Got aetheryte map and completed quest work values... working.

This commit is contained in:
Filip Maj 2022-02-19 01:17:50 -05:00
parent a2c4d077e9
commit 306f4ef346
11 changed files with 546 additions and 382 deletions

View File

@ -9,7 +9,7 @@ namespace Meteor.Common
{
public class Bitstream
{
private readonly byte[] Data;
private byte[] Data;
public Bitstream(uint numBits, bool setAllTrue = false)
{
@ -51,6 +51,12 @@ namespace Meteor.Common
}
}
public void SetTo(bool[] result)
{
Debug.Assert(Data.Length == result.Length / 8);
Data = Utils.ConvertBoolArrayToBinaryStream(result);
}
public bool Get(uint at)
{
return Get((int)at);
@ -60,6 +66,7 @@ namespace Meteor.Common
{
int bytePos = at / 8;
int bitPos = at % 8;
return (Data[bytePos] & (1 << bitPos)) != 0;
}
@ -146,5 +153,46 @@ namespace Meteor.Common
return Data;
}
public byte[] GetSlice(ushort from, ushort to)
{
int remainder = ((to - from) % 8 != 0) ? 1 : 0;
byte[] toReturn = new byte[((to - from) / 8) + remainder + 1];
toReturn[toReturn.Length - 1] = 0x3;
byte curByte = 0;
int destByteIndx = 0;
int destShiftIndx = 0;
int srcByteIndx = from / 8;
int srcShiftIndx = from % 8;
for (int i = from; i <= to; i++)
{
// Skip Zeros
if (Data[srcByteIndx] == 0)
{
srcByteIndx++;
srcShiftIndx = 0;
destByteIndx++;
i += 8;
}
bool val = (Data[srcByteIndx] & (1 << srcShiftIndx)) != 0;
curByte |= (byte)((val ? 1 : 0) << destShiftIndx++);
if (destShiftIndx == 8)
{
toReturn[destByteIndx++] = curByte;
destShiftIndx = 0;
curByte = 0;
}
}
if (destByteIndx == toReturn.Length - 2)
toReturn[destByteIndx] = curByte;
return toReturn;
}
}
}

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@ -255,6 +255,26 @@ namespace Meteor.Common
return data;
}
public static bool[] ConvertBinaryStreamToBoolArray(byte[] bytes)
{
bool[] data = new bool[bytes.Length * 8];
int boolCounter = 0;
for (int i = 0; i < bytes.Length; i ++)
{
if (bytes[i] == 0)
{
boolCounter += 8;
continue;
}
for (int bitCount = 0; bitCount < 8; bitCount++)
data[boolCounter++] = (bytes[i] >> bitCount & 1) == 1;
}
return data;
}
public static string ToStringBase63(int number)
{
var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";

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@ -74,7 +74,7 @@ function onTalk(player, quest, npc, eventName)
-- Offer the quest
if (npcClassId == KINNISON and not player:HasQuest(quest)) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
if (questAccepted) then
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
@ -146,7 +146,7 @@ function onTalk(player, quest, npc, eventName)
if (npcClassId == KINNISON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventClear");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest:GetQuestId());
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();

