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	2nd half of previous commit
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		| @@ -25,7 +25,7 @@ namespace FFXIVClassic_Lobby_Server | |||||||
|     { |     { | ||||||
|         private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList; |         private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList; | ||||||
|         private static WorldManager mWorldManager = Server.GetWorldManager(); |         private static WorldManager mWorldManager = Server.GetWorldManager(); | ||||||
|         private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList(); |         private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems(); | ||||||
|  |  | ||||||
|         // For the moment, this is the only predefined item |         // For the moment, this is the only predefined item | ||||||
|         // TODO: make a list/enum in the future so that items can be given by name, instead of by id |         // TODO: make a list/enum in the future so that items can be given by name, instead of by id | ||||||
|   | |||||||
| @@ -340,7 +340,7 @@ namespace FFXIVClassic_Lobby_Server | |||||||
|             return mConnectedPlayerList; |             return mConnectedPlayerList; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         public static Dictionary<uint, Item> getItemGamedataList() |         public static Dictionary<uint, Item> GetGamedataItems() | ||||||
|         { |         { | ||||||
|             return gamedataItems; |             return gamedataItems; | ||||||
|         } |         } | ||||||
|   | |||||||
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