mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Got aetheryte map and completed quest work values... working.
This commit is contained in:
parent
a2c4d077e9
commit
306f4ef346
@ -9,7 +9,7 @@ namespace Meteor.Common
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{
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public class Bitstream
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{
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private readonly byte[] Data;
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private byte[] Data;
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public Bitstream(uint numBits, bool setAllTrue = false)
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{
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@ -51,6 +51,12 @@ namespace Meteor.Common
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}
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}
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public void SetTo(bool[] result)
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{
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Debug.Assert(Data.Length == result.Length / 8);
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Data = Utils.ConvertBoolArrayToBinaryStream(result);
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}
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public bool Get(uint at)
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{
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return Get((int)at);
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@ -60,6 +66,7 @@ namespace Meteor.Common
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{
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int bytePos = at / 8;
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int bitPos = at % 8;
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return (Data[bytePos] & (1 << bitPos)) != 0;
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}
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@ -146,5 +153,46 @@ namespace Meteor.Common
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return Data;
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}
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public byte[] GetSlice(ushort from, ushort to)
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{
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int remainder = ((to - from) % 8 != 0) ? 1 : 0;
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byte[] toReturn = new byte[((to - from) / 8) + remainder + 1];
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toReturn[toReturn.Length - 1] = 0x3;
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byte curByte = 0;
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int destByteIndx = 0;
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int destShiftIndx = 0;
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int srcByteIndx = from / 8;
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int srcShiftIndx = from % 8;
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for (int i = from; i <= to; i++)
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{
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// Skip Zeros
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if (Data[srcByteIndx] == 0)
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{
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srcByteIndx++;
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srcShiftIndx = 0;
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destByteIndx++;
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i += 8;
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}
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bool val = (Data[srcByteIndx] & (1 << srcShiftIndx)) != 0;
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curByte |= (byte)((val ? 1 : 0) << destShiftIndx++);
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if (destShiftIndx == 8)
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{
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toReturn[destByteIndx++] = curByte;
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destShiftIndx = 0;
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curByte = 0;
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}
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}
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if (destByteIndx == toReturn.Length - 2)
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toReturn[destByteIndx] = curByte;
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return toReturn;
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}
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}
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}
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@ -255,6 +255,26 @@ namespace Meteor.Common
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return data;
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}
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public static bool[] ConvertBinaryStreamToBoolArray(byte[] bytes)
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{
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bool[] data = new bool[bytes.Length * 8];
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int boolCounter = 0;
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for (int i = 0; i < bytes.Length; i ++)
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{
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if (bytes[i] == 0)
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{
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boolCounter += 8;
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continue;
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}
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for (int bitCount = 0; bitCount < 8; bitCount++)
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data[boolCounter++] = (bytes[i] >> bitCount & 1) == 1;
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}
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return data;
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}
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public static string ToStringBase63(int number)
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{
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var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
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@ -74,7 +74,7 @@ function onTalk(player, quest, npc, eventName)
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-- Offer the quest
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if (npcClassId == KINNISON and not player:HasQuest(quest)) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
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if (questAccepted) then
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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@ -146,7 +146,7 @@ function onTalk(player, quest, npc, eventName)
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if (npcClassId == KINNISON) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventClear");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest:GetQuestId());
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player:CompleteQuest(quest);
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end
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end
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quest:UpdateENPCs();
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@ -47,6 +47,7 @@ using Meteor.Map.packets.send.actor.battle;
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using Meteor.Map.packets.receive.events;
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using static Meteor.Map.LuaUtils;
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using Meteor.Map.packets.send.actor.events;
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using System.Text;
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namespace Meteor.Map.Actors
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{
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@ -243,8 +244,7 @@ namespace Meteor.Map.Actors
