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	Added all the new scripts for the actor instancing system.
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								data/scripts/base/chara/npc/object/ObjectInnDoor.lua
									
									
									
									
									
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								data/scripts/base/chara/npc/object/ObjectInnDoor.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	defaultFst = getStaticActor("DftFst"); | ||||
| 	player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc, resultId, isExitYes) | ||||
|  | ||||
| 	if (isExitYes ~= nil and isExitYes == 1) then | ||||
| 		getWorldManager():DoZoneChange(player, 1); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
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