mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Refactored world server.
This commit is contained in:
parent
9353f77db0
commit
516564a896
@ -321,9 +321,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public void ChangeState(ushort newState)
|
||||
{
|
||||
currentMainState = newState;
|
||||
SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
|
||||
//TODO: Fill this out!
|
||||
SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0, 0, 0, 0, 0, 0);
|
||||
SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
|
||||
SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0);
|
||||
zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
|
||||
zone.BroadcastPacketAroundActor(this, battleActionPacket);
|
||||
}
|
||||
|
@ -2,8 +2,6 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
{
|
||||
class BattleActionX01Packet
|
||||
|
@ -23,8 +23,11 @@ namespace FFXIVClassic_World_Server
|
||||
SendPacketQueue.Add(packet);
|
||||
}
|
||||
|
||||
public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
|
||||
public void QueuePacket(SubPacket subpacket)
|
||||
{
|
||||
bool isAuthed = true;
|
||||
bool isEncrypted = false;
|
||||
subpacket.SetTargetId(owner.sessionId);
|
||||
SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted));
|
||||
}
|
||||
|
||||
|
@ -97,33 +97,33 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
ulong time = Utils.MilisUnixTimeStampUTC();
|
||||
List<GroupMember> members = BuildMemberList(session.sessionId);
|
||||
|
||||
session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
|
||||
session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
|
||||
session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
|
||||
session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
|
||||
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (GetMemberCount() - currentIndex >= 64)
|
||||
session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
|
||||
session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex >= 32)
|
||||
session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
|
||||
session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex >= 16)
|
||||
session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
|
||||
session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
|
||||
else if (GetMemberCount() - currentIndex > 0)
|
||||
session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
|
||||
session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
|
||||
session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
|
||||
|
||||
}
|
||||
|
||||
public void SendDeletePacket(Session session)
|
||||
{
|
||||
if (session != null)
|
||||
session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this), true, false);
|
||||
session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this));
|
||||
}
|
||||
|
||||
public virtual void SendInitWorkValues(Session session)
|
||||
|
@ -120,9 +120,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
}
|
||||
|
||||
groupWork.setTarget("/_init");
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId);
|
||||
test.DebugPrintSubPacket();
|
||||
session.clientConnection.QueuePacket(test, true, false);
|
||||
session.clientConnection.QueuePacket(test);
|
||||
}
|
||||
|
||||
public void ResendWorkValues()
|
||||
@ -148,8 +148,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
Session session = Server.GetServer().GetSession(members[i].charaId);
|
||||
if (session != null)
|
||||
{
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
|
||||
session.clientConnection.QueuePacket(test, true, false);
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId);
|
||||
session.clientConnection.QueuePacket(test);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
if (session == null)
|
||||
continue;
|
||||
else
|
||||
session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false);
|
||||
session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId));
|
||||
}
|
||||
}
|
||||
|
||||
@ -226,8 +226,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
|
||||
groupWork.setTarget("/_init");
|
||||
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
|
||||
session.clientConnection.QueuePacket(test, true, false);
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId);
|
||||
session.clientConnection.QueuePacket(test);
|
||||
test.DebugPrintSubPacket();
|
||||
}
|
||||
|
||||
|
@ -66,9 +66,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
groupWork.addProperty(this, "work._globalTemp.variableCommand");
|
||||
groupWork.setTarget("/_init");
|
||||
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId);
|
||||
test.DebugPrintSubPacket();
|
||||
session.clientConnection.QueuePacket(test, true, false);
|
||||
session.clientConnection.QueuePacket(test);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -49,8 +49,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
|
||||
|
||||