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charaWork.command[15] = 0xA0F00000 | 22015;
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charaWork.commandAcquired[27150 - 26000] = true;
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playerWork.questScenarioComplete[110001 - 110001] = true;
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playerWork.questGuildleveComplete[120050 - 120001] = true;
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for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ )
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@ -278,7 +278,7 @@ namespace Meteor.Map.Actors
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CalculateBaseStats();
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questStateManager = new QuestStateManager(this);
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questStateManager.Init(questScenario);
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questStateManager.Init(questScenario, playerWork.questScenarioComplete);
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}
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public List<SubPacket> Create0x132Packets()
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@ -1157,6 +1157,44 @@ namespace Meteor.Map.Actors
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}
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private void SendAchievedAetheryte(ushort from, ushort to)
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{
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Bitstream fakeAetheryte = new Bitstream(512, true);
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SetActorPropetyPacket completedQuestWorkUpdate = new SetActorPropetyPacket(from, to, "work/achieveAetheryte");
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completedQuestWorkUpdate.AddBitfield(Utils.MurmurHash2("work.event_achieve_aetheryte", 0), fakeAetheryte.GetSlice(from, to));
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completedQuestWorkUpdate.AddTarget();
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QueuePacket(completedQuestWorkUpdate.BuildPacket(Id));
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}
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private void SendCompletedQuests(ushort from, ushort to)
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{
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Bitstream completed = questStateManager.GetCompletedBitstream();
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completed.SetAll(true);
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byte[] data = completed.GetSlice(from, to);
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SetActorPropetyPacket completedQuestWorkUpdate = new SetActorPropetyPacket(from, to, "playerWork/journal");
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completedQuestWorkUpdate.AddBitfield(Utils.MurmurHash2("playerWork.questScenarioComplete", 0), data);
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completedQuestWorkUpdate.AddTarget();
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QueuePacket(completedQuestWorkUpdate.BuildPacket(Id));
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}
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public void OnWorkSyncRequest(string propertyName, ushort from = 0, ushort to = 0)
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{
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switch (propertyName)
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{
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case "charaWork/exp":
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SendCharaExpInfo();
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break;
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case "work/achieveAetheryte":
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SendAchievedAetheryte(from, to);
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break;
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case "playerWork/questCompleteS":
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SendCompletedQuests(from, to);
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break;
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}
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}
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public int GetHighestLevel()
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{
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int max = 0;
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@ -1436,7 +1474,6 @@ namespace Meteor.Map.Actors
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playerWork.questScenario[freeSlot] = instance.Id;
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questScenario[freeSlot] = instance;
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Database.SaveQuest(this, questScenario[freeSlot], freeSlot);
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SendQuestClientUpdate(freeSlot);
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if (!isSilent)
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@ -1446,6 +1483,8 @@ namespace Meteor.Map.Actors
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instance.OnAccept();
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Database.SaveQuest(this, questScenario[freeSlot], freeSlot);
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return true;
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}
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@ -1458,8 +1497,11 @@ namespace Meteor.Map.Actors
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{
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questScenario[i] = newQuestInstance;
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playerWork.questScenario[i] = questScenario[i].Id;
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Database.SaveQuest(this, questScenario[i], i);
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SendQuestClientUpdate(i);
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oldQuestInstance.OnComplete();
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questStateManager.UpdateQuestCompleted(oldQuestInstance);
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newQuestInstance.OnAccept();
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Database.SaveQuest(this, questScenario[i], i);
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break;
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}
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}
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@ -1472,14 +1514,14 @@ namespace Meteor.Map.Actors
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{
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// Remove the quest from the DB and update client work values
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playerWork.questScenarioComplete[completed.GetQuestId() - 110001] = true;
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Database.CompleteQuest(playerSession.GetActor(), completed.Id);
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Database.RemoveQuest(this, completed.Id);
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questScenario[slot] = null;
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playerWork.questScenario[slot] = 0;
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SendQuestClientUpdate(slot);
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// Reset active quest and quest state
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completed.OnComplete();
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Database.SaveCompletedQuests(playerSession.GetActor());
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Database.RemoveQuest(this, completed.Id);
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questStateManager.UpdateQuestCompleted(completed);
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// Msg Player
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@ -1512,13 +1554,13 @@ namespace Meteor.Map.Actors
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}
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// Remove the quest from the DB and update client work values
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Database.RemoveQuest(this, abandoned.Id);
