,13 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateAddActorPacket(playerActorId, 8));
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
}
}
public virtual BasePacket GetInitPackets(uint playerActorId)
{
@ -301,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}
public void GenerateActorName(int actorNumber)
{
//Format Class Name
@ -311,7 +311,7 @@ namespace FFXIVClassic_Map_Server.Actors
.Replace("MapObj", "Map")
.Replace("Object", "Obj")
.Replace("Retainer", "Rtn")
.Replace("Standard", "Std");
.Replace("Standard", "Std");
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
//Format Zone Name
@ -335,7 +335,7 @@ namespace FFXIVClassic_Map_Server.Actors
className = className.Substring(0, 20 - zoneName.Length);
}
catch (ArgumentOutOfRangeException e)
{}
{ }
//Convert actor number to base 63
string classNumber = Utils.ToStringBase63(actorNumber);
@ -349,6 +349,44 @@ namespace FFXIVClassic_Map_Server.Actors
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
}
public List<float> GetPos()
{
List<float> pos = new List<float>();
pos.Add(positionX);
pos.Add(positionY);
pos.Add(positionZ);
pos.Add(rotation);
pos.Add(zoneId);
return pos;
}
public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
{
oldPositionX = positionX;
oldPositionY = positionY;
oldPositionZ = positionZ;
oldRotation = rotation;
positionX = x;
positionY = y;
positionZ = z;
rotation = rot;
// todo: handle zone?
zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
}
public Area GetZone()
{
return zone;
}
public uint GetZoneID()
{
return zoneId;
}
}
}

View File

@ -13,7 +13,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.Actors
{
class Area : Actor
@ -35,7 +36,7 @@ namespace FFXIVClassic_Map_Server.Actors
protected Dictionary<uint, Actor> mActorList = new Dictionary<uint, Actor>();
protected List<Actor>[,] mActorBlock;
Script areaScript;
LuaScript areaScript;
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
: base(id)
@ -292,7 +293,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (a is Player)
{
if (((Player)a).customDisplayName.Equals(name))
if (((Player)a).customDisplayName.ToLower().Equals(name.ToLower()))
return (Player)a;
}
}
@ -352,5 +353,25 @@ namespace FFXIVClassic_Map_Server.Actors
AddActorToZone(npc);
}
public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false)
{
weatherNormal = weather;
if (player != null && !zoneWide)
{
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
}
if (zoneWide)
{
foreach (var actor in mActorList)
{
if (actor.Value is Player)
{
player = ((Player)actor.Value);
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
}
}
}
}
}
}

View File

@ -301,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
public List<LuaParam> DoActorInit(Player player)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
@ -329,7 +329,7 @@ namespace FFXIVClassic_Map_Server.Actors
public Coroutine GetEventStartCoroutine(Player player)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
@ -357,7 +357,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
@ -391,7 +391,7 @@ namespace FFXIVClassic_Map_Server.Actors
internal void DoOnActorSpawn(Player player)
{
Script parent = null, child = null;
LuaScript parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");

View File

@ -87,15 +87,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
AddItem(itemId, quantity, 1);
}
public void AddItem(uint itemId, int quantity, byte quality)
public bool AddItem(uint itemId, int quantity, byte quality)
{
if (!IsSpaceForAdd(itemId, quantity))
return;
return false;
Item gItem = Server.GetItemGamedata(itemId);
List<ushort> slotsToUpdate = new List<ushort>();
List<SubPacket> addItemPackets = new List<SubPacket>();
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
return false;
}
//Check if item id exists
int quantityCount = quantity;
for (int i = 0; i < list.Count; i++)
@ -152,6 +158,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
return true;
}
public void AddItem(uint[] itemId)

View File

@ -600,6 +600,21 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.QueuePacket(subpacket, true, false);
}
public void SendPacket(string path)
{
try
{
BasePacket packet = new BasePacket(path);
packet.ReplaceActorID(actorId);
QueuePacket(packet);
}
catch (Exception e)
{
this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet.");
}
}
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)

View File

@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
}
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
{
{
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
}

