mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
added a bit of targetfind stuff
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@@ -385,6 +385,15 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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public bool IsDead()
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{
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return currentMainState == SetActorStatePacket.MAIN_STATE_DEAD || currentMainState == SetActorStatePacket.MAIN_STATE_DEAD2;
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}
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public bool IsAlive()
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{
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return !IsDead();
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}
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}
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}
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@@ -4,16 +4,130 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic.Common;
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// port of dsp's ai code https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/
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namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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[Flags]
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enum TargetFindFlags : ushort
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{
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None,
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All, // able to target players who arent in party
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Alliance, // alliance
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Pet, // allow targeting pets
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ZoneWide, //
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Dead, // allow targeting of dead players
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}
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enum TargetFindCharacterType
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{
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None,
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PlayerToPlayer, // player can target all players in party
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PlayerToBattleNpc, // player can target all battlenpc (excluding player owned pets)
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BattleNpcToBattleNpc, // battlenpc can target other battlenpcs
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BattleNpcToPlayer, // battlenpc can target players
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}
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enum TargetFindAOEType
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{
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None,
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Circle,
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Cone,
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Box
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}
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enum TargetFindAOERadiusType
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{
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Target,
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Self
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}
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class TargetFind
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{
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private Character owner;
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private Character target;
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private TargetFindCharacterType findType;
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private TargetFindFlags findFlags;
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private TargetFindAOEType aoeType;
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private Vector3 targetPosition;
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private float range;
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private float angle;
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private List<Character> targets;
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public TargetFind(Character owner)
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{
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this.owner = owner;
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Reset();
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}
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public void Reset()
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{
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this.target = null;
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this.findType = TargetFindCharacterType.None;
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this.findFlags = TargetFindFlags.None;
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this.targetPosition = null;
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this.range = 0.0f;
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this.angle = 0.0f;
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}
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public void SetAOEType(TargetFindAOEType type, float range = -1.0f, float angle = -1.0f)
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{
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aoeType = type;
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range = range != -1.0f ? range : 0.0f;
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angle = angle != -1.0f ? angle : 0.0f;
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}
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public void FindTarget(Character target, TargetFindFlags flags)
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{
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findFlags = flags;
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this.target = null;
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this.targetPosition = new Vector3(target.positionX, target.positionY, target.positionZ);
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AddTarget(target, false);
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}
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public void FindWithinArea(Character target, float radius, TargetFindFlags flags)
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{
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}
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private void AddTarget(Character target, bool withPet)
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{
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if (CanTarget(target))
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targets.Add(target);
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// todo: add pets too
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}
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private void AddAllInParty(Character target, bool withPet)
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{
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}
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private void AddAllInAlliance(Character target, bool withPet)
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{
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}
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public bool CanTarget(Character target)
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{
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// already targeted, dont target again
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if (targets.Contains(target))
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return false;
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// cant target dead
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if ((findFlags & TargetFindFlags.Dead) == 0 && target.IsDead())
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return false;
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// cant target if player is zoning
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if (target is Player && ((Player)target).playerSession.isUpdatesLocked)
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return false;
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return true;
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}
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}
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}
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