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questScenario[slot] = null;
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playerWork.questScenario[slot] = 0;
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SendQuestClientUpdate(slot);
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// Reset active quest and quest state
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abandoned.OnAbandon();
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Database.RemoveQuest(this, abandoned.Id);
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questStateManager.UpdateQuestAbandoned();
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// Msg Player
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@ -15,6 +15,7 @@ namespace Meteor.Map.Actors.QuestNS
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private const int SCENARIO_MAX = 2048;
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private readonly Player player;
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private readonly Bitstream CompletedQuestsBitfield = new Bitstream(SCENARIO_MAX);
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private readonly Bitstream AvailableQuestsBitfield = new Bitstream(SCENARIO_MAX);
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private readonly Bitstream MinLevelBitfield = new Bitstream(SCENARIO_MAX);
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private readonly Bitstream PrereqBitfield = new Bitstream(SCENARIO_MAX, true);
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@ -28,12 +29,12 @@ namespace Meteor.Map.Actors.QuestNS
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this.player = player;
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}
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public void Init(Quest[] questScenario)
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public void Init(Quest[] journalQuests, bool[] completedQuests)
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{
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// Preload any quests that the player loaded
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if (questScenario != null)
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if (journalQuests != null)
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{
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foreach (var quest in questScenario)
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foreach (var quest in journalQuests)
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{
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if (quest != null)
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{
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@ -49,10 +50,10 @@ namespace Meteor.Map.Actors.QuestNS
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MinLevelBitfield.Set(questData.Id - SCENARIO_START);
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// Init Prereq
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Bitstream completed = new Bitstream(player.playerWork.questScenarioComplete);
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CompletedQuestsBitfield.SetTo(completedQuests);
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foreach (var questData in Server.GetQuestGamedataAllPrerequisite())
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{
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if (completed.Get(((Quest)Server.GetStaticActors(0xA0F00000 | questData.PrerequisiteQuest)).GetQuestId() - SCENARIO_START))
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if (CompletedQuestsBitfield.Get(((Quest)Server.GetStaticActors(0xA0F00000 | questData.PrerequisiteQuest)).GetQuestId() - SCENARIO_START))
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PrereqBitfield.Set(questData.Id - SCENARIO_START);
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else
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PrereqBitfield.Clear(questData.Id - SCENARIO_START);
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@ -71,6 +72,7 @@ namespace Meteor.Map.Actors.QuestNS
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public void UpdateQuestCompleted(Quest quest)
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{
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CompletedQuestsBitfield.Set(quest.Id - SCENARIO_START);
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QuestGameData[] updated = Server.GetQuestGamedataByPrerequisite(quest.GetQuestId());
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foreach (var questData in updated)
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PrereqBitfield.Set(questData.Id - SCENARIO_START);
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@ -84,7 +86,8 @@ namespace Meteor.Map.Actors.QuestNS
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private void ComputeAvailable()
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{
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Bitstream result = new Bitstream(player.playerWork.questScenarioComplete);
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Bitstream result = new Bitstream(SCENARIO_MAX);
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result.OR(CompletedQuestsBitfield);
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result.NOT();
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result.AND(MinLevelBitfield);
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result.AND(PrereqBitfield);
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@ -152,5 +155,10 @@ namespace Meteor.Map.Actors.QuestNS
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{
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return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc)).ToArray();
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}
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public Bitstream GetCompletedBitstream()
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{
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return CompletedQuestsBitfield;
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}
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}
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}
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@ -763,7 +763,7 @@ namespace Meteor.Map
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}
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}
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public static void CompleteQuest(Player player, uint questId)
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public static void SaveCompletedQuests(Player player)
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{
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string query;
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MySqlCommand cmd;
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@ -776,15 +776,15 @@ namespace Meteor.Map
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query = @"
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INSERT INTO characters_quest_completed
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(characterId, questId)
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(characterId, completedQuests)
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VALUES
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(@charaId, @questId)
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ON DUPLICATE KEY UPDATE characterId=characterId
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(@charaId, @completedQuests)
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ON DUPLICATE KEY UPDATE completedQuests=completedQuests
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";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charaId", player.Id);
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cmd.Parameters.AddWithValue("@questId", 0xFFFFF & questId);
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cmd.Parameters.AddWithValue("@completedQuests", Utils.ConvertBoolArrayToBinaryStream(player.playerWork.questScenarioComplete));
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cmd.ExecuteNonQuery();
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}
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@ -799,31 +799,6 @@ namespace Meteor.Map