View File

@ -1,5 +1,4 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
@ -12,6 +11,8 @@ using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using FFXIVClassic_Map_Server.lua;
namespace FFXIVClassic_Map_Server.lua
{
@ -36,8 +37,8 @@ namespace FFXIVClassic_Map_Server.lua
{
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
{
LuaScript script = LoadScript(luaPath);
if (script == null)
return null;
@ -54,8 +55,8 @@ namespace FFXIVClassic_Map_Server.lua
}
return null;
}
}
public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
string luaPath;
@ -68,12 +69,12 @@ namespace FFXIVClassic_Map_Server.lua
{
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
}
else
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath);
if (script == null)
return null;
@ -87,8 +88,8 @@ namespace FFXIVClassic_Map_Server.lua
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
return null;
}
}
}
public static void DoActorOnSpawn(Player player, Npc target)
@ -97,7 +98,7 @@ namespace FFXIVClassic_Map_Server.lua
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
@ -121,18 +122,18 @@ namespace FFXIVClassic_Map_Server.lua
return;
}
string luaPath;
if (target is Command)
string luaPath;
if (target is Command)
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
else if (target is Director)
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
@ -151,16 +152,16 @@ namespace FFXIVClassic_Map_Server.lua
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
}
}
}
public static void OnZoneIn(Player player)
{
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
@ -168,14 +169,14 @@ namespace FFXIVClassic_Map_Server.lua
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
}
}
}
public static void OnBeginLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
Script script = LoadScript(FILEPATH_PLAYER);
LuaScript script = LoadScript(FILEPATH_PLAYER);
if (script == null)
return;
@ -190,7 +191,7 @@ namespace FFXIVClassic_Map_Server.lua
{
if (File.Exists(FILEPATH_PLAYER))
{
Script script = LoadScript(FILEPATH_PLAYER);
LuaScript script = LoadScript(FILEPATH_PLAYER);
if (script == null)
return;
@ -201,25 +202,171 @@ namespace FFXIVClassic_Map_Server.lua
}
}
public static Script LoadScript(string filename)
#region RunGMCommand
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
{
// load from scripts/commands/gm/ directory
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
// check if the file exists
if (File.Exists(path))
{
// load global functions
LuaScript script = LoadGlobals();
// see if this script has any syntax errors
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
return;
}
// can we run this script
if (!script.Globals.Get("onTrigger").IsNil())
{
// can i run this command
var permissions = 0;
// parameter types (string, integer, double, float)
var parameters = "";
var description = "!" + cmd + ": ";
// get the properties table
var res = script.Globals.Get("properties");
// make sure properties table exists
if (!res.IsNil())
{
try
{
// returns table if one is found
var table = res.Table;
// find each key/value pair
foreach (var pair in table.Pairs)
{
if (pair.Key.String == "permissions")
{
permissions = (int)pair.Value.Number;
}
else if (pair.Key.String == "parameters")
{
parameters = pair.Value.String;
}
else if (pair.Key.String == "description")
{
description = pair.Value.String;
}
}
}
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
}
// if this isnt a console command, make sure player exists
if (player != null)
{
if (permissions > 0 && !player.isGM)
{
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
return;
}
// i hate to do this, but cant think of a better way to keep !help
else if (help)
{
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
return;
}
}
else if (help)
{
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
return;
}
// we'll push our lua params here
List<object> LuaParam = new List<object>();
var i = 0;
for (; i < parameters.Length; ++i)
{
try
{
// convert chat parameters to command parameters
switch (parameters[i])
{
case 'i':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
continue;
case 'd':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
continue;
case 'f':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
continue;
case 's':
LuaParam.Add(param[i + 1]);
continue;
default:
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
LuaParam.Add(param[i + 1]);
continue;
}
}
catch (Exception e)
{
if (e is IndexOutOfRangeException) break;
LuaParam.Add(param[i + 1]);
}
}
// the script can double check the player exists, we'll push them anyways
LuaParam.Insert(0, player);
// push the arg count too
LuaParam.Insert(1, i);
// run the script
script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
return;
}
}
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
return;
}
#endregion
public static LuaScript LoadScript(string filename)
{
Script script = new Script();
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
LuaScript script = LoadGlobals();
try
{
script.DoFile(filename);
}
catch(SyntaxErrorException e)
catch (SyntaxErrorException e)
{
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
return null;
}
return script;
}
public static LuaScript LoadGlobals(LuaScript script = null)
{
script = script ?? new LuaScript();
// register and load all global functions here
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
return script;
}
public static void SendError(Player player, string message)
@ -237,7 +384,7 @@ namespace FFXIVClassic_Map_Server.lua
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath);
if (script == null)
return;
@ -258,7 +405,7 @@ namespace FFXIVClassic_Map_Server.lua
if (File.Exists(luaPath))
{
Script script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath);
if (script == null)
return;