View File

@ -47,6 +47,7 @@ using Meteor.Map.packets.send.actor.battle;
using Meteor.Map.packets.receive.events;
using static Meteor.Map.LuaUtils;
using Meteor.Map.packets.send.actor.events;
using System.Text;
namespace Meteor.Map.Actors
{
@ -243,8 +244,7 @@ namespace Meteor.Map.Actors
charaWork.command[15] = 0xA0F00000 | 22015;
charaWork.commandAcquired[27150 - 26000] = true;
playerWork.questScenarioComplete[110001 - 110001] = true;
playerWork.questGuildleveComplete[120050 - 120001] = true;
for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ )
@ -278,7 +278,7 @@ namespace Meteor.Map.Actors
CalculateBaseStats();
questStateManager = new QuestStateManager(this);
questStateManager.Init(questScenario);
questStateManager.Init(questScenario, playerWork.questScenarioComplete);
}
public List<SubPacket> Create0x132Packets()
@ -1157,6 +1157,44 @@ namespace Meteor.Map.Actors
}
private void SendAchievedAetheryte(ushort from, ushort to)
{
Bitstream fakeAetheryte = new Bitstream(512, true);
SetActorPropetyPacket completedQuestWorkUpdate = new SetActorPropetyPacket(from, to, "work/achieveAetheryte");
completedQuestWorkUpdate.AddBitfield(Utils.MurmurHash2("work.event_achieve_aetheryte", 0), fakeAetheryte.GetSlice(from, to));
completedQuestWorkUpdate.AddTarget();
QueuePacket(completedQuestWorkUpdate.BuildPacket(Id));
}
private void SendCompletedQuests(ushort from, ushort to)
{
Bitstream completed = questStateManager.GetCompletedBitstream();
completed.SetAll(true);
byte[] data = completed.GetSlice(from, to);
SetActorPropetyPacket completedQuestWorkUpdate = new SetActorPropetyPacket(from, to, "playerWork/journal");
completedQuestWorkUpdate.AddBitfield(Utils.MurmurHash2("playerWork.questScenarioComplete", 0), data);
completedQuestWorkUpdate.AddTarget();
QueuePacket(completedQuestWorkUpdate.BuildPacket(Id));
}
public void OnWorkSyncRequest(string propertyName, ushort from = 0, ushort to = 0)
{
switch (propertyName)
{
case "charaWork/exp":
SendCharaExpInfo();
break;
case "work/achieveAetheryte":
SendAchievedAetheryte(from, to);
break;
case "playerWork/questCompleteS":
SendCompletedQuests(from, to);
break;
}
}
public int GetHighestLevel()
{
int max = 0;
@ -1436,7 +1474,6 @@ namespace Meteor.Map.Actors
playerWork.questScenario[freeSlot] = instance.Id;
questScenario[freeSlot] = instance;
Database.SaveQuest(this, questScenario[freeSlot], freeSlot);
SendQuestClientUpdate(freeSlot);
if (!isSilent)
@ -1446,6 +1483,8 @@ namespace Meteor.Map.Actors
instance.OnAccept();
Database.SaveQuest(this, questScenario[freeSlot], freeSlot);
return true;
}
@ -1458,8 +1497,11 @@ namespace Meteor.Map.Actors
{
questScenario[i] = newQuestInstance;
playerWork.questScenario[i] = questScenario[i].Id;
Database.SaveQuest(this, questScenario[i], i);
SendQuestClientUpdate(i);
oldQuestInstance.OnComplete();
questStateManager.UpdateQuestCompleted(oldQuestInstance);
newQuestInstance.OnAccept();
Database.SaveQuest(this, questScenario[i], i);
break;
}
}
@ -1472,14 +1514,14 @@ namespace Meteor.Map.Actors
{
// Remove the quest from the DB and update client work values
playerWork.questScenarioComplete[completed.GetQuestId() - 110001] = true;
Database.CompleteQuest(playerSession.GetActor(), completed.Id);
Database.RemoveQuest(this, completed.Id);
questScenario[slot] = null;
playerWork.questScenario[slot] = 0;
SendQuestClientUpdate(slot);
// Reset active quest and quest state
completed.OnComplete();
Database.SaveCompletedQuests(playerSession.GetActor());
Database.RemoveQuest(this, completed.Id);
questStateManager.UpdateQuestCompleted(completed);
// Msg Player
@ -1512,13 +1554,13 @@ namespace Meteor.Map.Actors
}
// Remove the quest from the DB and update client work values
Database.RemoveQuest(this, abandoned.Id);
questScenario[slot] = null;
playerWork.questScenario[slot] = 0;
SendQuestClientUpdate(slot);
// Reset active quest and quest state
abandoned.OnAbandon();
Database.RemoveQuest(this, abandoned.Id);
questStateManager.UpdateQuestAbandoned();
// Msg Player

