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synced 2025-05-20 08:26:59 -04:00
Started implementing LS management. Rank change works.
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@@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
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{
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class LinkshellLeavePacket
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{
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public bool invalidPacket = false;
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public bool isDisband;
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public string lsName;
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public LinkshellLeavePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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isDisband = binReader.ReadUInt16() == 1;
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lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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}
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catch (Exception)
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{
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
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{
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class LinkshellRankChangePacket
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{
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public bool invalidPacket = false;
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public string name;
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public string lsName;
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public byte rank;
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public LinkshellRankChangePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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lsName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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rank = binReader.ReadByte();
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}
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catch (Exception)
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{
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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