View File

@ -0,0 +1,240 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MoonSharp;
using MoonSharp.Interpreter;
using NLog;
using MoonSharp.Interpreter.Debugging;
using System.IO;
namespace FFXIVClassic_Map_Server.lua
{
class LuaScript : Script
{
public static Logger Log = LogManager.GetCurrentClassLogger();
public LuaScript()
{
this.Options.DebugPrint = s => { Log.Debug(s); };
}
public new static DynValue RunFile(string filename)
{
try
{
return Script.RunFile(filename);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new void AttachDebugger(IDebugger debugger)
{
try
{
((Script)this).AttachDebugger(debugger);
}
catch (Exception e)
{
Log.Debug(e.Message);
}
}
public new DynValue Call(DynValue function)
{
try
{
return ((Script)this).Call(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(object function)
{
try
{
return ((Script)this).Call(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(object function, params object[] args)
{
try
{
return ((Script)this).Call(function, args);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(DynValue function, params DynValue[] args)
{
try
{
return ((Script)this).Call(function, args);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue Call(DynValue function, params object[] args)
{
try
{
return ((Script)this).Call(function, args);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue CreateCoroutine(DynValue function)
{
try
{
return ((Script)this).CreateCoroutine(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue CreateCoroutine(object function)
{
try
{
return ((Script)this).CreateCoroutine(function);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue DoString(string code, Table globalContext = null)
{
try
{
return ((Script)this).DoString(code, globalContext);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new DynValue DoFile(string filename, Table globalContext = null)
{
try
{
return ((Script)this).DoFile(filename, globalContext);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new void Dump(DynValue function, Stream stream)
{
try
{
((Script)this).Dump(function, stream);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
}
}
public new DynValue RequireModule(string modname, Table globalContext = null)
{
try
{
return ((Script)this).RequireModule(modname, globalContext);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
return null;
}
}
public new void SetTypeMetatable(DataType type, Table metatable)
{
try
{
((Script)this).SetTypeMetatable(type, metatable);
}
catch (Exception e)
{
if (e is InterpreterException)
Log.Debug(((InterpreterException)e).DecoratedMessage);
else
Log.Debug(e.Message);
}
}
}
}

View File

@ -3,7 +3,7 @@
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
<package id="Dapper" version="1.42" targetFramework="net45" />
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
<package id="NLog" version="4.3.5" targetFramework="net45" />
<package id="NLog.Config" version="4.3.5" targetFramework="net45" />