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}
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}
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public static bool IsQuestCompleted(Player player, uint questId)
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{
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bool isCompleted = false;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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MySqlCommand cmd = new MySqlCommand("SELECT * FROM characters_quest_completed WHERE characterId = @charaId and questId = @questId", conn);
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cmd.Parameters.AddWithValue("@charaId", player.Id);
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cmd.Parameters.AddWithValue("@questId", questId);
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isCompleted = cmd.ExecuteScalar() != null;
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}
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catch (MySqlException e)
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{
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Program.Log.Error(e.ToString());
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}
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finally
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{
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conn.Dispose();
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}
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}
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return isCompleted;
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}
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public static void LoadPlayerCharacter(Player player)
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{
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string query;
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@ -1267,6 +1242,25 @@ namespace Meteor.Map
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}
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}
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//Load Completed Quests bitstream
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query = @"
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SELECT
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completedQuests
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FROM characters_quest_completed WHERE characterId = @charaId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charaId", player.Id);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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// Replace the bool stream or use the default empty one.
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if (reader.Read())
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{
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byte[] bytes = new byte[256];
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reader.GetBytes(reader.GetOrdinal("completedQuests"), 0, bytes, 0, 256);
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player.playerWork.questScenarioComplete = Utils.ConvertBinaryStreamToBoolArray(bytes);
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}
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}
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//Load Local Guildleves
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query = @"
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SELECT
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|
@ -227,7 +227,7 @@
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<Compile Include="Packets\Receive\CountdownRequestPacket.cs" />
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<Compile Include="Packets\Receive\LangaugeCodePacket.cs" />
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<Compile Include="Packets\Receive\UpdateItemPackagePacket.cs" />
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<Compile Include="Packets\Receive\ParameterDataRequestPacket.cs" />
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<Compile Include="Packets\Receive\WorkSyncRequestPacket.cs" />
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<Compile Include="Packets\Receive\Recruitment\RecruitmentDetailsRequestPacket.cs" />
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<Compile Include="Packets\Receive\Recruitment\RecruitmentSearchRequestPacket.cs" />
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<Compile Include="Packets\Receive\Recruitment\StartRecruitingRequestPacket.cs" />
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|
@ -39,6 +39,7 @@ using Meteor.Map.Actors;
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using Meteor.Map.packets.WorldPackets.Send;
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using Meteor.Map.packets.WorldPackets.Receive;
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using Meteor.Map.actors.director;
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using System.Text;
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namespace Meteor.Map
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{
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@ -49,345 +50,344 @@ namespace Meteor.Map
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public PacketProcessor(Server server)
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{
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mServer = server;
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}
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}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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Session session = mServer.GetSession(subpacket.header.sourceId);
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if (session == null && subpacket.gameMessage.opcode != 0x1000)
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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switch (worldError.errorCode)
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{
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case 0x01:
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.sourceId);
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if (!beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().DisplayName);
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client.FlushQueuedSendPackets();
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break;
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//World Server - Session End
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case 0x1001:
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SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
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if (endSessionPacket.destinationZoneId == 0)
|
||||
session.GetActor().CleanupAndSave();
|
||||
else
|
||||
session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
|
||||
|
||||
Server.GetServer().RemoveSession(session.id);
|
||||
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().DisplayName);
|
||||
|
||||
session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
|
||||
client.FlushQueuedSendPackets();
|
||||
break;
|
||||
//World Server - Party Synch
|
||||
case 0x1020:
|
||||
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
|
||||
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
|
||||
break;
|
||||
//World Server - Linkshell Creation Result
|
||||
case 0x1025:
|
||||
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
|
||||
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
|
||||
break;
|
||||
//Ping
|
||||
case 0x0001:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
PingPacket pingPacket = new PingPacket(subpacket.data);
|
||||
session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
|
||||
session.Ping();
|
||||
break;
|
||||
//Unknown
|
||||
case 0x0002:
|
||||
|
||||
subpacket.DebugPrintSubPacket();
|
||||
session.QueuePacket(_0x2Packet.BuildPacket(session.id));
|
||||
client.FlushQueuedSendPackets();
|
||||
|
||||
break;
|
||||
//Chat Received
|
||||
case 0x0003:
|
||||
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
|
||||
//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
|
||||
|
||||
if (chatMessage.message.StartsWith("!"))