View File

@ -15,6 +15,7 @@ namespace Meteor.Map.Actors.QuestNS
private const int SCENARIO_MAX = 2048;
private readonly Player player;
private readonly Bitstream CompletedQuestsBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream AvailableQuestsBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream MinLevelBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream PrereqBitfield = new Bitstream(SCENARIO_MAX, true);
@ -28,12 +29,12 @@ namespace Meteor.Map.Actors.QuestNS
this.player = player;
}
public void Init(Quest[] questScenario)
public void Init(Quest[] journalQuests, bool[] completedQuests)
{
// Preload any quests that the player loaded
if (questScenario != null)
if (journalQuests != null)
{
foreach (var quest in questScenario)
foreach (var quest in journalQuests)
{
if (quest != null)
{
@ -49,10 +50,10 @@ namespace Meteor.Map.Actors.QuestNS
MinLevelBitfield.Set(questData.Id - SCENARIO_START);
// Init Prereq
Bitstream completed = new Bitstream(player.playerWork.questScenarioComplete);
CompletedQuestsBitfield.SetTo(completedQuests);
foreach (var questData in Server.GetQuestGamedataAllPrerequisite())
{
if (completed.Get(((Quest)Server.GetStaticActors(0xA0F00000 | questData.PrerequisiteQuest)).GetQuestId() - SCENARIO_START))
if (CompletedQuestsBitfield.Get(((Quest)Server.GetStaticActors(0xA0F00000 | questData.PrerequisiteQuest)).GetQuestId() - SCENARIO_START))
PrereqBitfield.Set(questData.Id - SCENARIO_START);
else
PrereqBitfield.Clear(questData.Id - SCENARIO_START);
@ -71,6 +72,7 @@ namespace Meteor.Map.Actors.QuestNS
public void UpdateQuestCompleted(Quest quest)
{
CompletedQuestsBitfield.Set(quest.Id - SCENARIO_START);
QuestGameData[] updated = Server.GetQuestGamedataByPrerequisite(quest.GetQuestId());
foreach (var questData in updated)
PrereqBitfield.Set(questData.Id - SCENARIO_START);
@ -84,7 +86,8 @@ namespace Meteor.Map.Actors.QuestNS
private void ComputeAvailable()
{
Bitstream result = new Bitstream(player.playerWork.questScenarioComplete);
Bitstream result = new Bitstream(SCENARIO_MAX);
result.OR(CompletedQuestsBitfield);
result.NOT();
result.AND(MinLevelBitfield);
result.AND(PrereqBitfield);
@ -152,5 +155,10 @@ namespace Meteor.Map.Actors.QuestNS
{
return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc)).ToArray();
}
public Bitstream GetCompletedBitstream()
{
return CompletedQuestsBitfield;
}
}
}

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@ -763,7 +763,7 @@ namespace Meteor.Map
}
}
public static void CompleteQuest(Player player, uint questId)
public static void SaveCompletedQuests(Player player)
{
string query;
MySqlCommand cmd;
@ -776,15 +776,15 @@ namespace Meteor.Map
query = @"
INSERT INTO characters_quest_completed
(characterId, questId)
(characterId, completedQuests)
VALUES
(@charaId, @questId)
ON DUPLICATE KEY UPDATE characterId=characterId
(@charaId, @completedQuests)
ON DUPLICATE KEY UPDATE completedQuests=completedQuests
";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.Id);
cmd.Parameters.AddWithValue("@questId", 0xFFFFF & questId);
cmd.Parameters.AddWithValue("@completedQuests", Utils.ConvertBoolArrayToBinaryStream(player.playerWork.questScenarioComplete));
cmd.ExecuteNonQuery();
}
@ -799,31 +799,6 @@ namespace Meteor.Map
}
}
public static bool IsQuestCompleted(Player player, uint questId)
{
bool isCompleted = false;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
MySqlCommand cmd = new MySqlCommand("SELECT * FROM characters_quest_completed WHERE characterId = @charaId and questId = @questId", conn);
cmd.Parameters.AddWithValue("@charaId", player.Id);
cmd.Parameters.AddWithValue("@questId", questId);
isCompleted = cmd.ExecuteScalar() != null;
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return isCompleted;
}
public static void LoadPlayerCharacter(Player player)
{
string query;
@ -1267,6 +1242,25 @@ namespace Meteor.Map
}
}
//Load Completed Quests bitstream
query = @"
SELECT
completedQuests
FROM characters_quest_completed WHERE characterId = @charaId";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.Id);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
// Replace the bool stream or use the default empty one.
if (reader.Read())
{
byte[] bytes = new byte[256];
reader.GetBytes(reader.GetOrdinal("completedQuests"), 0, bytes, 0, 256);
player.playerWork.questScenarioComplete = Utils.ConvertBinaryStreamToBoolArray(bytes);
}
}
//Load Local Guildleves
query = @"
SELECT