View File

@ -1,44 +1,46 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
namespace FFXIVClassic_Map_Server.packets
{
[StructLayout(LayoutKind.Sequential)]
public struct BasePacketHeader
{
public byte isAuthenticated;
public byte isCompressed;
public ushort connectionType;
public ushort packetSize;
public ushort numSubpackets;
public ulong timestamp; //Miliseconds
public byte isAuthenticated;
public byte isCompressed;
public ushort connectionType;
public ushort packetSize;
public ushort numSubpackets;
public ulong timestamp; //Miliseconds
}
public class BasePacket{
public class BasePacket
{
public const int TYPE_ZONE = 1;
public const int TYPE_CHAT = 2;
public const int BASEPACKET_SIZE = 0x10;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
public byte[] data;
public BasePacketHeader header;
public byte[] data;
//Loads a sniffed packet from a file
public unsafe BasePacket(String path)
public unsafe BasePacket(string path)
{
byte[] bytes = File.ReadAllBytes(path);
var bytes = File.ReadAllBytes(path);
if (bytes.Length < BASEPACKET_SIZE)
throw new OverflowException("Packet Error: Packet was too small");
fixed (byte* pdata = &bytes[0])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
if (bytes.Length < header.packetSize)
@ -63,7 +65,7 @@ namespace FFXIVClassic_Map_Server.packets
fixed (byte* pdata = &bytes[0])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
if (bytes.Length < header.packetSize)
@ -72,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets
int packetSize = header.packetSize;
data = new byte[packetSize - BASEPACKET_SIZE];
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
}
public unsafe BasePacket(byte[] bytes, ref int offset)
@ -82,13 +84,13 @@ namespace FFXIVClassic_Map_Server.packets
fixed (byte* pdata = &bytes[offset])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
int packetSize = header.packetSize;
if (bytes.Length < offset + header.packetSize)
throw new OverflowException("Packet Error: Packet size didn't equal given size");
throw new OverflowException("Packet Error: Packet size didn't equal given size");
data = new byte[packetSize - BASEPACKET_SIZE];
Array.Copy(bytes, offset + BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
@ -97,24 +99,24 @@ namespace FFXIVClassic_Map_Server.packets
}
public BasePacket(BasePacketHeader header, byte[] data)
{
{
this.header = header;
this.data = data;
}
public List<SubPacket> GetSubpackets()
{
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
var subpackets = new List<SubPacket>(header.numSubpackets);
int offset = 0;
var offset = 0;
while (offset < data.Length)
subpackets.Add(new SubPacket(data, ref offset));
subpackets.Add(new SubPacket(data, ref offset));
return subpackets;
}
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
{
BasePacketHeader header;
if (bytes.Length < BASEPACKET_SIZE)
@ -122,7 +124,7 @@ namespace FFXIVClassic_Map_Server.packets
fixed (byte* pdata = &bytes[0])
{
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
}
return header;
@ -130,10 +132,10 @@ namespace FFXIVClassic_Map_Server.packets
public byte[] GetHeaderBytes()
{
int size = Marshal.SizeOf(header);
byte[] arr = new byte[size];
var size = Marshal.SizeOf(header);
var arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@ -142,7 +144,7 @@ namespace FFXIVClassic_Map_Server.packets
public byte[] GetPacketBytes()
{
byte[] outBytes = new byte[header.packetSize];
var outBytes = new byte[header.packetSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
return outBytes;
@ -151,16 +153,18 @@ namespace FFXIVClassic_Map_Server.packets
//Replaces all instances of the sniffed actorID with the given one
public void ReplaceActorID(uint actorID)
{
using (MemoryStream mem = new MemoryStream(data))
using (var mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
using (var binWriter = new BinaryWriter(mem))
{
using (BinaryReader binreader = new BinaryReader(mem))
using (var binreader = new BinaryReader(mem))
{
while (binreader.BaseStream.Position + 4 < data.Length)
{
uint read = binreader.ReadUInt32();
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c) //Original ID
var read = binreader.ReadUInt32();
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c)
//Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
binWriter.Write(actorID);
@ -174,15 +178,15 @@ namespace FFXIVClassic_Map_Server.packets
//Replaces all instances of the sniffed actorID with the given one
public void ReplaceActorID(uint fromActorID, uint actorID)
{
using (MemoryStream mem = new MemoryStream(data))
using (var mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
using (var binWriter = new BinaryWriter(mem))
{
using (BinaryReader binreader = new BinaryReader(mem))
using (var binreader = new BinaryReader(mem))
{
while (binreader.BaseStream.Position + 4 < data.Length)
{
uint read = binreader.ReadUInt32();
var read = binreader.ReadUInt32();
if (read == fromActorID) //Original ID
{
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
@ -194,49 +198,65 @@ namespace FFXIVClassic_Map_Server.packets
}
}
public void DebugPrintPacket()
{
#if DEBUG
logger.ColorDebug(
string.Format("IsAuth:{0} IsEncrypted:{1}, Size:0x{2:X}, NumSubpackets:{3}{4}{5}",
header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets,
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
foreach (var sub in GetSubpackets())
{
sub.DebugPrintSubPacket();
}
#endif
}
#region Utility Functions
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isCompressed)
{
//Create Header
BasePacketHeader header = new BasePacketHeader();
var header = new BasePacketHeader();
byte[] data = null;
header.isAuthenticated = isAuthed?(byte)1:(byte)0;
header.isCompressed = isCompressed?(byte)1:(byte)0;
header.numSubpackets = (ushort)subpackets.Count;
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
header.numSubpackets = (ushort) subpackets.Count;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size
foreach (SubPacket subpacket in subpackets)
foreach (var subpacket in subpackets)
header.packetSize += subpacket.header.subpacketSize;
data = new byte[header.packetSize-0x10];
data = new byte[header.packetSize - 0x10];
//Add Subpackets
int offset = 0;
foreach (SubPacket subpacket in subpackets)
var offset = 0;
foreach (var subpacket in subpackets)
{
byte[] subpacketData = subpacket.GetBytes();
var subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
offset += (ushort)subpacketData.Length;
offset += (ushort) subpacketData.Length;
}
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
BasePacket packet = new BasePacket(header, data);
var packet = new BasePacket(header, data);
return packet;
}
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isCompressed)
{
//Create Header
BasePacketHeader header = new BasePacketHeader();
var header = new BasePacketHeader();
byte[] data = null;
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
header.isCompressed = isCompressed ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)1;
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
header.numSubpackets = 1;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
@ -246,68 +266,41 @@ namespace FFXIVClassic_Map_Server.packets
data = new byte[header.packetSize - 0x10];
//Add Subpackets
byte[] subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
var subpacketData = subpacket.GetBytes();
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
Debug.Assert(data != null);
BasePacket packet = new BasePacket(header, data);
var packet = new BasePacket(header, data);
return packet;
}
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isCompressed)
{
Debug.Assert(data != null);
//Create Header
BasePacketHeader header = new BasePacketHeader();
var header = new BasePacketHeader();
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
header.isCompressed = isCompressed ? (byte)1 : (byte)0;
header.numSubpackets = (ushort)1;
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
header.numSubpackets = 1;
header.packetSize = BASEPACKET_SIZE;
header.timestamp = Utils.MilisUnixTimeStampUTC();
//Get packet size
header.packetSize += (ushort)data.Length;
header.packetSize += (ushort) data.Length;
BasePacket packet = new BasePacket(header, data);
var packet = new BasePacket(header, data);
return packet;
}
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
{
byte[] data = packet.data;
var data = packet.data;
int size = packet.header.packetSize;
int offset = 0;
while (offset < data.Length) {
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
throw new OverflowException("Packet Error: Subpacket was too small");
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
blowfish.Encipher(data, offset + 0x10, header.subpacketSize-0x10);
offset += header.subpacketSize;
}
}
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
{
byte[] data = packet.data;
int size = packet.header.packetSize;
int offset = 0;
var offset = 0;
while (offset < data.Length)
{
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
@ -316,35 +309,54 @@ namespace FFXIVClassic_Map_Server.packets
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
blowfish.Decipher(data, offset + 0x10, header.subpacketSize-0x10);
blowfish.Encipher(data, offset + 0x10, header.subpacketSize - 0x10);
offset += header.subpacketSize;
}
}
#endregion
public void DebugPrintPacket()
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
{
#if DEBUG
// todo: create new target for colourful packet logging
//Console.BackgroundColor = ConsoleColor.DarkYellow;
var data = packet.data;
int size = packet.header.packetSize;
Program.Log.Debug("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
foreach (SubPacket sub in GetSubpackets())
var offset = 0;
while (offset < data.Length)
{
sub.DebugPrintSubPacket();
}
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
throw new OverflowException("Packet Error: Subpacket was too small");
//Console.BackgroundColor = ConsoleColor.Black;
#endif
SubPacketHeader header;
fixed (byte* pdata = &data[offset])
{
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (data.Length < offset + header.subpacketSize)
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
blowfish.Decipher(data, offset + 0x10, header.subpacketSize - 0x10);
offset += header.subpacketSize;
}
}
#endregion
}
}
public static class LoggerExtensions
{
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
{
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
logEvent.Properties["color"] = (int) color;
logger.Log(logEvent);
}
}
}