|
||||
{
|
||||
if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
|
||||
return; ;
|
||||
}
|
||||
|
||||
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
|
||||
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().DisplayName, chatMessage.message), false);
|
||||
|
||||
break;
|
||||
//Langauge Code (Client safe to send packets to now)
|
||||
case 0x0006:
|
||||
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
|
||||
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
|
||||
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
|
||||
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
|
||||
session.languageCode = langCode.languageCode;
|
||||
break;
|
||||
//Unknown - Happens a lot at login, then once every time player zones
|
||||
case 0x0007:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
|
||||
break;
|
||||
//Update Position
|
||||
case 0x00CA:
|
||||
//Update Position
|
||||
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
||||
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
||||
session.GetActor().SendInstanceUpdate();
|
||||
|
||||
if (session.GetActor().IsInZoneChange())
|
||||
session.GetActor().SetZoneChanging(false);
|
||||
|
||||
break;
|
||||
//Set Target
|
||||
case 0x00CD:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
session.GetActor().currentTarget = setTarget.actorID;
|
||||
session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
|
||||
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||
session.GetActor().currentLockedTarget = lockTarget.actorID;
|
||||
break;
|
||||
//Start Event
|
||||
case 0x012D:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
EventStartPacket eventStart = new EventStartPacket(subpacket.data);
|
||||
|
||||
/*
|
||||
if (eventStart.error != null)
|
||||
{
|
||||
player.errorMessage += eventStart.error;
|
||||
|
||||
if (eventStart.errorIndex == eventStart.errorNum - 1)
|
||||
Program.Log.Error("\n"+player.errorMessage);
|
||||
{
|
||||
Session session = mServer.GetSession(subpacket.header.sourceId);
|
||||
|
||||
if (session == null && subpacket.gameMessage.opcode != 0x1000)
|
||||
return;
|
||||
|
||||
//Normal Game Opcode
|
||||
switch (subpacket.gameMessage.opcode)
|
||||
{
|
||||
//World Server - Error
|
||||
case 0x100A:
|
||||
ErrorPacket worldError = new ErrorPacket(subpacket.data);
|
||||
switch (worldError.errorCode)
|
||||
{
|
||||
case 0x01:
|
||||
session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
|
||||
break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
break;
|
||||
//World Server - Session Begin
|
||||
case 0x1000:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
|
||||
Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID);
|
||||
|
||||
SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
|
||||
|
||||
session = mServer.AddSession(subpacket.header.sourceId);
|
||||
|
||||
if (!beginSessionPacket.isLogin)
|
||||
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
|
||||
|
||||
Program.Log.Info("{0} has been added to the session list.", session.GetActor().DisplayName);
|
||||
|
||||
client.FlushQueuedSendPackets();
|
||||
break;
|
||||
//World Server - Session End
|
||||
case 0x1001:
|
||||
SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
|
||||
|
||||
if (endSessionPacket.destinationZoneId == 0)
|
||||
session.GetActor().CleanupAndSave();
|
||||
else
|
||||
session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
|
||||
|
||||
Server.GetServer().RemoveSession(session.id);
|
||||
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().DisplayName);
|
||||
|
||||
session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
|
||||
client.FlushQueuedSendPackets();
|
||||
break;
|
||||
//World Server - Party Synch
|
||||
case 0x1020:
|
||||
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
|
||||
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
|
||||
break;
|
||||
//World Server - Linkshell Creation Result
|
||||
case 0x1025:
|
||||
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
|
||||
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
|
||||
break;
|
||||
//Ping
|
||||
case 0x0001:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
PingPacket pingPacket = new PingPacket(subpacket.data);
|
||||
session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
|
||||
session.Ping();
|
||||
break;
|
||||
//Unknown
|
||||
case 0x0002:
|
||||
|
||||
subpacket.DebugPrintSubPacket();
|
||||
session.QueuePacket(_0x2Packet.BuildPacket(session.id));
|
||||
client.FlushQueuedSendPackets();
|
||||
|
||||
break;
|
||||
//Chat Received
|
||||
case 0x0003:
|
||||
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
|
||||
//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
|
||||
|
||||
if (chatMessage.message.StartsWith("!"))
