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	Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored.
This commit is contained in:
		@@ -1225,18 +1225,28 @@ namespace FFXIVClassic_Map_Server
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                                    SELECT
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                                    serverItemId,
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                                    itemId,
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                                    modifierId,
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                                    quantity,
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                                    itemType,
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                                    quality,
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                                    durability,
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                                    spiritBind,
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                                    mainQuality,
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                                    subQuality1,
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                                    subQuality2,
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                                    subQuality3,
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                                    param1,
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                                    param2,
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                                    param3,
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                                    spiritbind,
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                                    materia1,
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                                    materia2,
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                                    materia3,
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                                    materia4,
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                                    materia5
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                                    FROM characters_inventory
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                                    INNER JOIN server_items ON serverItemId = server_items.id
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                                    LEFT JOIN server_items_modifiers ON server_items.modifierId = server_items_modifiers.id
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                                    WHERE characterId = @charId AND inventoryType = @type";
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                    MySqlCommand cmd = new MySqlCommand(query, conn);
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@@ -1252,19 +1262,15 @@ namespace FFXIVClassic_Map_Server
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                            uint itemId = reader.GetUInt32("itemId");
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                            int quantity = reader.GetInt32("quantity");
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                            byte itemType = reader.GetByte("itemType");
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                            byte qualityNumber = reader.GetByte("quality");
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                            int durability = reader.GetInt32("durability");
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                            ushort spiritBind = reader.GetUInt16("spiritBind");
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                            bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
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                            InventoryItem.ItemModifier modifier = null;
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                            byte materia1 = reader.GetByte("materia1");
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                            byte materia2 = reader.GetByte("materia2");
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                            byte materia3 = reader.GetByte("materia3");
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                            byte materia4 = reader.GetByte("materia4");
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                            byte materia5 = reader.GetByte("materia5");
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                            if (hasModifier)                            
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                                 modifier = new InventoryItem.ItemModifier(reader);                           
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                            InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
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                            InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, new byte[4], new byte[4], qualityNumber, modifier);
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                            item.slot = slot;
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                            slot++;
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                            items.Add(item);
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@@ -1298,19 +1304,29 @@ namespace FFXIVClassic_Map_Server
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                                    SELECT
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                                    serverItemId,
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                                    itemId,
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                                    modifierId,
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                                    quantity,
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                                    itemType,
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                                    quality,
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                                    durability,
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                                    spiritBind,
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                                    mainQuality,
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                                    subQuality1,
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                                    subQuality2,
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                                    subQuality3,
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                                    param1,
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                                    param2,
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                                    param3,
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                                    spiritbind,
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                                    materia1,
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                                    materia2,
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                                    materia3,
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                                    materia4,
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                                    materia5
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                                    FROM retainers_inventory
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                                    INNER JOIN server_items ON serverItemId = server_items.id
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                                    WHERE retainerId = @retainerId AND inventoryType = @type";
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                                    LEFT JOIN server_items_modifiers ON server_items.modifierId = server_items_modifiers.id
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                                    WHERE characterId = @charId AND inventoryType = @type";
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                    MySqlCommand cmd = new MySqlCommand(query, conn);
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                    cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
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@@ -1328,16 +1344,13 @@ namespace FFXIVClassic_Map_Server
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                            byte itemType = reader.GetByte("itemType");
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                            byte qualityNumber = reader.GetByte("quality");
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                            int durability = reader.GetInt32("durability");
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                            ushort spiritBind = reader.GetUInt16("spiritBind");
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                            bool hasModifier = reader.IsDBNull(reader.GetOrdinal("modifierId"));
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                            InventoryItem.ItemModifier modifier = null;
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                            byte materia1 = reader.GetByte("materia1");
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                            byte materia2 = reader.GetByte("materia2");
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                            byte materia3 = reader.GetByte("materia3");
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                            byte materia4 = reader.GetByte("materia4");
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                            byte materia5 = reader.GetByte("materia5");
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                            if (hasModifier)
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                                modifier = new InventoryItem.ItemModifier(reader);
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                            InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
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                            InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, new byte[4], new byte[4], qualityNumber, modifier);
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                            item.slot = slot;
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                            slot++;
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                            items.Add(item);
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@@ -1385,7 +1398,7 @@ namespace FFXIVClassic_Map_Server
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                    cmd.ExecuteNonQuery();
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                    insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, itemType, quality, durability, 0, 0, 0, 0, 0, 0);
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                    insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, new byte[4], new byte[4], quality, new InventoryItem.ItemModifier());
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                }
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                catch (MySqlException e)
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                {
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