groupWork.setTarget("/_init");
|
||||
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
|
||||
session.clientConnection.QueuePacket(test, true, false);
|
||||
SubPacket test = groupWork.buildPacket(session.sessionId);
|
||||
session.clientConnection.QueuePacket(test);
|
||||
}
|
||||
|
||||
public override int GetMemberCount()
|
||||
|
@ -38,34 +38,34 @@ namespace FFXIVClassic_World_Server.DataObjects
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
{
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log));
|
||||
}
|
||||
else
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void SendGameMessage( ushort textId, byte log, params object[] msgParams)
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log));
|
||||
else
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams)
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log));
|
||||
else
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams)
|
||||
{
|
||||
if (msgParams == null || msgParams.Length == 0)
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log));
|
||||
else
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
|
||||
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
|
||||
}
|
||||
|
||||
|
||||
|
@ -61,8 +61,8 @@ namespace FFXIVClassic_World_Server
|
||||
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
|
||||
mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);
|
||||
|
||||
client.QueuePacket(_0x7Packet.BuildPacket(0x0E016EE5), true, false);
|
||||
client.QueuePacket(_0x2Packet.BuildPacket(hello.sessionId), true, false);
|
||||
client.QueuePacket(_0x7Packet.BuildPacket(0x0E016EE5));
|
||||
client.QueuePacket(_0x2Packet.BuildPacket(hello.sessionId));
|
||||
}
|
||||
//Ping from World Server
|
||||
else if (subpacket.header.type == 0x07)
|
||||
@ -162,7 +162,7 @@ namespace FFXIVClassic_World_Server
|
||||
Session thatSession = mServer.GetSession(playerParty.members[i]);
|
||||
if (thatSession != null && !session.Equals(thatSession))
|
||||
{
|
||||
thatSession.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, thatSession.sessionId, SendMessagePacket.MESSAGE_TYPE_PARTY, mServer.GetNameForId(session.sessionId), partyChatMessagePacket.message), true, false);
|
||||
thatSession.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, thatSession.sessionId, SendMessagePacket.MESSAGE_TYPE_PARTY, mServer.GetNameForId(session.sessionId), partyChatMessagePacket.message));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -173,7 +173,7 @@ namespace FFXIVClassic_World_Server
|
||||
case 0x133:
|
||||
GroupCreatedPacket groupCreatedPacket = new GroupCreatedPacket(subpacket.data);
|
||||
if (!mServer.GetWorldManager().SendGroupInit(session, groupCreatedPacket.groupId))
|
||||
session.clientConnection.QueuePacket(subpacket, true, false);
|
||||
session.clientConnection.QueuePacket(subpacket);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48;
|
||||
private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68;
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20];
|
||||
|
||||
@ -73,10 +73,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, targetId, data);
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
@ -121,10 +121,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
return new SubPacket(opcode, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, string sender, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20];
|
||||
|
||||
@ -139,10 +139,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, targetId, data);
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, string sender, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, string sender, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
@ -187,10 +187,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
return new SubPacket(opcode, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20];
|
||||
|
||||
@ -205,10 +205,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, targetId, data);
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
@ -253,10 +253,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
return new SubPacket(opcode, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, byte log)
|
||||
{
|
||||
byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20];
|
||||
|
||||
@ -270,10 +270,10 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, targetId, data);
|
||||
return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceId, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(uint sourceId, uint targetId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
public static SubPacket BuildPacket(uint sourceId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
|
||||
{
|
||||
int lParamsSize = findSizeOfParams(lParams);
|
||||
byte[] data;
|
||||
@ -317,7 +317,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(opcode, sourceId, targetId, data);
|
||||
return new SubPacket(opcode, sourceId, data);