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@ -227,7 +227,7 @@
<Compile Include="Packets\Receive\CountdownRequestPacket.cs" />
<Compile Include="Packets\Receive\LangaugeCodePacket.cs" />
<Compile Include="Packets\Receive\UpdateItemPackagePacket.cs" />
<Compile Include="Packets\Receive\ParameterDataRequestPacket.cs" />
<Compile Include="Packets\Receive\WorkSyncRequestPacket.cs" />
<Compile Include="Packets\Receive\Recruitment\RecruitmentDetailsRequestPacket.cs" />
<Compile Include="Packets\Receive\Recruitment\RecruitmentSearchRequestPacket.cs" />
<Compile Include="Packets\Receive\Recruitment\StartRecruitingRequestPacket.cs" />

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@ -39,6 +39,7 @@ using Meteor.Map.Actors;
using Meteor.Map.packets.WorldPackets.Send;
using Meteor.Map.packets.WorldPackets.Receive;
using Meteor.Map.actors.director;
using System.Text;
namespace Meteor.Map
{
@ -49,345 +50,344 @@ namespace Meteor.Map
public PacketProcessor(Server server)
{
mServer = server;
}
}
public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
{
Session session = mServer.GetSession(subpacket.header.sourceId);
if (session == null && subpacket.gameMessage.opcode != 0x1000)
return;
//Normal Game Opcode
switch (subpacket.gameMessage.opcode)
{
//World Server - Error
case 0x100A:
ErrorPacket worldError = new ErrorPacket(subpacket.data);
switch (worldError.errorCode)
{
case 0x01:
session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
break;
}
break;
//World Server - Session Begin
case 0x1000:
subpacket.DebugPrintSubPacket();
SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
session = mServer.AddSession(subpacket.header.sourceId);
if (!beginSessionPacket.isLogin)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
Program.Log.Info("{0} has been added to the session list.", session.GetActor().DisplayName);
client.FlushQueuedSendPackets();
break;
//World Server - Session End
case 0x1001:
SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
if (endSessionPacket.destinationZoneId == 0)
session.GetActor().CleanupAndSave();
else
session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
Server.GetServer().RemoveSession(session.id);
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().DisplayName);
session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
client.FlushQueuedSendPackets();
break;
//World Server - Party Synch
case 0x1020:
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//World Server - Linkshell Creation Result
case 0x1025:
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
session.Ping();
break;
//Unknown
case 0x0002:
subpacket.DebugPrintSubPacket();
session.QueuePacket(_0x2Packet.BuildPacket(session.id));
client.FlushQueuedSendPackets();
break;
//Chat Received
case 0x0003:
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
if (chatMessage.message.StartsWith("!"))
{
if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
return; ;
}
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().DisplayName, chatMessage.message), false);
break;
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
session.languageCode = langCode.languageCode;
break;
//Unknown - Happens a lot at login, then once every time player zones
case 0x0007:
//subpacket.DebugPrintSubPacket();
ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
break;
//Update Position
case 0x00CA:
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
session.GetActor().SendInstanceUpdate();
if (session.GetActor().IsInZoneChange())
session.GetActor().SetZoneChanging(false);
break;
//Set Target
case 0x00CD:
//subpacket.DebugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
session.GetActor().currentTarget = setTarget.actorID;
session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
session.GetActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Event
case 0x012D:
subpacket.DebugPrintSubPacket();
EventStartPacket eventStart = new EventStartPacket(subpacket.data);
/*
if (eventStart.error != null)
{
player.errorMessage += eventStart.error;
if (eventStart.errorIndex == eventStart.errorNum - 1)
Program.Log.Error("\n"+player.errorMessage);
{
Session session = mServer.GetSession(subpacket.header.sourceId);
if (session == null && subpacket.gameMessage.opcode != 0x1000)
return;
//Normal Game Opcode
switch (subpacket.gameMessage.opcode)
{
//World Server - Error
case 0x100A:
ErrorPacket worldError = new ErrorPacket(subpacket.data);
switch (worldError.errorCode)
{
case 0x01:
session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
break;
}
*/
}
break;
//World Server - Session Begin
case 0x1000:
subpacket.DebugPrintSubPacket();
Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID);
SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
session = mServer.AddSession(subpacket.header.sourceId);
if (!beginSessionPacket.isLogin)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
Program.Log.Info("{0} has been added to the session list.", session.GetActor().DisplayName);
client.FlushQueuedSendPackets();
break;
//World Server - Session End
case 0x1001:
SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