View File

@ -1,37 +1,40 @@
using System;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
namespace FFXIVClassic_Map_Server.packets
{
[StructLayout(LayoutKind.Sequential)]
public struct SubPacketHeader
{
public ushort subpacketSize;
public ushort type;
public uint sourceId;
public uint targetId;
public uint unknown1;
public ushort subpacketSize;
public ushort type;
public uint sourceId;
public uint targetId;
public uint unknown1;
}
[StructLayout(LayoutKind.Sequential)]
public struct GameMessageHeader
{
public ushort unknown4; //Always 0x14
public ushort opcode;
public uint unknown5;
public uint timestamp;
public uint unknown6;
public ushort unknown4; //Always 0x14
public ushort opcode;
public uint unknown5;
public uint timestamp;
public uint unknown6;
}
public class SubPacket
{
public const int SUBPACKET_SIZE = 0x10;
public const int GAMEMESSAGE_SIZE = 0x10;
public SubPacketHeader header;
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
public byte[] data;
public GameMessageHeader gameMessage;
public byte[] data;
public SubPacketHeader header;
public unsafe SubPacket(byte[] bytes, ref int offset)
{
@ -40,14 +43,15 @@ namespace FFXIVClassic_Map_Server.packets
fixed (byte* pdata = &bytes[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (header.type == 0x3)
{
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
{
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
gameMessage =
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
}
}
@ -70,8 +74,8 @@ namespace FFXIVClassic_Map_Server.packets
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
{
this.header = new SubPacketHeader();
this.gameMessage = new GameMessageHeader();
header = new SubPacketHeader();
gameMessage = new GameMessageHeader();
gameMessage.opcode = opcode;
header.sourceId = sourceId;
@ -87,13 +91,13 @@ namespace FFXIVClassic_Map_Server.packets
this.data = data;
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
}
public SubPacket(SubPacket original, uint newTargetId)
{
this.header = new SubPacketHeader();
this.gameMessage = original.gameMessage;
header = new SubPacketHeader();
gameMessage = original.gameMessage;
header.subpacketSize = original.header.subpacketSize;
header.type = original.header.type;
header.sourceId = original.header.sourceId;
@ -103,10 +107,10 @@ namespace FFXIVClassic_Map_Server.packets
public byte[] GetHeaderBytes()
{
int size = Marshal.SizeOf(header);
byte[] arr = new byte[size];
var size = Marshal.SizeOf(header);
var arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@ -115,10 +119,10 @@ namespace FFXIVClassic_Map_Server.packets
public byte[] GetGameMessageBytes()
{
int size = Marshal.SizeOf(gameMessage);
byte[] arr = new byte[size];
var size = Marshal.SizeOf(gameMessage);
var arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(gameMessage, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
@ -127,7 +131,7 @@ namespace FFXIVClassic_Map_Server.packets
public byte[] GetBytes()
{
byte[] outBytes = new byte[header.subpacketSize];
var outBytes = new byte[header.subpacketSize];
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
if (header.type == 0x3)
@ -140,23 +144,20 @@ namespace FFXIVClassic_Map_Server.packets
public void DebugPrintSubPacket()
{
#if DEBUG
// todo: create new target for colourful packet logging
//Console.BackgroundColor = ConsoleColor.DarkRed;
logger.ColorDebug(
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
Environment.NewLine,
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
if (header.type == 0x03)
{
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
ConsoleOutputColor.DarkRed);
//Console.BackgroundColor = ConsoleColor.DarkMagenta;
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
ConsoleOutputColor.DarkMagenta);
}
//Console.BackgroundColor = ConsoleColor.Black;
#endif
}
}
}
}