|
||||
}
|
||||
|
||||
private static int findSizeOfParams(List<LuaParam> lParams)
|
||||
|
@ -35,7 +35,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, sessionId, sessionId, data);
|
||||
return new SubPacket(OPCODE, sessionId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, sessionId, sessionId, data);
|
||||
return new SubPacket(OPCODE, sessionId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, sessionId, sessionId, data);
|
||||
return new SubPacket(OPCODE, sessionId, data);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, sessionId, sessionId, data);
|
||||
return new SubPacket(OPCODE, sessionId, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -195,14 +195,14 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
|
||||
|
||||
}
|
||||
|
||||
public SubPacket buildPacket(uint playerActorID, uint actorID)
|
||||
public SubPacket buildPacket(uint playerActorID)
|
||||
{
|
||||
binWriter.Seek(0x8, SeekOrigin.Begin);
|
||||
binWriter.Write((byte)runningByteTotal);
|
||||
|
||||
closeStreams();
|
||||
|
||||
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
|
||||
SubPacket packet = new SubPacket(OPCODE, playerActorID, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, targetID, data);
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace FFXIVClassic_World_Server.Packets.Send
|
||||
0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
|
||||
*/
|
||||
|
||||
return new SubPacket(false, OPCODE, 0, 0, data);
|
||||
return new SubPacket(false, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.Send
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(false, OPCODE, 0, 0, data);
|
||||
return new SubPacket(false, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace FFXIVClassic_World_Server.Packets.Send.Login
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(false, OPCODE, 0, 0, data);
|
||||
return new SubPacket(false, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
|
||||
return new SubPacket(true, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
|
||||
return new SubPacket(true, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
|
||||
return new SubPacket(true, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
|
||||
return new SubPacket(true, OPCODE, 0, data);
|
||||
}
|
||||
|
||||
public static SubPacket BuildPacket(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
|
||||
@ -57,7 +57,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
|
||||
return new SubPacket(true, OPCODE, 0, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -337,7 +337,7 @@ namespace FFXIVClassic_World_Server
|
||||
else if (mZoneSessionList.ContainsKey(sessionId))
|
||||
{
|
||||
ClientConnection conn = mZoneSessionList[sessionId].clientConnection;
|
||||
conn.QueuePacket(subpacket, true, false);
|
||||
conn.QueuePacket(subpacket);
|
||||
conn.FlushQueuedSendPackets();
|
||||
}
|
||||
|
||||
|
@ -237,15 +237,15 @@ namespace FFXIVClassic_World_Server
|
||||
}
|
||||
}
|
||||
SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(session.sessionId, activeGroupIndex);
|
||||
session.clientConnection.QueuePacket(activeLsPacket, true, false);
|
||||
session.clientConnection.QueuePacket(activeLsPacket);
|
||||
}
|
||||
|
||||
private void SendMotD(Session session)
|
||||
{
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------"), true, false);
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Welcome to {0}!", ConfigConstants.PREF_SERVERNAME)), true, false);
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!"), true, false);
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!"), true, false);
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------"));
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Welcome to {0}!", ConfigConstants.PREF_SERVERNAME)));
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!"));
|
||||
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!"));
|
||||
}
|
||||
|
||||
public void SendPartySync(Party party)
|
||||
@ -433,7 +433,7 @@ namespace FFXIVClassic_World_Server
|
||||
{
|
||||
requestSession.SetActiveLS(lsName);
|
||||
SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, 0);
|
||||
requestSession.clientConnection.QueuePacket(activeLsPacket, true, false);
|
||||
requestSession.clientConnection.QueuePacket(activeLsPacket);
|
||||
requestSession.SendGameMessage(25132, 0x20, (object)1);
|
||||
}
|
||||
else
|
||||
@ -448,7 +448,7 @@ namespace FFXIVClassic_World_Server
|
||||
{
|
||||
requestSession.SetActiveLS(lsName);
|
||||
SubPacket activeLsPacket = SetActiveLinkshellPacket.BuildPacket(requestSession.sessionId, ls.groupIndex);
|
||||
requestSession.clientConnection.QueuePacket(activeLsPacket, true, false);
|
||||
requestSession.clientConnection.QueuePacket(activeLsPacket);
|
||||
requestSession.SendGameMessage(25131, 0x20, (object)1, (object)lsName);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user