if (endSessionPacket.destinationZoneId == 0)
session.GetActor().CleanupAndSave();
else
session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
Server.GetServer().RemoveSession(session.id);
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().DisplayName);
session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
client.FlushQueuedSendPackets();
break;
//World Server - Party Synch
case 0x1020:
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//World Server - Linkshell Creation Result
case 0x1025:
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
session.Ping();
break;
//Unknown
case 0x0002:
subpacket.DebugPrintSubPacket();
session.QueuePacket(_0x2Packet.BuildPacket(session.id));
client.FlushQueuedSendPackets();
break;
//Chat Received
case 0x0003:
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
if (chatMessage.message.StartsWith("!"))
{
if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
return; ;
}
if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().DisplayName, chatMessage.message), false);
break;
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
session.languageCode = langCode.languageCode;
break;
//Unknown - Happens a lot at login, then once every time player zones
case 0x0007:
//subpacket.DebugPrintSubPacket();
ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
break;
//Update Position
case 0x00CA:
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
session.GetActor().SendInstanceUpdate();
if (session.GetActor().IsInZoneChange())
session.GetActor().SetZoneChanging(false);
break;
//Set Target
case 0x00CD:
//subpacket.DebugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
session.GetActor().currentTarget = setTarget.actorID;
session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000;
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
session.GetActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Event
case 0x012D:
subpacket.DebugPrintSubPacket();
EventStartPacket eventStart = new EventStartPacket(subpacket.data);
/*
if (eventStart.error != null)
{
player.errorMessage += eventStart.error;
if (eventStart.errorIndex == eventStart.errorNum - 1)
Program.Log.Error("\n"+player.errorMessage);
break;
}
*/
Actor ownerActor = Server.GetStaticActors(eventStart.ownerActorID);
if (ownerActor == null)
{
//Is it your retainer?
if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.Id == eventStart.ownerActorID)
ownerActor = session.GetActor().currentSpawnedRetainer;
//Is it a instance actor?
if (ownerActor == null)
ownerActor = session.GetActor().CurrentArea.FindActorInArea(eventStart.ownerActorID);
//Is it a Director?
if (ownerActor == null)
{
//Is it your retainer?
if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.Id == eventStart.ownerActorID)
ownerActor = session.GetActor().currentSpawnedRetainer;
//Is it a instance actor?
if (ownerActor == null)
ownerActor = session.GetActor().CurrentArea.FindActorInArea(eventStart.ownerActorID);
//Is it a Director?
if (ownerActor == null)
Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
if (director != null)
ownerActor = director;
else
{
Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
if (director != null)
ownerActor = director;
else
{
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
break;
}
}
}
session.GetActor().StartEvent(ownerActor, eventStart);
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
break;
//Unknown, happens at npc spawn and cutscene play????
case 0x00CE:
subpacket.DebugPrintSubPacket();
break;
//Countdown requested
case 0x00CF:
CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
break;
//Event Result
case 0x012E:
subpacket.DebugPrintSubPacket();
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams));
/*
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
updateOwnerActor = session.GetActor().currentDirector;
if (updateOwnerActor == null)
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
break;
}
}
*/
session.GetActor().UpdateEvent(eventUpdate);
}
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:
subpacket.DebugPrintSubPacket();
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
if (paramRequest.paramName.Equals("charaWork/exp"))
session.GetActor().SendCharaExpInfo();
break;
//Item Package Request
case 0x0131:
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
{
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
session.GetActor().StartEvent(ownerActor, eventStart);
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.triggerActorID, eventStart.ownerActorID, eventStart.serverCodes, eventStart.unknown, eventStart.eventName, LuaUtils.DumpParams(eventStart.luaParams));
break;
//Unknown, happens at npc spawn and cutscene play????
case 0x00CE:
subpacket.DebugPrintSubPacket();
break;
//Countdown requested
case 0x00CF:
CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data);
session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime);
break;
//Event Result
case 0x012E:
subpacket.DebugPrintSubPacket();