|
||||
{
|
||||
if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
|
||||
return; ;
|
||||
}
|
||||
|
||||
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
|
||||
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().DisplayName, chatMessage.message), false);
|
||||
|
||||
break;
|
||||
//Langauge Code (Client safe to send packets to now)
|
||||
case 0x0006:
|
||||
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
|
||||
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
|
||||
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
|
||||
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
|
||||
session.languageCode = langCode.languageCode;
|
||||
break;
|
||||
//Unknown - Happens a lot at login, then once every time player zones
|
||||
case 0x0007:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
|
||||
break;
|
||||
//Update Position
|
||||
case 0x00CA:
|
||||
//Update Position
|
||||
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
|
||||
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
|
||||
session.GetActor().SendInstanceUpdate();
|
||||
|
||||
if (session.GetActor().IsInZoneChange())
|
||||
session.GetActor().SetZoneChanging(false);
|
||||
|
||||
break;
|
||||
//Set Target
|
||||
case 0x00CD:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
session.GetActor().currentTarget = setTarget.actorID;
|
||||
session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
|
||||
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
|
||||
session.GetActor().currentLockedTarget = lockTarget.actorID;
|
||||
break;
|
||||
//Start Event
|
||||
case 0x012D:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
EventStartPacket eventStart = new EventStartPacket(subpacket.data);
|
||||
|
||||
/*
|
||||
if (eventStart.error != null)
|
||||
{
|
||||
player.errorMessage += eventStart.error;
|
||||
|
||||
if (eventStart.errorIndex == eventStart.errorNum - 1)
|
||||
Program.Log.Error("\n"+player.errorMessage);
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID);
|
||||
|
||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it your retainer?
|
||||
if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.Id == eventStart.ownerActorID)
|
||||
ownerActor = session.GetActor().currentSpawnedRetainer;
|
||||
//Is it a instance actor?
|
||||
if (ownerActor == null)
|
||||
ownerActor = session.GetActor().CurrentArea.FindActorInArea(eventStart.ownerActorID);
|
||||
//Is it a Director?
|
||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it your retainer?
|
||||
if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.Id == eventStart.ownerActorID)
|
||||
ownerActor = session.GetActor().currentSpawnedRetainer;
|
||||
//Is it a instance actor?
|
||||
if (ownerActor == null)
|
||||
ownerActor = session.GetActor().CurrentArea.FindActorInArea(eventStart.ownerActorID);
|
||||
//Is it a Director?
|
||||
if (ownerActor == null)
|
||||
Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
|
||||
if (director != null)
|
||||
ownerActor = director;
|
||||
else
|
||||
{
|
||||
Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
|
||||
if (director != null)
|
||||
ownerActor = director;
|
||||
else
|
||||
{
|
||||
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
session.GetActor().StartEvent(ownerActor, eventStart);
|
||||
|
||||
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
//Unknown, happens at npc spawn and cutscene play????