View File

@ -5,7 +5,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
{
class Login0x7ResponsePacket
{
public static BasePacket BuildPacket(uint actorID, uint time)
public static BasePacket BuildPacket(uint actorID, uint time, uint type)
{
byte[] data = new byte[0x18];
@ -16,7 +16,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
try
{
binWriter.Write((short)0x18);
binWriter.Write((short)0x8);
binWriter.Write((short)type);
binWriter.Write((uint)0);
binWriter.Write((uint)0);
binWriter.Write((uint)0xFFFFFD7F);

View File

@ -1,5 +1,5 @@
[General]
server_ip=127.0.0.1
server_ip=192.168.0.2
showtimestamp = true
[Database]
@ -8,4 +8,4 @@ host=127.0.0.1
port=3306
database=ffxiv_server
username=root
password=
password=root

View File

@ -1,5 +1,5 @@
[General]
server_ip=127.0.0.1
server_ip=192.168.0.2
showtimestamp = true
[Database]
@ -8,4 +8,4 @@ host=127.0.0.1
port=3306
database=ffxiv_server
username=root
password=
password=root

View File

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sssss",
description = "removes <currency> <qty> from <target>, currency is removed from user if <target> is nil",
}
function onTrigger(player, argc, currency, qty, location, name, lastName)
local sender = "[delcurrency] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
currency = tonumber(currency) or nil;
qty = 1;
location = INVENTORY_CURRENCY;
local removed = player:GetInventory(location):removecurrency(currency, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove currency";
if currency and removed then
message = string.format("removed currency %u from %s", currency, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to remove currency, ensure player name is valid.");
end;
end;

View File

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sssss",
description = "removes <item> <qty> from <location> for <target>. <qty> and <location> are optional, item is removed from user if <target> is nil",
}
function onTrigger(player, argc, item, qty, location, name, lastName)
local sender = "[delitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
item = tonumber(item) or nil;
qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
local removed = player:GetInventory(location):removeItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove item";
if item and removed then
message = string.format("removed item %u from %s", item, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to remove item, ensure player name is valid.");
end;
end;

View File

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description = "removes <keyitem> <qty> from <target>, keyitem is removed from user if <target> is nil",
}
function onTrigger(player, argc, keyitem, qty, name, lastName)
local sender = "[delkeyitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
keyitem = tonumber(keyitem) or nil;
qty = 1;
location = INVENTORY_KEYITEMS;
local removed = player:GetInventory(location):removeItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove keyitem";
if keyitem and removed then
message = string.format("removed keyitem %u from %s", keyitem, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to remove keyitem, ensure player name is valid.");
end;
end;

View File

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description = "adds <currency> to self or <target>.",
}
function onTrigger(player, argc, currency, name, lastName)
local sender = "[givecurrency] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
currency = tonumber(currency) or nil;
qty = 1;
location = INVENTORY_CURRENCY;
local added = player:GetInventory(location):AddItem(currency, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add currency";
if currency and added then
message = string.format("added currency %u to %s", currency, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add currency, ensure player name is valid.");
end;
end;

View File

@ -0,0 +1,36 @@
require("global");
properties = {
permissions = 0,
parameters = "sssss",
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil",
}
function onTrigger(player, argc, item, qty, location, name, lastName)
local sender = "[giveitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
item = tonumber(item) or nil;
qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
local added = player:GetInventory(location):AddItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add item";
if item and added then
message = string.format("added item %u to %s", item, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add item, ensure player name is valid.");
end;
end;

View File

@ -0,0 +1,37 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description = "adds <keyitem> to self or <target>.",
}
function onTrigger(player, argc, keyitem, name, lastName)
local sender = "[givekeyitem] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
keyitem = tonumber(keyitem) or nil;
qty = 1;
location = INVENTORY_KEYITEMS;
local added = player:GetInventory(location):AddItem(keyitem, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add keyitem";
if keyitem and added then
message = string.format("added keyitem %u to %s", keyitem, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add keyitem, ensure player name is valid.");
end;
end;

View File

@ -0,0 +1,18 @@
properties = {
permissions = 0,
parameters = "sssss",
description = "changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>, (idk what any of those mean either)",
}
function onTrigger(player, argc, slot, wId, eId, vId, cId)
slot = tonumber(slot) or 0;
wId = tonumber(wId) or 0;
eId = tonumber(eId) or 0;
vId = tonumber(vId) or 0;
cId = tonumber(cId) or 0;
if player then
player:GraphicChange(slot, wId, eId, vId, cId);
player:SendAppearance();
end;
end;

View File

@ -0,0 +1,10 @@
properties = {
permissions = 0,
parameters = "s",
description = "plays music <id> to player",
}
function onTrigger(player, argc, music)
music = tonumber(music) or 0;
player:ChangeMusic(music);
end;

View File

@ -0,0 +1,22 @@
require("global");
properties = {
permissions = 0,
parameters = "",
description = "prints your current in-game position (different to map coords)",
}
function onTrigger(player)
local pos = player:GetPos();
local x = pos[0];
local y = pos[1];
local z = pos[2];
local rot = pos[3];
local zone = pos[4];
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[mypos] ";
local message = string.format("current position X:%d Y:%d Z:%d (Rotation: %d) Zone:%d", x, y, z, rot, zone);
player:SendMessage(messageID, sender, message);
end;

View File

@ -0,0 +1,32 @@
require("global");
properties = {
permissions = 0,
parameters = "s",
description = "reloads <zone>",
}
function onTrigger(player, argc, zone)
if not player and not zone or tonumber(zone) == 0 then
printf("No valid zone specified!");
return;
end;
local sender = "[reloadzones] ";
zone = tonumber(zone);
if player then
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
zone = zone or player:GetZoneID();
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
--[[ todo: get this working legit
player:GetZone():Clear();
player:GetZone():AddActorToZone(player);
player:SendInstanceUpdate();
]]
end;
GetWorldManager():ReloadZone(zone);
printf("%s reloaded zone %u", sender, zone);
end;

View File

@ -0,0 +1,24 @@
properties = {
permissions = 0,
parameters = "ssss",
description = "<name> <target name>",
}
function onTrigger(player, argc, path, name, lastName)
local sender = "[sendpacket ]";
lastName = lastName or "";
path = "./packets/"..path;
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
value = tonumber(value) or 0;
if player and argc > 0 then
player:SendPacket(path)
end;
end;

View File

@ -0,0 +1,13 @@
properties = {
permissions = 0,
parameters = "sss",
description = "<stop> <walk> <run> speed",
}
function onTrigger(player, argc, stop, walk, run)
stop = tonumber(stop) or 0;
walk = tonumber(walk) or 2;
run = tonumber(run) or 5;
player:ChangeSpeed(stop, walk, run);
end;

View File

@ -0,0 +1,79 @@
require("global");
properties = {
permissions = 0,
parameters = "sssssss",
description =
[[
<zone> |
<zone> <x> <y> <z> |
<x> <y> <z> <zone> <privateArea> <target name>.
]],
}
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if not player then
printf("[Command] [warp] error! No target or player specified!");
return;
end;
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[warp] ";
-- we're getting a list/array from c# so 0 index
local pos = player:GetPos();
local player_x = pos[0];
local player_y = pos[1];
local player_z = pos[2];
local player_rot = pos[3];
local player_zone = pos[4];
local worldManager = GetWorldManager();
-- treat this as a predefined warp list
if argc == 1 then
zone = tonumber(p1) or player_zone;
player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
worldManager:DoZoneChange(player, zone);
elseif argc >= 3 then
if argc == 3 then
local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
local y = tonumber(applyPositionOffset(p2, player_y)) or player_y;
local z = tonumber(applyPositionOffset(p3, player_z)) or player_z;
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone));
worldManager:DoPlayerMoveInZone(player, x, y, z, 0x0F);
else
local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone;
local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
local y = tonumber(applyPositionOffset(p3, player_y)) or player_y;
local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
if privateArea == "" then privateArea = nil end;
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
worldManager:DoZoneChange(player, zone, privateArea, 0x02, x, y, z, 0.00);
end
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
end;
end;
function applyPositionOffset(str, offset)
local s = str;
print(s);
if s:find("@") then
s = tonumber(s:sub(s:find("@") + 1, s:len())) + offset;
end
return s;
end;

View File

@ -0,0 +1,30 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description = "usage: <id> <updateTime> <zonewide>.",
}
function onTrigger(player, argc, weather, updateTime, zonewide)
-- todo: change weather
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[weather] ";
local message = "unable to change weather";
if player then
weather = tonumber(weather) or 0;
updateTime = tonumber(updateTime) or 0;
zonewide = tonumber(zonewide) or 0;
message = "changed weather to %u ";
if zonewide ~= 0 then
message = string.format(message.."for zone %u", player:GetZoneID());
else
message = string.format(message.."%s", player:GetName());
end;
-- weatherid, updateTime
player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
player:SendMessage(messageID, sender, message);
end;
print(sender..message);
end;

View File

@ -4,7 +4,7 @@ Globals referenced in all of the lua scripts
--]]
--ACTOR STATES
-- ACTOR STATES
ACTORSTATE_PASSIVE = 0;
ACTORSTATE_DEAD1 = 1;
@ -14,10 +14,55 @@ ACTORSTATE_SITTING_ONOBJ = 11;
ACTORSTATE_SITTING_ONFLOOR = 13;
ACTORSTATE_MOUNTED = 15;
-- MESSAGE
MESSAGE_TYPE_NONE = 0;
MESSAGE_TYPE_SAY = 1;
MESSAGE_TYPE_SHOUT = 2;
MESSAGE_TYPE_TELL = 3;
MESSAGE_TYPE_PARTY = 4;
MESSAGE_TYPE_LINKSHELL1 = 5;
MESSAGE_TYPE_LINKSHELL2 = 6;
MESSAGE_TYPE_LINKSHELL3 = 7;
MESSAGE_TYPE_LINKSHELL4 = 8;
MESSAGE_TYPE_LINKSHELL5 = 9;
MESSAGE_TYPE_LINKSHELL6 = 10;
MESSAGE_TYPE_LINKSHELL7 = 11;
MESSAGE_TYPE_LINKSHELL8 = 12;
MESSAGE_TYPE_SAY_SPAM = 22;
MESSAGE_TYPE_SHOUT_SPAM = 23;
MESSAGE_TYPE_TELL_SPAM = 24;
MESSAGE_TYPE_CUSTOM_EMOTE = 25;
MESSAGE_TYPE_EMOTE_SPAM = 26;
MESSAGE_TYPE_STANDARD_EMOTE = 27;
MESSAGE_TYPE_URGENT_MESSAGE = 28;
MESSAGE_TYPE_GENERAL_INFO = 29;
MESSAGE_TYPE_SYSTEM = 32;
MESSAGE_TYPE_SYSTEM_ERROR = 33;
-- INVENTORY
INVENTORY_NORMAL = 0x0000; --Max 0xC8
INVENTORY_LOOT = 0x0004; --Max 0xA
INVENTORY_MELDREQUEST = 0x0005; --Max 0x04
INVENTORY_BAZAAR = 0x0007; --Max 0x0A
INVENTORY_CURRENCY = 0x0063; --Max 0x140
INVENTORY_KEYITEMS = 0x0064; --Max 0x500
INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23
INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
--UTILS
function callClientFunction(player, functionName, ...)
player:RunEventFunction(functionName, ...);
result = coroutine.yield();
return result;
end
end
function printf(s, ...)
if ... then
print(s:format(...));
else
print(s);
end;
end;