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.triggerActorID, eventUpdate.serverCodes, eventUpdate.unknown1, eventUpdate.unknown2, eventUpdate.eventType, LuaUtils.DumpParams(eventUpdate.luaParams));
/*
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
updateOwnerActor = session.GetActor().currentDirector;
if (updateOwnerActor == null)
break;
}
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().Id == packageRequest.actorID)
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
}
*/
session.GetActor().UpdateEvent(eventUpdate);
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:
subpacket.DebugPrintSubPacket();
WorkSyncRequestPacket workSyncRequest = new WorkSyncRequestPacket(subpacket.data);
session.GetActor().OnWorkSyncRequest(workSyncRequest.propertyName, workSyncRequest.from, workSyncRequest.to);
break;
//Item Package Request
case 0x0131:
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
{
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
break;
//Group Created Confirm
case 0x0133:
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
break;
//Achievement Progress Request
case 0x0135:
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
break;
/* RECRUITMENT */
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
break;
//End Recruiting
case 0x01C4:
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
break;
//Party Window Opened, Request State
case 0x01C5:
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
break;
//Search Recruiting
case 0x01C7:
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
break;
//Get Recruitment Details
case 0x01C8:
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
RecruitmentDetails details = new RecruitmentDetails();
details.recruiterName = "Localhost Character";
details.purposeId = 2;
details.locationId = 1;
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
details.num[0] = 1;
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
break;
//Accepted Recruiting
case 0x01C6:
subpacket.DebugPrintSubPacket();
break;
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
break;
case 0x01CA:
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
break;
case 0x01CB:
int offset1 = 0;
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
break;
case 0x01CD:
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
break;
case 0x01CE:
int offset2 = 0;
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
break;
case 0x01CF:
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
break;
//Request if GM ticket exists
case 0x01D3:
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
break;
//Request for GM response message
case 0x01D4:
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
break;
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
break;
//Request to end ticket
case 0x01D6:
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
break;
default:
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
subpacket.DebugPrintSubPacket();
break;
}
}
}
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().Id == packageRequest.actorID)
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
break;
//Group Created Confirm
case 0x0133:
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
break;
//Achievement Progress Request
case 0x0135:
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
break;
/* RECRUITMENT */
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
break;
//End Recruiting
case 0x01C4:
session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
break;
//Party Window Opened, Request State
case 0x01C5:
session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
break;
//Search Recruiting
case 0x01C7:
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
break;
//Get Recruitment Details
case 0x01C8:
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
RecruitmentDetails details = new RecruitmentDetails();
details.recruiterName = "Localhost Character";
details.purposeId = 2;
details.locationId = 1;
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
details.num[0] = 1;
session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
break;
//Accepted Recruiting
case 0x01C6:
subpacket.DebugPrintSubPacket();
break;
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
break;
case 0x01CA:
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
break;
case 0x01CB:
int offset1 = 0;
session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
break;
case 0x01CD:
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
break;
case 0x01CE:
int offset2 = 0;
session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
break;
case 0x01CF:
session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
break;
//Request if GM ticket exists
case 0x01D3:
session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
break;
//Request for GM response message
case 0x01D4:
session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
break;
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
break;
//Request to end ticket
case 0x01D6:
session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
break;
default:
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
subpacket.DebugPrintSubPacket();
break;
}
}
}
}