|
||||
case 0x00CE:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
//Countdown requested
|
||||
case 0x00CF:
|
||||
CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
|
||||
session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
|
||||
break;
|
||||
//Event Result
|
||||
case 0x012E:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
|
||||
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams));
|
||||
/*
|
||||
//Is it a static actor? If not look in the player's instance
|
||||
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
|
||||
if (updateOwnerActor == null)
|
||||
{
|
||||
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
|
||||
|
||||
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
|
||||
updateOwnerActor = session.GetActor().currentDirector;
|
||||
|
||||
if (updateOwnerActor == null)
|
||||
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
session.GetActor().UpdateEvent(eventUpdate);
|
||||
}
|
||||
|
||||
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
|
||||
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
|
||||
if (paramRequest.paramName.Equals("charaWork/exp"))
|
||||
session.GetActor().SendCharaExpInfo();
|
||||
break;
|
||||
//Item Package Request
|
||||
case 0x0131:
|
||||
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
|
||||
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
|
||||
{
|
||||
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
session.GetActor().StartEvent(ownerActor, eventStart);
|
||||
|
||||
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
|
||||
break;
|
||||
//Unknown, happens at npc spawn and cutscene play????
|
||||
case 0x00CE:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
//Countdown requested
|
||||
case 0x00CF:
|
||||
CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
|
||||
session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
|
||||
break;
|
||||
//Event Result
|
||||
case 0x012E:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
|
||||
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams));
|
||||
/*
|
||||
//Is it a static actor? If not look in the player's instance
|
||||
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
|
||||
if (updateOwnerActor == null)
|
||||
{
|
||||
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
|
||||
|
||||
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
|
||||
updateOwnerActor = session.GetActor().currentDirector;
|
||||
|
||||
if (updateOwnerActor == null)
|
||||
break;
|
||||
}
|
||||
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().Id == packageRequest.actorID)
|
||||
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
}
|
||||
*/
|
||||
session.GetActor().UpdateEvent(eventUpdate);
|
||||
|
||||
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
|
||||
|
||||
break;
|
||||
case 0x012F:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
WorkSyncRequestPacket workSyncRequest = new WorkSyncRequestPacket(subpacket.data);
|
||||
session.GetActor().OnWorkSyncRequest(workSyncRequest.propertyName, workSyncRequest.from, workSyncRequest.to);
|
||||
break;
|
||||
//Item Package Request
|
||||
case 0x0131:
|
||||
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
|
||||
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
|
||||
{
|
||||
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
break;
|
||||
//Group Created Confirm
|
||||
case 0x0133:
|
||||
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
|
||||
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
|
||||
break;
|
||||
//Achievement Progress Request
|
||||
case 0x0135:
|
||||
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
|
||||
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
|
||||
break;
|
||||
case 0x01CF:
|
||||
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().Id == packageRequest.actorID)
|
||||
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
break;
|
||||
//Group Created Confirm
|
||||
case 0x0133:
|
||||
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
|
||||
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
|
||||
break;
|
||||
//Achievement Progress Request
|
||||
case 0x0135:
|
||||
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
|
||||
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
|
||||
break;
|
||||
case 0x01CF:
|
||||
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ using System.Text;
|
||||
|
||||
namespace Meteor.Map.packets.receive
|
||||
{
|
||||
class ParameterDataRequestPacket
|
||||
class WorkSyncRequestPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x012F;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
@ -34,9 +34,11 @@ namespace Meteor.Map.packets.receive
|
||||
public bool invalidPacket = false;
|
||||
|
||||
public uint actorID;
|
||||
public string paramName;
|
||||
public string propertyName;
|
||||
public ushort from, to;
|
||||
public bool requestingBitfield = false;
|
||||
|
||||
public ParameterDataRequestPacket(byte[] data)
|
||||
public WorkSyncRequestPacket(byte[] data)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
@ -44,13 +46,22 @@ namespace Meteor.Map.packets.receive
|
||||
{
|
||||
try{
|
||||
actorID = binReader.ReadUInt32();
|
||||
List<byte> strList = new List<byte>();
|
||||
byte curByte;
|
||||
while ((curByte = binReader.ReadByte()) != 0 && strList.Count<=0x20)
|
||||
if (binReader.PeekChar() == 9)
|
||||
{
|
||||
strList.Add(curByte);
|
||||
binReader.ReadByte();
|
||||
from = binReader.ReadUInt16();
|
||||
to = binReader.ReadUInt16();
|
||||
}
|
||||
paramName = Encoding.ASCII.GetString(strList.ToArray());
|
||||
|
||||
byte currentByte;
|
||||
int size = 0;
|
||||
long strPos = binReader.BaseStream.Position;
|
||||
while ((currentByte = binReader.ReadByte()) != 0 && size <= 0x20)
|
||||
size++;
|
||||
|
||||
binReader.BaseStream.Seek(strPos, SeekOrigin.Begin);
|
||||
byte[] str = binReader.ReadBytes(size);
|
||||
propertyName = Encoding.ASCII.GetString(str);
|
||||
}
|
||||
catch (Exception){
|
||||
invalidPacket = true;
|
@ -44,6 +44,10 @@ namespace Meteor.Map.packets.send.actor
|
||||
|
||||
string currentTarget;
|
||||
|
||||
bool isBitfield = false;
|
||||
ushort from;
|
||||
ushort to;
|
||||
|
||||
private MemoryStream mem;
|
||||
private BinaryWriter binWriter;
|
||||
|
||||
@ -54,6 +58,16 @@ namespace Meteor.Map.packets.send.actor
|
||||
binWriter.Seek(1, SeekOrigin.Begin);
|
||||
currentTarget = startingTarget;
|
||||
}
|
||||
public SetActorPropetyPacket(ushort from, ushort to, string startingTarget)
|
||||
{
|
||||
mem = new MemoryStream(data);
|
||||
binWriter = new BinaryWriter(mem);
|
||||
binWriter.Seek(1, SeekOrigin.Begin);
|
||||
currentTarget = startingTarget;
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
isBitfield = true;
|
||||
}
|
||||
|
||||
public void CloseStreams()
|
||||
{
|
||||
@ -100,6 +114,19 @@ namespace Meteor.Map.packets.send.actor
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddBitfield(uint id, byte[] data)
|
||||
{
|
||||
if (runningByteTotal + 5 + data.Length + 1 + (1 + 5 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
|
||||
return false;
|
||||
|
||||
binWriter.Write((byte) (data.Length));
|
||||
binWriter.Write((UInt32)id);
|
||||
binWriter.Write(data);
|
||||
runningByteTotal += (ushort)(5 + data.Length);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AddBuffer(uint id, byte[] buffer)
|
||||
{
|
||||
if (runningByteTotal + 5 + buffer.Length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
|
||||
@ -208,10 +235,22 @@ namespace Meteor.Map.packets.send.actor
|
||||
public void SetTarget(string target)
|
||||
{
|
||||
currentTarget = target;
|
||||
isBitfield = false;
|
||||
}
|
||||
|
||||
public void AddTarget()
|
||||
{
|
||||
if (isBitfield)
|
||||
{
|
||||
binWriter.Write((byte)(isMore ? 0x60 + currentTarget.Length + 5 : 0x82 + currentTarget.Length + 5));
|
||||
binWriter.Write((byte)9);
|
||||
binWriter.Write(from);
|
||||
binWriter.Write(to);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
|
||||
runningByteTotal += (ushort)(6 + Encoding.ASCII.GetByteCount(currentTarget));
|
||||
return;
|
||||
}
|
||||
|
||||
if (isArrayMode)
|
||||
binWriter.Write((byte)(0xA4 + currentTarget.Length));
|
||||
else
|
||||
@ -236,6 +275,7 @@ namespace Meteor.Map.packets.send.actor
|
||||
CloseStreams();
|
||||
|
||||
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
|
||||
packet.DebugPrintSubPacket();
|
||||
return packet;
|
||||
}
|
||||
|
||||
|
@ -21,6 +21,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using Meteor.Common;
|
||||
using MySql.Data.MySqlClient;
|
||||
using NLog;
|
||||
|
||||
@ -35,7 +36,7 @@ namespace Meteor.Map
|
||||
public static DateTime Tick = DateTime.Now;
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
{
|
||||
// set up logging
|
||||
Log = LogManager.GetCurrentClassLogger();
|
||||
#if DEBUG
|
||||
|
Loading…
Reference in New Issue
Block a user