View File

@ -26,7 +26,7 @@ using System.Text;
namespace Meteor.Map.packets.receive
{
class ParameterDataRequestPacket
class WorkSyncRequestPacket
{
public const ushort OPCODE = 0x012F;
public const uint PACKET_SIZE = 0x48;
@ -34,9 +34,11 @@ namespace Meteor.Map.packets.receive
public bool invalidPacket = false;
public uint actorID;
public string paramName;
public string propertyName;
public ushort from, to;
public bool requestingBitfield = false;
public ParameterDataRequestPacket(byte[] data)
public WorkSyncRequestPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
@ -44,13 +46,22 @@ namespace Meteor.Map.packets.receive
{
try{
actorID = binReader.ReadUInt32();
List<byte> strList = new List<byte>();
byte curByte;
while ((curByte = binReader.ReadByte()) != 0 && strList.Count<=0x20)
if (binReader.PeekChar() == 9)
{
strList.Add(curByte);
binReader.ReadByte();
from = binReader.ReadUInt16();
to = binReader.ReadUInt16();
}
paramName = Encoding.ASCII.GetString(strList.ToArray());
byte currentByte;
int size = 0;
long strPos = binReader.BaseStream.Position;
while ((currentByte = binReader.ReadByte()) != 0 && size <= 0x20)
size++;
binReader.BaseStream.Seek(strPos, SeekOrigin.Begin);
byte[] str = binReader.ReadBytes(size);
propertyName = Encoding.ASCII.GetString(str);
}
catch (Exception){
invalidPacket = true;

View File

@ -44,6 +44,10 @@ namespace Meteor.Map.packets.send.actor
string currentTarget;
bool isBitfield = false;
ushort from;
ushort to;
private MemoryStream mem;
private BinaryWriter binWriter;
@ -54,6 +58,16 @@ namespace Meteor.Map.packets.send.actor
binWriter.Seek(1, SeekOrigin.Begin);
currentTarget = startingTarget;
}
public SetActorPropetyPacket(ushort from, ushort to, string startingTarget)
{
mem = new MemoryStream(data);
binWriter = new BinaryWriter(mem);
binWriter.Seek(1, SeekOrigin.Begin);
currentTarget = startingTarget;
this.from = from;
this.to = to;
isBitfield = true;
}
public void CloseStreams()
{
@ -100,6 +114,19 @@ namespace Meteor.Map.packets.send.actor
return true;
}
public bool AddBitfield(uint id, byte[] data)
{
if (runningByteTotal + 5 + data.Length + 1 + (1 + 5 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
binWriter.Write((byte) (data.Length));
binWriter.Write((UInt32)id);
binWriter.Write(data);
runningByteTotal += (ushort)(5 + data.Length);
return true;
}
public bool AddBuffer(uint id, byte[] buffer)
{
if (runningByteTotal + 5 + buffer.Length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
@ -208,10 +235,22 @@ namespace Meteor.Map.packets.send.actor
public void SetTarget(string target)
{
currentTarget = target;
isBitfield = false;
}
public void AddTarget()
{
if (isBitfield)
{
binWriter.Write((byte)(isMore ? 0x60 + currentTarget.Length + 5 : 0x82 + currentTarget.Length + 5));
binWriter.Write((byte)9);
binWriter.Write(from);
binWriter.Write(to);
binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
runningByteTotal += (ushort)(6 + Encoding.ASCII.GetByteCount(currentTarget));
return;
}
if (isArrayMode)
binWriter.Write((byte)(0xA4 + currentTarget.Length));
else
@ -236,6 +275,7 @@ namespace Meteor.Map.packets.send.actor
CloseStreams();
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
packet.DebugPrintSubPacket();
return packet;
}

View File

@ -21,6 +21,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
using System;
using System.Diagnostics;
using Meteor.Common;
using MySql.Data.MySqlClient;
using NLog;
@ -35,7 +36,7 @@ namespace Meteor.Map
public static DateTime Tick = DateTime.Now;
static void Main(string[] args)
{
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG